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Worked on the release notes / installation instructions, and fixed
some other minor issues. git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@11 ea6a568a-9f4f-0410-981a-c910a81bb256
This commit is contained in:
parent
2f93fd25d3
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16e6da7d69
11 changed files with 194 additions and 409 deletions
|
@ -1,35 +1,10 @@
|
|||
OpenMW - the completely unofficial reimplementation of Morrowind
|
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================================================================
|
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|
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Written by Nicolay Korslund
|
||||
Email: korslund@gmail.com
|
||||
WWW: http://openmw.snaptoad.com
|
||||
License: See GPL3.txt
|
||||
Current version: 0.2 (second release, very pre-alpha)
|
||||
Date: 2008 jun. 17
|
||||
OpenMW is an open source reimplementation of the Morrowind game
|
||||
engine. For more information, see README.txt or
|
||||
|
||||
|
||||
|
||||
QUICK NOTE: You must own and install Morrowind before you can use
|
||||
OpenMW. Let me repeat that: OpenMW will NOT run if you do not have
|
||||
Morrowind installed on your system!
|
||||
|
||||
|
||||
|
||||
|
||||
New in version 0.2
|
||||
==================
|
||||
|
||||
The second release should now work with the GDC compiler (the D
|
||||
frontend for GCC) and DSSS. Since GDC is the only option for compiling
|
||||
on other Unixes, on 64 bit and on Mac, this will probably make porting
|
||||
to these platforms much easier. DSSS (a specialized D build tool) will
|
||||
hopefully make porting to Windows a lot easier.
|
||||
|
||||
To compile, you no longer use 'make'. Instead you use 'dsss build',
|
||||
which will run 'make' for you. (More details below.)
|
||||
|
||||
See the changelog at the end.
|
||||
http://openmw.snaptoad.com/
|
||||
|
||||
|
||||
|
||||
|
@ -37,16 +12,25 @@ See the changelog at the end.
|
|||
Installation from source
|
||||
========================
|
||||
|
||||
These instructions are for the brave souls who seek to compile OpenMW
|
||||
on their own. If you are using the binary version, you can skip to the
|
||||
next section.
|
||||
(this file is NOT complete!)
|
||||
|
||||
Supported platforms:
|
||||
--------------------
|
||||
|
||||
The only operating system that has been tested and is known to work is
|
||||
32bit Ubuntu Linux 8.04. Windows and other platforms have not been
|
||||
tested as of yet.
|
||||
Supported Unix platforms:
|
||||
-------------------------
|
||||
|
||||
The only Unix operating system that has been tested and is known to
|
||||
work is 32bit Ubuntu Linux 8.04.
|
||||
|
||||
FreeBSD works partially, but you have to recompile most of the
|
||||
dependencies as well. There is a bug in the compiler can breaks
|
||||
exceptions though, so if anything goes wrong you probably will not get
|
||||
any sensible error message.
|
||||
|
||||
Linux 64 bit is known NOT to work at the moment.
|
||||
|
||||
If you manage to build OpenMW on a platform not listed here, or want
|
||||
to try, please let me know!
|
||||
|
||||
|
||||
Dependencies:
|
||||
-------------
|
||||
|
@ -55,30 +39,36 @@ Dependencies needed to build OpenMW:
|
|||
|
||||
OGRE 1.4.5 (3d engine)
|
||||
Audiere 1.9.4 (sound engine)
|
||||
OIS-1.2.0 (input system)
|
||||
OIS-1.0.0 (input system)
|
||||
gcc and g++ (C++ compiler)
|
||||
GNU make (build tool for C++ files)
|
||||
DMD 1.030 (D compiler)
|
||||
DMD 1.031 (D compiler)
|
||||
or GDC 4.1.3 (alternative D compiler)
|
||||
Monster 0.8 (scripting language and tools)
|
||||
DSSS 0.75 (D build tool)
|
||||
curl (for DSSS)
|
||||
|
||||
The above versions are the ones I have tested recently, but other
|
||||
versions might work. OGRE and Audiere will require their own set of
|
||||
dependencies. I recommend using an automated package tool to install
|
||||
as many of these as possible. On ubuntu, try typing:
|
||||
versions might work. OGRE, Audiere and OIS will require their own set
|
||||
of dependencies. I recommend using an automated package tool to
|
||||
install as many of these as possible. On ubuntu, try typing:
|
||||
|
||||
sudo apt-get install libogre-dev libaudiere-dev build-essential g++ curl gdc
|
||||
sudo apt-get install libogre-dev libaudiere-dev libois-dev build-essential g++ curl gdc
|
||||
|
||||
This takes care of OGRE, Audiere, the C and D compilers, make and
|
||||
curl. The rest have to be installed manually. There is a libois-dev
|
||||
package in Ubuntu (OIS version 0.99), but this has NOT been tested.
