1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-28 15:09:43 +00:00

shader fixes

This commit is contained in:
madsbuvi 2022-04-27 17:37:07 +02:00
parent dc3045c970
commit 164458dc56
6 changed files with 11 additions and 11 deletions

View file

@ -1,6 +1,6 @@
#version 120
#include "openmw_vertex.glsl"
#include "openmw_vertex.h.glsl"
centroid varying vec4 passColor;

View file

@ -1,7 +1,5 @@
#version 120
#include "openmw_vertex.h.glsl"
#if @useUBO
#extension GL_ARB_uniform_buffer_object : require
#endif
@ -10,6 +8,8 @@
#extension GL_EXT_gpu_shader4: require
#endif
#include "openmw_vertex.h.glsl"
#define GROUNDCOVER
attribute vec4 aOffset;

View file

@ -1,7 +1,5 @@
#version 120
#include "openmw_vertex.h.glsl"
#if @useUBO
#extension GL_ARB_uniform_buffer_object : require
#endif
@ -10,6 +8,8 @@
#extension GL_EXT_gpu_shader4: require
#endif
#include "openmw_vertex.h.glsl"
#if @diffuseMap
varying vec2 diffuseMapUV;
#endif

View file

@ -1,7 +1,5 @@
#version 120
#include "openmw_vertex.h.glsl"
#if @useUBO
#extension GL_ARB_uniform_buffer_object : require
#endif
@ -10,6 +8,8 @@
#extension GL_EXT_gpu_shader4: require
#endif
#include "openmw_vertex.h.glsl"
#if @diffuseMap
varying vec2 diffuseMapUV;
#endif

View file

@ -1,7 +1,5 @@
#version 120
#include "openmw_vertex.h.glsl"
#if @useUBO
#extension GL_ARB_uniform_buffer_object : require
#endif
@ -10,6 +8,8 @@
#extension GL_EXT_gpu_shader4: require
#endif
#include "openmw_vertex.h.glsl"
varying vec2 uv;
varying float euclideanDepth;
varying float linearDepth;

View file

@ -1,7 +1,5 @@
#version 120
#include "openmw_fragment.h.glsl"
#if @useUBO
#extension GL_ARB_uniform_buffer_object : require
#endif
@ -10,6 +8,8 @@
#extension GL_EXT_gpu_shader4: require
#endif
#include "openmw_fragment.h.glsl"
#define REFRACTION @refraction_enabled
#define RAIN_RIPPLE_DETAIL @rain_ripple_detail