mirror of
https://github.com/OpenMW/openmw.git
synced 2025-06-25 22:11:34 +00:00
shader fixes
This commit is contained in:
parent
dc3045c970
commit
164458dc56
6 changed files with 11 additions and 11 deletions
|
@ -1,6 +1,6 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
#include "openmw_vertex.glsl"
|
#include "openmw_vertex.h.glsl"
|
||||||
|
|
||||||
centroid varying vec4 passColor;
|
centroid varying vec4 passColor;
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
#include "openmw_vertex.h.glsl"
|
|
||||||
|
|
||||||
#if @useUBO
|
#if @useUBO
|
||||||
#extension GL_ARB_uniform_buffer_object : require
|
#extension GL_ARB_uniform_buffer_object : require
|
||||||
#endif
|
#endif
|
||||||
|
@ -10,6 +8,8 @@
|
||||||
#extension GL_EXT_gpu_shader4: require
|
#extension GL_EXT_gpu_shader4: require
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "openmw_vertex.h.glsl"
|
||||||
|
|
||||||
#define GROUNDCOVER
|
#define GROUNDCOVER
|
||||||
|
|
||||||
attribute vec4 aOffset;
|
attribute vec4 aOffset;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
#include "openmw_vertex.h.glsl"
|
|
||||||
|
|
||||||
#if @useUBO
|
#if @useUBO
|
||||||
#extension GL_ARB_uniform_buffer_object : require
|
#extension GL_ARB_uniform_buffer_object : require
|
||||||
#endif
|
#endif
|
||||||
|
@ -10,6 +8,8 @@
|
||||||
#extension GL_EXT_gpu_shader4: require
|
#extension GL_EXT_gpu_shader4: require
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "openmw_vertex.h.glsl"
|
||||||
|
|
||||||
#if @diffuseMap
|
#if @diffuseMap
|
||||||
varying vec2 diffuseMapUV;
|
varying vec2 diffuseMapUV;
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
#include "openmw_vertex.h.glsl"
|
|
||||||
|
|
||||||
#if @useUBO
|
#if @useUBO
|
||||||
#extension GL_ARB_uniform_buffer_object : require
|
#extension GL_ARB_uniform_buffer_object : require
|
||||||
#endif
|
#endif
|
||||||
|
@ -10,6 +8,8 @@
|
||||||
#extension GL_EXT_gpu_shader4: require
|
#extension GL_EXT_gpu_shader4: require
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "openmw_vertex.h.glsl"
|
||||||
|
|
||||||
#if @diffuseMap
|
#if @diffuseMap
|
||||||
varying vec2 diffuseMapUV;
|
varying vec2 diffuseMapUV;
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
#include "openmw_vertex.h.glsl"
|
|
||||||
|
|
||||||
#if @useUBO
|
#if @useUBO
|
||||||
#extension GL_ARB_uniform_buffer_object : require
|
#extension GL_ARB_uniform_buffer_object : require
|
||||||
#endif
|
#endif
|
||||||
|
@ -10,6 +8,8 @@
|
||||||
#extension GL_EXT_gpu_shader4: require
|
#extension GL_EXT_gpu_shader4: require
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "openmw_vertex.h.glsl"
|
||||||
|
|
||||||
varying vec2 uv;
|
varying vec2 uv;
|
||||||
varying float euclideanDepth;
|
varying float euclideanDepth;
|
||||||
varying float linearDepth;
|
varying float linearDepth;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
#include "openmw_fragment.h.glsl"
|
|
||||||
|
|
||||||
#if @useUBO
|
#if @useUBO
|
||||||
#extension GL_ARB_uniform_buffer_object : require
|
#extension GL_ARB_uniform_buffer_object : require
|
||||||
#endif
|
#endif
|
||||||
|
@ -10,6 +8,8 @@
|
||||||
#extension GL_EXT_gpu_shader4: require
|
#extension GL_EXT_gpu_shader4: require
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "openmw_fragment.h.glsl"
|
||||||
|
|
||||||
#define REFRACTION @refraction_enabled
|
#define REFRACTION @refraction_enabled
|
||||||
#define RAIN_RIPPLE_DETAIL @rain_ripple_detail
|
#define RAIN_RIPPLE_DETAIL @rain_ripple_detail
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue