diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp
index 4a8cf5ea85..aa1a812aa0 100644
--- a/apps/openmw/mwmechanics/character.cpp
+++ b/apps/openmw/mwmechanics/character.cpp
@@ -814,7 +814,7 @@ bool CharacterController::updateNpcState(bool onground, bool inwater, bool isrun
     }
 
     //if playing combat animation and lowerbody is not busy switch to whole body animation
-    if(weaptype != WeaponType::WeapType_None && complete>0.0f)
+    if(weaptype != WeapType_None && complete>0.0f)
     {
         if(  mMovementState != CharState_None || 
              mJumpState != JumpState_None ||