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still resolving
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parent
83356d5505
commit
14f293882c
2 changed files with 12 additions and 5 deletions
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@ -45,6 +45,7 @@ namespace MWInput
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, mUISensitivity (Settings::Manager::getFloat("ui sensitivity", "Input"))
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, mUISensitivity (Settings::Manager::getFloat("ui sensitivity", "Input"))
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, mCameraYMultiplier (Settings::Manager::getFloat("camera y multiplier", "Input"))
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, mCameraYMultiplier (Settings::Manager::getFloat("camera y multiplier", "Input"))
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, mUIYMultiplier (Settings::Manager::getFloat("ui y multiplier", "Input"))
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, mUIYMultiplier (Settings::Manager::getFloat("ui y multiplier", "Input"))
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, mPreviewPOVDelay(0.f)
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{
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{
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Ogre::RenderWindow* window = ogre.getWindow ();
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Ogre::RenderWindow* window = ogre.getWindow ();
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size_t windowHnd;
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size_t windowHnd;
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@ -243,12 +244,12 @@ namespace MWInput
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else if (actionIsActive(A_Crouch))
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else if (actionIsActive(A_Crouch))
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mPlayer.setUpDown (-1);
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mPlayer.setUpDown (-1);
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else
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else
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player.setUpDown (0);
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mPlayer.setUpDown (0);
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if (mControlSwitch["playerviewswitch"]) {
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if (mControlSwitch["playerviewswitch"]) {
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if (poller.isDown(A_TogglePOV)) {
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if (actionIsActive(A_TogglePOV)) {
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if (mPreviewPOVDelay <= 0.5 &&
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if (mPreviewPOVDelay <= 0.5 &&
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(mPreviewPOVDelay += duration) > 0.5)
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(mPreviewPOVDelay += dt) > 0.5)
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{
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{
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mPreviewPOVDelay = 1.f;
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mPreviewPOVDelay = 1.f;
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MWBase::Environment::get().getWorld()->togglePreviewMode(true);
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MWBase::Environment::get().getWorld()->togglePreviewMode(true);
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@ -258,7 +259,7 @@ namespace MWInput
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//disable preview mode
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//disable preview mode
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MWBase::Environment::get().getWorld()->togglePreviewMode(false);
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MWBase::Environment::get().getWorld()->togglePreviewMode(false);
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} else if (mPreviewPOVDelay > 0.f) {
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} else if (mPreviewPOVDelay > 0.f) {
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togglePOV();
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MWBase::Environment::get().getWorld()->togglePOV();
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}
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}
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mPreviewPOVDelay = 0.f;
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mPreviewPOVDelay = 0.f;
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}
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}
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@ -329,7 +330,7 @@ namespace MWInput
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mPlayer.setUpDown(0);
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mPlayer.setUpDown(0);
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} else if (sw == "playerjumping" && !value) {
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} else if (sw == "playerjumping" && !value) {
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/// \fixme maybe crouching at this time
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/// \fixme maybe crouching at this time
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player.setUpDown(0);
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mPlayer.setUpDown(0);
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} else if (sw == "vanitymode") {
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} else if (sw == "vanitymode") {
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MWBase::Environment::get().getWorld()->allowVanityMode(value);
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MWBase::Environment::get().getWorld()->allowVanityMode(value);
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} else if (sw == "playerlooking") {
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} else if (sw == "playerlooking") {
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@ -552,6 +553,7 @@ namespace MWInput
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defaultKeyBindings[A_Journal] = OIS::KC_J;
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defaultKeyBindings[A_Journal] = OIS::KC_J;
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defaultKeyBindings[A_Rest] = OIS::KC_T;
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defaultKeyBindings[A_Rest] = OIS::KC_T;
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defaultKeyBindings[A_GameMenu] = OIS::KC_ESCAPE;
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defaultKeyBindings[A_GameMenu] = OIS::KC_ESCAPE;
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defaultKeyBindings[A_TogglePOV] = OIS::KC_TAB;
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std::map<int, int> defaultMouseButtonBindings;
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std::map<int, int> defaultMouseButtonBindings;
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defaultMouseButtonBindings[A_Inventory] = OIS::MB_Right;
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defaultMouseButtonBindings[A_Inventory] = OIS::MB_Right;
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@ -601,6 +603,7 @@ namespace MWInput
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descriptions[A_Journal] = "sJournal";
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descriptions[A_Journal] = "sJournal";
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descriptions[A_Rest] = "sRestKey";
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descriptions[A_Rest] = "sRestKey";
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descriptions[A_Inventory] = "sInventory";
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descriptions[A_Inventory] = "sInventory";
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descriptions[A_TogglePOV] = "Toggle POV";
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if (descriptions[action] == "")
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if (descriptions[action] == "")
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return ""; // not configurable
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return ""; // not configurable
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@ -631,6 +634,7 @@ namespace MWInput
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ret.push_back(A_MoveLeft);
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ret.push_back(A_MoveLeft);
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ret.push_back(A_MoveRight);
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ret.push_back(A_MoveRight);
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ret.push_back(A_Crouch);
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ret.push_back(A_Crouch);
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ret.push_back(A_TogglePOV);
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ret.push_back(A_Activate);
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ret.push_back(A_Activate);
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ret.push_back(A_ToggleWeapon);
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ret.push_back(A_ToggleWeapon);
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ret.push_back(A_ToggleSpell);
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ret.push_back(A_ToggleSpell);
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@ -139,6 +139,7 @@ namespace MWInput
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float mUISensitivity;
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float mUISensitivity;
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float mCameraYMultiplier;
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float mCameraYMultiplier;
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float mUIYMultiplier;
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float mUIYMultiplier;
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float mPreviewPOVDelay;
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bool mMouseLookEnabled;
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bool mMouseLookEnabled;
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bool mGuiCursorEnabled;
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bool mGuiCursorEnabled;
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@ -207,6 +208,8 @@ namespace MWInput
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A_ToggleWalk, //Toggle Walking/Running
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A_ToggleWalk, //Toggle Walking/Running
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A_Crouch,
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A_Crouch,
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A_TogglePOV,
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A_QuickSave,
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A_QuickSave,
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A_QuickLoad,
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A_QuickLoad,
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A_QuickMenu,
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A_QuickMenu,
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