mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-28 11:09:42 +00:00
Makes sure threads are only stopped once ,and that they will be re-started
This commit is contained in:
parent
16a4b5716b
commit
166717d601
1 changed files with 6 additions and 3 deletions
|
@ -406,9 +406,12 @@ namespace Shader
|
|||
std::filesystem::file_time_type write_time = std::filesystem::last_write_time(pathShaderToTest);
|
||||
if (write_time.time_since_epoch() > mLastAutoRecompileTime.time_since_epoch())
|
||||
{
|
||||
threadsRunningTostop = viewer.areThreadsRunning();
|
||||
if (threadsRunningTostop)
|
||||
viewer.stopThreading();
|
||||
if (!threadsRunningTostop)
|
||||
{
|
||||
threadsRunningTostop = viewer.areThreadsRunning();
|
||||
if (threadsRunningTostop)
|
||||
viewer.stopThreading();
|
||||
}
|
||||
|
||||
for (const auto& [templateName, shaderDefines]: shaderKeys)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue