diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 4a8cf5ea85..aa1a812aa0 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -814,7 +814,7 @@ bool CharacterController::updateNpcState(bool onground, bool inwater, bool isrun } //if playing combat animation and lowerbody is not busy switch to whole body animation - if(weaptype != WeaponType::WeapType_None && complete>0.0f) + if(weaptype != WeapType_None && complete>0.0f) { if( mMovementState != CharState_None || mJumpState != JumpState_None ||