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Allow shoulder buttons to work when text input is active
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commit
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1 changed files with 4 additions and 4 deletions
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@ -277,11 +277,11 @@ namespace MWInput
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key = MyGUI::KeyCode::Apostrophe;
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break;
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case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
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key = MyGUI::KeyCode::Period;
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break;
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Period, 0, false);
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return true;
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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key = MyGUI::KeyCode::Slash;
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break;
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Slash, 0, false);
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return true;
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case SDL_CONTROLLER_BUTTON_LEFTSTICK:
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mGamepadGuiCursorEnabled = !mGamepadGuiCursorEnabled;
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MWBase::Environment::get().getWindowManager()->setCursorActive(mGamepadGuiCursorEnabled);
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