mirror of https://github.com/OpenMW/openmw.git
Merge branch 'navmesh_cache_simplification' into 'master'
Simplify navmesh cache See merge request OpenMW/openmw!691cherry-pick-74612b12
commit
16bb3919d1
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cmake_minimum_required(VERSION 3.11)
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set(BENCHMARK_ENABLE_TESTING OFF)
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set(BENCHMARK_ENABLE_INSTALL OFF)
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set(BENCHMARK_ENABLE_GTEST_TESTS OFF)
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set(SAVED_CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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string(REPLACE "-Wsuggest-override" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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string(REPLACE "-Wundef" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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include(FetchContent)
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FetchContent_Declare(benchmark
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URL https://github.com/google/benchmark/archive/refs/tags/v1.5.2.zip
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URL_HASH MD5=49395b757a7c4656d70f1328d93efd00
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SOURCE_DIR fetched/benchmark
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)
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FetchContent_MakeAvailableExcludeFromAll(benchmark)
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set(CMAKE_CXX_FLAGS "${SAVED_CMAKE_CXX_FLAGS}")
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openmw_add_executable(openmw_detournavigator_navmeshtilescache_benchmark detournavigator/navmeshtilescache.cpp)
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target_compile_options(openmw_detournavigator_navmeshtilescache_benchmark PRIVATE -Wall)
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target_compile_features(openmw_detournavigator_navmeshtilescache_benchmark PRIVATE cxx_std_17)
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target_link_libraries(openmw_detournavigator_navmeshtilescache_benchmark benchmark::benchmark components)
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if (UNIX AND NOT APPLE)
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target_link_libraries(openmw_detournavigator_navmeshtilescache_benchmark ${CMAKE_THREAD_LIBS_INIT})
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endif()
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if (MSVC)
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if (CMAKE_CL_64)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
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endif (CMAKE_CL_64)
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endif (MSVC)
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@ -0,0 +1,215 @@
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#include <benchmark/benchmark.h>
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#include <components/detournavigator/navmeshtilescache.hpp>
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#include <algorithm>
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#include <random>
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#include <iostream>
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namespace
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{
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using namespace DetourNavigator;
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struct Key
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{
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osg::Vec3f mAgentHalfExtents;
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TilePosition mTilePosition;
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RecastMesh mRecastMesh;
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std::vector<OffMeshConnection> mOffMeshConnections;
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};
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struct Item
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{
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Key mKey;
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NavMeshData mValue;
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};
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template <typename Random>
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TilePosition generateTilePosition(int max, Random& random)
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{
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std::uniform_int_distribution<int> distribution(0, max);
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return TilePosition(distribution(random), distribution(random));
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}
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template <typename Random>
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osg::Vec3f generateAgentHalfExtents(float min, float max, Random& random)
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{
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std::uniform_int_distribution<int> distribution(min, max);
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return osg::Vec3f(distribution(random), distribution(random), distribution(random));
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}
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template <typename OutputIterator, typename Random>
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void generateVertices(OutputIterator out, std::size_t number, Random& random)
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{
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std::uniform_real_distribution<float> distribution(0.0, 1.0);
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std::generate_n(out, 3 * (number - number % 3), [&] { return distribution(random); });
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}
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template <typename OutputIterator, typename Random>
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void generateIndices(OutputIterator out, int max, std::size_t number, Random& random)
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{
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std::uniform_int_distribution<int> distribution(0, max);
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std::generate_n(out, number - number % 3, [&] { return distribution(random); });
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}
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AreaType toAreaType(int index)
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{
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switch (index)
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{
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case 0: return AreaType_null;
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case 1: return AreaType_water;
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case 2: return AreaType_door;
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case 3: return AreaType_pathgrid;
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case 4: return AreaType_ground;
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}
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return AreaType_null;
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}
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template <typename Random>
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AreaType generateAreaType(Random& random)
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{
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std::uniform_int_distribution<int> distribution(0, 4);
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return toAreaType(distribution(random));;
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}
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template <typename OutputIterator, typename Random>
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void generateAreaTypes(OutputIterator out, std::size_t triangles, Random& random)
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{
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std::generate_n(out, triangles, [&] { return generateAreaType(random); });
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}
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template <typename OutputIterator, typename Random>
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void generateWater(OutputIterator out, std::size_t count, Random& random)
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{
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std::uniform_real_distribution<btScalar> distribution(0.0, 1.0);
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std::generate_n(out, count, [&] {
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const btVector3 shift(distribution(random), distribution(random), distribution(random));
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return RecastMesh::Water {1, btTransform(btMatrix3x3::getIdentity(), shift)};
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});
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}
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template <typename OutputIterator, typename Random>
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void generateOffMeshConnection(OutputIterator out, std::size_t count, Random& random)
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{
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std::uniform_real_distribution<btScalar> distribution(0.0, 1.0);
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std::generate_n(out, count, [&] {
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const osg::Vec3f start(distribution(random), distribution(random), distribution(random));
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const osg::Vec3f end(distribution(random), distribution(random), distribution(random));
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return OffMeshConnection {start, end, generateAreaType(random)};
