Define default actor half extents in settings

Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
pull/3174/head
elsid 4 years ago
parent d6613d3677
commit 144862aa35
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40

@ -135,7 +135,9 @@ namespace MWWorld
: mResourceSystem(resourceSystem), mLocalScripts (mStore),
mCells (mStore, mEsm), mSky (true),
mGodMode(false), mScriptsEnabled(true), mDiscardMovements(true), mContentFiles (contentFiles),
mUserDataPath(userDataPath), mShouldUpdateNavigator(false),
mUserDataPath(userDataPath),
mDefaultHalfExtents(Settings::Manager::getVector3("default actor pathfind half extents", "Game")),
mShouldUpdateNavigator(false),
mActivationDistanceOverride (activationDistanceOverride),
mStartCell(startCell), mDistanceToFacedObject(-1.f), mTeleportEnabled(true),
mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0),
@ -2471,7 +2473,6 @@ namespace MWWorld
applyLoopingParticles(player);
mDefaultHalfExtents = mPhysics->getOriginalHalfExtents(getPlayerPtr());
mNavigator->addAgent(getPathfindingHalfExtents(getPlayerConstPtr()));
}

@ -455,3 +455,12 @@ If disabled actors without the ability to swim will not follow other actors to t
Has effect only when Navigator is enabled.
This setting can be controlled in Advanced tab of the launcher.
default actor pathfind half extents
-----------------------------------
:Type: 3D vector floating point
:Range: All components > 0
:Default: 29.27999496459961 28.479997634887695 66.5
Actor half extents used for exterior cells to generate navmesh.

@ -373,6 +373,9 @@ graphic herbalism = true
# (true, false)
allow actors to follow over water surface = true
# Default size of actor for navmesh generation
default actor pathfind half extents = 29.27999496459961 28.479997634887695 66.5
[General]
# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).

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