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Merge pull request #1101 from MiroslavR/ignored-light-sources-fix
Ignored light sources fix
This commit is contained in:
commit
15046c961b
3 changed files with 7 additions and 10 deletions
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@ -19,6 +19,7 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "vismask.hpp"
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@ -104,8 +105,8 @@ void ActorAnimation::addHiddenItemLight(const MWWorld::ConstPtr& item, const ESM
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mInsert->addChild(lightSource);
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if (SceneUtil::LightListCallback* callback = mLightListCallback)
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callback->getIgnoredLightSources().insert(lightSource.get());
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if (mLightListCallback && mPtr == MWMechanics::getPlayer())
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mLightListCallback->getIgnoredLightSources().insert(lightSource.get());
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mItemLights.insert(std::make_pair(item, lightSource));
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}
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@ -116,11 +117,11 @@ void ActorAnimation::removeHiddenItemLight(const MWWorld::ConstPtr& item)
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if (iter == mItemLights.end())
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return;
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if (SceneUtil::LightListCallback* callback = mLightListCallback)
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if (mLightListCallback && mPtr == MWMechanics::getPlayer())
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{
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std::set<SceneUtil::LightSource*>::iterator ignoredIter = callback->getIgnoredLightSources().find(iter->second.get());
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if (ignoredIter != callback->getIgnoredLightSources().end())
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callback->getIgnoredLightSources().erase(ignoredIter);
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std::set<SceneUtil::LightSource*>::iterator ignoredIter = mLightListCallback->getIgnoredLightSources().find(iter->second.get());
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if (ignoredIter != mLightListCallback->getIgnoredLightSources().end())
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mLightListCallback->getIgnoredLightSources().erase(ignoredIter);
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}
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mInsert->removeChild(iter->second);
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@ -1157,8 +1157,6 @@ namespace MWRender
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if (!mLightListCallback)
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mLightListCallback = new SceneUtil::LightListCallback;
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mObjectRoot->addCullCallback(mLightListCallback);
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objectRootReset();
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}
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osg::Group* Animation::getObjectRoot()
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@ -310,8 +310,6 @@ protected:
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*/
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void setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature);
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virtual void objectRootReset() {}
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/** Adds the keyframe controllers in the specified model as a new animation source. Note that the .nif
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* file extension will be replaced with .kf.
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* @note Later added animation sources have the highest priority when it comes to finding a particular animation.
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