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PlaceAt: don't use actor's X/Y rotation
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1 changed files with 10 additions and 2 deletions
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@ -1360,8 +1360,16 @@ namespace MWWorld
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}
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}
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ipos.rot[0] = referenceObject.getRefData().getPosition().rot[0];
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ipos.rot[1] = referenceObject.getRefData().getPosition().rot[1];
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if (!referenceObject.getClass().isActor())
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{
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ipos.rot[0] = referenceObject.getRefData().getPosition().rot[0];
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ipos.rot[1] = referenceObject.getRefData().getPosition().rot[1];
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}
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else
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{
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ipos.rot[0] = 0;
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ipos.rot[1] = 0;
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}
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ipos.rot[2] = referenceObject.getRefData().getPosition().rot[2];
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MWWorld::Ptr placed = copyObjectToCell(ptr, referenceCell, ipos, ptr.getRefData().getCount(), false);
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