|
||||
This takes care of OGRE, Audiere, OIS, the C and D compilers, make and
|
||||
curl. The rest have to be installed manually. This will give you the
|
||||
GDC (frontend for GCC) compiler.
|
||||
|
||||
You can find the other libraries and tools here:
|
||||
The "official" compiler, DMD, is updated more often, but both should
|
||||
work. Note however that DMD is only available on 32 bit Linux - other
|
||||
operating systems or architectures will have to use GDC. (However GDC
|
||||
might also be unstable on these platforms.)
|
||||
|
||||
If you want to use DMD instead, go to
|
||||
http://digitalmars.com/d/1.0/dmd-linux.html
|
||||
|
||||
You can find the two remaining dependencies here:
|
||||
|
||||
OIS: http://sourceforge.net/projects/wgois/
|
||||
DMD: http://digitalmars.com/d/1.0/dmd-linux.html
|
||||
DSSS: http://svn.dsource.org/projects/dsss/downloads/
|
||||
Monster: http://monster.snaptoad.com/download.html
|
||||
|
||||
|
@ -87,79 +77,46 @@ recommend the binary), make sure to get one that matches your D
|
|||
compiler. Ie. get the GDC version if you installed GDC, and the DMD
|
||||
version for DMD.
|
||||
|
||||
If you want to install Ogre and Audiere manually as well, try:
|
||||
|
||||
OGRE: http://ogre3d.org
|
||||
Audiere: http://audiere.sourceforge.net/
|
||||
|
||||
Once everything is set up correctly, you might need to alter a couple
|
||||
of lines in the Makefile. The Makefile is only used to compile the C++
|
||||
parts of OpenMW, that interfaces with Ogre, OIS and Audiere. On the
|
||||
line:
|
||||
|
||||
OGCC=g++ `pkg-config --cflags OGRE`
|
||||
|
||||
Insert the path to your OIS include directory (or leave it blank if
|
||||
you installed OIS in /usr). For example, you might add:
|
||||
|
||||
-I/home/me/my/path/to/OIS/include
|
||||
|
||||
You might also need to add other include paths or options for Ogre if
|
||||
the pkg-config command doesn't work for some reason. Mine outputs
|
||||
|
||||
$ pkg-config --cflags OGRE
|
||||
-DOGRE_GUI_GLX -DOGRE_CONFIG_LITTLE_ENDIAN -I/usr/include/OGRE
|
||||
|
||||
After you are reasonably satisfied, you can try running make manually
|
||||
to see if the C++ parts compile. When you are ready to compile the D
|
||||
parts and link it all together, type:
|
||||
|
||||
dsss build
|
||||
|
||||
If something goes terribly wrong during the build (it probably will),
|
||||
_and_ you figure out how to solve it, I would appreciate if you told
|
||||
me about it so I could update these instructions.
|
||||
|
||||
|
||||
|
||||
|
||||
Running the binary
|
||||
==================
|
||||
|
||||
The binary downloads have been compiled on a 32-bit Ubuntu 8.04 box
|
||||
with the libraries mentioned below. They might not work on other linux
|
||||
systems due to differing library setups. If this is the case, then
|
||||
your only option is to compile from source.
|
||||
|
||||
Dependencies:
|
||||
-------------
|
||||
|
||||
The binary depends on the following libraries:
|
||||
|
||||
OGRE 1.4
|
||||
Audiere 1.9.4
|
||||
OIS-1.2.0
|
||||
|
||||
and Morrowind of course. If you followed the compilation instructions
|
||||
above, you will have these already. If not, you can find them here:
|
||||
If you want to install Ogre, Audiere or OIS manually as well, try:
|
||||
|
||||
OGRE: http://ogre3d.org
|
||||
Audiere: http://audiere.sourceforge.net/
|
||||
OIS: http://sourceforge.net/projects/wgois/
|
||||
|
||||
Alternatively (on Ubuntu 8.04) you can at least get Ogre and Audiere
|
||||
with the command:
|
||||
|
||||
sudo apt-get install libogre14 libaudiere-1.9.4
|
||||
Building:
|
||||
---------
|
||||
|
||||
Configuration:
|
||||
--------------
|
||||
After installing all the dependencies, you can try running make first
|
||||
to see if the C++ parts compile. You may need to alter the Makefile if
|
||||
you are using non-standard include paths, etc. When you are ready to
|
||||
compile the D parts and link it all together, type:
|
||||
|
||||
dsss build
|
||||
|
||||
If something goes terribly wrong during the build (which isn't
|
||||
unlikely), and you figure out how to solve it, I would appreciate if
|
||||
you told me about it so I could update these instructions.
