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Fix non-player ingredient casting
Always use the first effect Don't show a message
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1 changed files with 7 additions and 4 deletions
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@ -454,11 +454,15 @@ namespace MWMechanics
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ESM::ActiveSpells::Flag_Temporary | ESM::ActiveSpells::Flag_Stackable);
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mSourceName = ingredient->mName;
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auto effect = rollIngredientEffect(mCaster, ingredient, mCaster != getPlayer());
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std::optional<ESM::EffectList> effect = rollIngredientEffect(mCaster, ingredient, 0);
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if (effect)
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{
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inflict(mCaster, *effect, ESM::RT_Self);
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else
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return true;
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}
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if (mCaster == getPlayer())
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{
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// "X has no effect on you"
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std::string message = MWBase::Environment::get()
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@ -468,10 +472,9 @@ namespace MWMechanics
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->mValue.getString();
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message = Misc::StringUtils::format(message, ingredient->mName);
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MWBase::Environment::get().getWindowManager()->messageBox(message);
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return false;
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}
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return true;
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return false;
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}
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void CastSpell::playSpellCastingEffects(const ESM::Enchantment* enchantment) const
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