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});
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}
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template <class Random>
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Key generateKey(std::size_t triangles, Random& random)
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{
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const osg::Vec3f agentHalfExtents = generateAgentHalfExtents(0.5, 1.5, random);
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const TilePosition tilePosition = generateTilePosition(10000, random);
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const std::size_t generation = std::uniform_int_distribution<std::size_t>(0, 100)(random);
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const std::size_t revision = std::uniform_int_distribution<std::size_t>(0, 10000)(random);
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std::vector<float> vertices;
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generateVertices(std::back_inserter(vertices), triangles * 1.98, random);
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std::vector<int> indices;
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generateIndices(std::back_inserter(indices), static_cast<int>(vertices.size() / 3) - 1, vertices.size() * 1.53, random);
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std::vector<AreaType> areaTypes;
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generateAreaTypes(std::back_inserter(areaTypes), indices.size() / 3, random);
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std::vector<RecastMesh::Water> water;
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generateWater(std::back_inserter(water), 2, random);
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const std::size_t trianglesPerChunk = 256;
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RecastMesh recastMesh(generation, revision, std::move(indices), std::move(vertices),
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std::move(areaTypes), std::move(water), trianglesPerChunk);
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std::vector<OffMeshConnection> offMeshConnections;
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generateOffMeshConnection(std::back_inserter(offMeshConnections), 300, random);
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return Key {agentHalfExtents, tilePosition, std::move(recastMesh), std::move(offMeshConnections)};
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}
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constexpr std::size_t trianglesPerTile = 310;
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template <typename OutputIterator, typename Random>
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void generateKeys(OutputIterator out, std::size_t count, Random& random)
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{
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std::generate_n(out, count, [&] { return generateKey(trianglesPerTile, random); });
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}
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template <typename OutputIterator, typename Random>
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void fillCache(OutputIterator out, Random& random, NavMeshTilesCache& cache)
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{
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std::size_t size = cache.getStats().mNavMeshCacheSize;
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while (true)
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{
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Key key = generateKey(trianglesPerTile, random);
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cache.set(key.mAgentHalfExtents, key.mTilePosition, key.mRecastMesh, key.mOffMeshConnections, NavMeshData());
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*out++ = std::move(key);
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const std::size_t newSize = cache.getStats().mNavMeshCacheSize;
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if (size >= newSize)
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break;
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size = newSize;
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}
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}
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template <std::size_t maxCacheSize, int hitPercentage>
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void getFromFilledCache(benchmark::State& state)
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{
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NavMeshTilesCache cache(maxCacheSize);
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std::minstd_rand random;
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std::vector<Key> keys;
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fillCache(std::back_inserter(keys), random, cache);
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generateKeys(std::back_inserter(keys), keys.size() * (100 - hitPercentage) / 100, random);
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std::size_t n = 0;
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while (state.KeepRunning())
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{
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const auto& key = keys[n++ % keys.size()];
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const auto result = cache.get(key.mAgentHalfExtents, key.mTilePosition, key.mRecastMesh, key.mOffMeshConnections);
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benchmark::DoNotOptimize(result);
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}
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}
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constexpr auto getFromFilledCache_1m_100hit = getFromFilledCache<1 * 1024 * 1024, 100>;
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constexpr auto getFromFilledCache_4m_100hit = getFromFilledCache<4 * 1024 * 1024, 100>;
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constexpr auto getFromFilledCache_16m_100hit = getFromFilledCache<16 * 1024 * 1024, 100>;
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constexpr auto getFromFilledCache_64m_100hit = getFromFilledCache<64 * 1024 * 1024, 100>;
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constexpr auto getFromFilledCache_1m_70hit = getFromFilledCache<1 * 1024 * 1024, 70>;
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constexpr auto getFromFilledCache_4m_70hit = getFromFilledCache<4 * 1024 * 1024, 70>;
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constexpr auto getFromFilledCache_16m_70hit = getFromFilledCache<16 * 1024 * 1024, 70>;
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constexpr auto getFromFilledCache_64m_70hit = getFromFilledCache<64 * 1024 * 1024, 70>;
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template <std::size_t maxCacheSize>
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void setToBoundedNonEmptyCache(benchmark::State& state)
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{
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NavMeshTilesCache cache(maxCacheSize);
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std::minstd_rand random;
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std::vector<Key> keys;
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fillCache(std::back_inserter(keys), random, cache);
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generateKeys(std::back_inserter(keys), keys.size() * 2, random);
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std::reverse(keys.begin(), keys.end());
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std::size_t n = 0;
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while (state.KeepRunning())
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{
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const auto& key = keys[n++ % keys.size()];
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const auto result = cache.set(key.mAgentHalfExtents, key.mTilePosition, key.mRecastMesh, key.mOffMeshConnections, NavMeshData());
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benchmark::DoNotOptimize(result);
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}
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}
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constexpr auto setToBoundedNonEmptyCache_1m = setToBoundedNonEmptyCache<1 * 1024 * 1024>;
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constexpr auto setToBoundedNonEmptyCache_4m = setToBoundedNonEmptyCache<4 * 1024 * 1024>;
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constexpr auto setToBoundedNonEmptyCache_16m = setToBoundedNonEmptyCache<16 * 1024 * 1024>;
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constexpr auto setToBoundedNonEmptyCache_64m = setToBoundedNonEmptyCache<64 * 1024 * 1024>;
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} // namespace
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BENCHMARK(getFromFilledCache_1m_100hit);
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BENCHMARK(getFromFilledCache_4m_100hit);
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BENCHMARK(getFromFilledCache_16m_100hit);
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BENCHMARK(getFromFilledCache_64m_100hit);
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BENCHMARK(getFromFilledCache_1m_70hit);
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BENCHMARK(getFromFilledCache_4m_70hit);
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BENCHMARK(getFromFilledCache_16m_70hit);
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BENCHMARK(getFromFilledCache_64m_70hit);
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BENCHMARK(setToBoundedNonEmptyCache_1m);
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BENCHMARK(setToBoundedNonEmptyCache_4m);
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BENCHMARK(setToBoundedNonEmptyCache_16m);
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BENCHMARK(setToBoundedNonEmptyCache_64m);
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BENCHMARK_MAIN();
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