|
||||
|
||||
|
||||
|
||||
|
||||
Installation from binary
|
||||
========================
|
||||
|
||||
(not written yet - we might as well create a .deb file)
|
||||
|
||||
|
||||
|
||||
|
||||
Configuration
|
||||
=============
|
||||
|
||||
Before you can run OpenMW, you have to help it find the Morrowind data
|
||||
files. The 'morro' program needs the files Morrowind.esm and
|
||||
files. The 'openmw' program needs the files Morrowind.esm and
|
||||
Morrowind.bsa, and the directories Sound/ and Music/ from your
|
||||
Morrowind Data Files directory. By default it expects to find these in
|
||||
the data/ directory. (Can be changed in morro.ini.)
|
||||
"Morrowind\Data Files\" directory. By default it expects to find these
|
||||
in the data/ directory. (This can be changed in openmw.ini)
|
||||
|
||||
I recommend creating a symbolic link to your original Morrowind
|
||||
install. For example, if you have Morrowind installed in:
|
||||
|
@ -172,61 +129,37 @@ following command:
|
|||
ln -s "/media/hda1/Program Files/Bethesda Softworks/Morrowind/Data Files/" data
|
||||
|
||||
Also, if you have OGRE installed in a non-standard directory (ie. NOT
|
||||
to /usr/lib/OGRE), you have to change the PluginFolder in plugins.cfg.
|
||||
to /usr/lib/OGRE), you have to change the PluginFolder in the file
|
||||
plugins.cfg.linux.
|
||||
|
||||
Finally, you can change screen resolution and fullscreen mode in
|
||||
ogre.cfg. (I don't recommend fullscreen mode yet, since it may mess up
|
||||
your screen and input settings if the program crashes.)
|
||||
The first time you run openmw you will be asked to set screen
|
||||
resolution and other graphics settings. You can bring this dialogue up
|
||||
at any time with the -oc command line switch. I don't recommend using
|
||||
fullscreen mode yet, since it might mess up your screen and input
|
||||
settings if the program crashes.
|
||||
|
||||
Running OpenMW:
|
||||
---------------
|
||||
|
||||
|
||||
|
||||
Running OpenMW
|
||||
==============
|
||||
|
||||
If Azura is with you and all the stars and planets are aligned in your
|
||||
favor, you should now be able to run OpenMW using the program called
|
||||
'morro'.
|
||||
'openmw'.
|
||||
|
||||
Write morro -h to see a list of options.
|
||||
Write openmw -h to see a list of options.
|
||||
|
||||
Running without parameters should bring you into the cave called Sud,
|
||||
or the last cell loaded. You are in free float mode. Move around with
|
||||
WASD (or arrow keys), move up and down with left shift and ctrl, exit
|
||||
with 'q' or escape.
|
||||
with 'q' or escape. Note that if you have a localized (non-English)
|
||||
version, the cell "Sud" might not exist. I will solve this issue in a
|
||||
later version.
|
||||
|
||||
To load another cell, specify the cell name on the command line. Use
|
||||
the 'esmtool' program to get a list of cells (see below.) Note that
|
||||
you must use quotation marks "" if the cell name contains spaces or
|
||||
other weird characters. Exterior cells are disabled at the moment.
|
||||
the 'esmtool' program to get a list of cells. Note that you must use
|
||||
quotation marks "" if the cell name contains spaces or other weird
|
||||
characters. Exterior cells are disabled at the moment.
|
||||
|
||||
Enjoy! ;-)
|
||||
|
||||
|
||||
|
||||
|
||||
Other included tools:
|
||||
=====================
|
||||
|
||||
esmtool - Used to inspect ES files (ESM, ESP, ESS). Run without
|
||||
arguments to get a list of options.
|
||||
|
||||
bsatool - Tool for viewing and extracting files from BSA archives.
|
||||
(Can also be used to test the NIF parser on a BSA.)
|
||||
|
||||
niftool - Decodes one or more NIF files and prints the details.
|
||||
|
||||
|
||||
|
||||
|
||||
Changelog:
|
||||
==========
|
||||
|
||||
0.3 (work in progress)
|
||||
- updated Makefile and sources for increased portability (thanks to
|
||||
Dmitry Marakasov for FreeBSD tips and testing!)
|
||||
|
||||
0.2 (2008 jun. 17) - latest release
|
||||
- compiles with gdc
|
||||
- switched to DSSS for building D code
|
||||
- includes the program esmtool
|
||||
|
||||
0.1 (2008 jun. 03)
|
||||
- first release
|
||||
|
|
|
@ -1,35 +1,10 @@
|
|||
OpenMW - the completely unofficial reimplementation of Morrowind
|
||||
================================================================
|
||||
|
||||
Written by Nicolay Korslund
|
||||
Email: korslund@gmail.com
|
||||
WWW: http://openmw.snaptoad.com
|
||||
License: See GPL3.txt
|
||||
Current version: 0.2 (second release, very pre-alpha)
|
||||
Date: 2008 jun. 17
|
||||
OpenMW is an open source reimplementation of the Morrowind game
|
||||
engine. For more information, see README.txt or
|
||||
|
||||
|
||||
|
||||
QUICK NOTE: You must own and install Morrowind before you can use
|
||||
OpenMW. Let me repeat that: OpenMW will NOT run if you do not have
|
||||
Morrowind installed on your system!
|
||||
|
||||
|
||||
|
||||
|
||||
New in version 0.2
|
||||
==================
|
||||
|
||||
The second release should now work with the GDC compiler (the D
|
||||
frontend for GCC) and DSSS. Since GDC is the only option for compiling
|
||||
on other Unixes, on 64 bit and on Mac, this will probably make porting
|
||||
to these platforms much easier. DSSS (a specialized D build tool) will
|
||||
hopefully make porting to Windows a lot easier.
|
||||
|
||||
To compile, you no longer use 'make'. Instead you use 'dsss build',
|
||||
which will run 'make' for you. (More details below.)
|
||||
|
||||
See the changelog at the end.
|
||||
http://openmw.snaptoad.com/
|
||||
|
||||
|
||||
|
||||
|
@ -37,16 +12,15 @@ See the changelog at the end.
|
|||
Installation from source
|
||||
========================
|
||||
|
||||
These instructions are for the brave souls who seek to compile OpenMW
|
||||
on their own. If you are using the binary version, you can skip to the
|
||||
next section.
|
||||
(this file is NOT complete!)
|
||||
|
||||
Supported platforms:
|
||||
--------------------
|
||||
|
||||
The only operating system that has been tested and is known to work is
|
||||
32bit Ubuntu Linux 8.04. Windows and other platforms have not been
|
||||
tested as of yet.
|
||||
Supported Windows platforms:
|
||||
----------------------------
|
||||
|
||||
Only tested on Windows XP. If you manage to compile or run OpenMW on
|
||||
another Windows platform (9x/Me/NT/Vista), please let me know!
|
||||
|
||||
|
||||
Dependencies:
|
||||
-------------
|
||||
|
@ -55,178 +29,89 @@ Dependencies needed to build OpenMW:
|
|||
|
||||
OGRE 1.4.5 (3d engine)
|
||||
Audiere 1.9.4 (sound engine)
|
||||
OIS-1.2.0 (input system)
|
||||
gcc and g++ (C++ compiler)
|
||||
GNU make (build tool for C++ files)
|
||||
DMD 1.030 (D compiler)
|
||||
or GDC 4.1.3 (alternative D compiler)
|
||||
OIS-1.0.0 (input system)
|
||||
Mingw (C++ compiler)
|
||||
gdc 4.1.3 (mingw) (D compiler)
|
||||
Monster 0.8 (scripting language and tools)
|
||||
DSSS 0.75 (D build tool)
|
||||
curl (for DSSS)
|
||||
|
||||
The above versions are the ones I have tested recently, but other
|
||||
versions might work. OGRE and Audiere will require their own set of
|
||||
dependencies. I recommend using an automated package tool to install
|
||||
as many of these as possible. On ubuntu, try typing:
|
||||
|
||||
sudo apt-get install libogre-dev libaudiere-dev build-essential g++ curl gdc
|
||||
|
||||
This takes care of OGRE, Audiere, the C and D compilers, make and
|
||||
curl. The rest have to be installed manually. There is a libois-dev
|
||||
package in Ubuntu (OIS version 0.99), but this has NOT been tested.
|
||||
|
||||
You can find the other libraries and tools here:
|
||||
versions might work. OGRE, Audiere and OIS are comples libraries with
|
||||
their own set of dependencies. I recomend downloading prebuild SDKs
|
||||
instead of building them from source. You can find these here:
|
||||
|
||||
OGRE: http://ogre3d.org
|
||||
Audiere: http://audiere.sourceforge.net/
|
||||
OIS: http://sourceforge.net/projects/wgois/
|
||||
DMD: http://digitalmars.com/d/1.0/dmd-linux.html
|
||||
DSSS: http://svn.dsource.org/projects/dsss/downloads/
|
||||
Monster: http://monster.snaptoad.com/download.html
|
||||
|
||||
If you are using a DSSS binary and not compiling from source (I
|
||||
recommend the binary), make sure to get one that matches your D
|
||||
compiler. Ie. get the GDC version if you installed GDC, and the DMD
|
||||
version for DMD.
|
||||
(Note that the "official" compiler, DMD, will not work, because it is
|
||||
incompatible with most modern C++ compilers in Windows.)
|
||||
|
||||
If you want to install Ogre and Audiere manually as well, try:
|
||||
(notes to write: you must use the command line, and mingw - cygwin
|
||||
does not work.)
|
||||
|
||||
OGRE: http://ogre3d.org
|
||||
Audiere: http://audiere.sourceforge.net/
|
||||
|
||||
Once everything is set up correctly, you might need to alter a couple
|
||||
of lines in the Makefile. The Makefile is only used to compile the C++
|
||||
parts of OpenMW, that interfaces with Ogre, OIS and Audiere. On the
|
||||
line:
|
||||
Building:
|
||||
---------
|
||||
|
||||
OGCC=g++ `pkg-config --cflags OGRE`
|
||||
(to be written)
|
||||
|
||||
Insert the path to your OIS include directory (or leave it blank if
|
||||
you installed OIS in /usr). For example, you might add:
|
||||
|
||||
-I/home/me/my/path/to/OIS/include
|
||||
|
||||
You might also need to add other include paths or options for Ogre if
|
||||
the pkg-config command doesn't work for some reason. Mine outputs
|
||||
|
||||
$ pkg-config --cflags OGRE
|
||||
-DOGRE_GUI_GLX -DOGRE_CONFIG_LITTLE_ENDIAN -I/usr/include/OGRE
|
||||
|
||||
After you are reasonably satisfied, you can try running make manually
|
||||
to see if the C++ parts compile. When you are ready to compile the D
|
||||
parts and link it all together, type:
|
||||
|
||||
dsss build
|
||||
|
||||
If something goes terribly wrong during the build (it probably will),
|
||||
_and_ you figure out how to solve it, I would appreciate if you told
|
||||
me about it so I could update these instructions.
|
||||
If something goes terribly wrong during the build (which isn't
|
||||
unlikely), and you figure out how to solve it, I would appreciate if
|
||||
you told me about it so I could update these instructions.
|
||||
|
||||
|
||||
|
||||
|
||||
Running the binary
|
||||
==================
|
||||
Installation from binary
|
||||
========================
|
||||
|
||||
The binary downloads have been compiled on a 32-bit Ubuntu 8.04 box
|
||||
with the libraries mentioned below. They might not work on other linux
|
||||
systems due to differing library setups. If this is the case, then
|
||||
your only option is to compile from source.
|
||||
(not written yet)
|
||||
|
||||
Dependencies:
|
||||
-------------
|
||||
|
||||
The binary depends on the following libraries:
|
||||
|
||||
OGRE 1.4
|
||||
Audiere 1.9.4
|
||||
OIS-1.2.0
|
||||
|
||||
and Morrowind of course. If you followed the compilation instructions
|
||||
above, you will have these already. If not, you can find them here:
|
||||
|
||||
OGRE: http://ogre3d.org
|
||||
Audiere: http://audiere.sourceforge.net/
|
||||
OIS: http://sourceforge.net/projects/wgois/
|
||||
|
||||
Alternatively (on Ubuntu 8.04) you can at least get Ogre and Audiere
|
||||
with the command:
|
||||
|
||||
sudo apt-get install libogre14 libaudiere-1.9.4
|
||||
|
||||
Configuration:
|
||||
--------------
|
||||
Configuration
|
||||
=============
|
||||
|
||||
Before you can run OpenMW, you have to help it find the Morrowind data
|
||||
files. The 'morro' program needs the files Morrowind.esm and
|
||||
Morrowind.bsa, and the directories Sound/ and Music/ from your
|
||||
Morrowind Data Files directory. By default it expects to find these in
|
||||
the data/ directory. (Can be changed in morro.ini.)
|
||||
files. The 'openmw' program needs the files Morrowind.esm and
|
||||
Morrowind.bsa, and the directories Sound\ and Music\ from your
|
||||
"Morrowind\Data Files\" directory. By default it expects to find these
|
||||
in the data\ directory. You can change this in the openmw.ini file.
|
||||
|
||||
I recommend creating a symbolic link to your original Morrowind
|
||||
install. For example, if you have Morrowind installed in:
|
||||
(todo: write about directory structure, dlls and ogre plugins here)
|
||||
|
||||
c:\Program Files\Bethesda Softworks\Morrowind\
|
||||
The first time you run openmw you will be asked to set screen
|
||||
resolution and other graphics settings. You can bring this dialogue up
|
||||
at any time with the -oc command line switch. I don't recommend using
|
||||
fullscreen mode yet, since it might mess up your screen and input
|
||||
settings if the program crashes.
|
||||
|
||||
and your windows c: drive is mounted on /media/hda1, then run the
|
||||
following command:
|
||||
|
||||
ln -s "/media/hda1/Program Files/Bethesda Softworks/Morrowind/Data Files/" data
|
||||
|
||||
Also, if you have OGRE installed in a non-standard directory (ie. NOT
|
||||
to /usr/lib/OGRE), you have to change the PluginFolder in plugins.cfg.
|
||||
|
||||
Finally, you can change screen resolution and fullscreen mode in
|
||||
ogre.cfg. (I don't recommend fullscreen mode yet, since it may mess up
|
||||
your screen and input settings if the program crashes.)
|
||||
|
||||
Running OpenMW:
|
||||
---------------
|
||||
Running OpenMW
|
||||
==============
|
||||
|
||||
If Azura is with you and all the stars and planets are aligned in your
|
||||
favor, you should now be able to run OpenMW using the program called
|
||||
'morro'.
|
||||
'openmw'.
|
||||
|
||||
Write morro -h to see a list of options.
|
||||
Write openmw -h to see a list of options.
|
||||
|
||||
Running without parameters should bring you into the cave called Sud,
|
||||
or the last cell loaded. You are in free float mode. Move around with
|
||||
WASD (or arrow keys), move up and down with left shift and ctrl, exit
|
||||
with 'q' or escape.
|
||||
with 'q' or escape. Note that if you have a localized (non-English)
|
||||
version, the cell "Sud" might not exist. I will solve this issue in a
|
||||
later version.
|
||||
|
||||
To load another cell, specify the cell name on the command line. Use
|
||||
the 'esmtool' program to get a list of cells (see below.) Note that
|
||||
you must use quotation marks "" if the cell name contains spaces or
|
||||
other weird characters. Exterior cells are disabled at the moment.
|
||||
the 'esmtool' program to get a list of cells. Note that you must use
|
||||
quotation marks "" if the cell name contains spaces or other weird
|
||||
characters. Exterior cells are disabled at the moment.
|
||||
|
||||
Enjoy! ;-)
|
||||
|
||||
|
||||
|
||||
|
||||
Other included tools:
|
||||
=====================
|
||||
|
||||
esmtool - Used to inspect ES files (ESM, ESP, ESS). Run without
|
||||
arguments to get a list of options.
|
||||
|
||||
bsatool - Tool for viewing and extracting files from BSA archives.
|
||||
(Can also be used to test the NIF parser on a BSA.)
|
||||
|
||||
niftool - Decodes one or more NIF files and prints the details.
|
||||
|
||||
|
||||
|
||||
|
||||
Changelog:
|
||||
==========
|
||||
|
||||
0.3 (work in progress)
|
||||
- updated Makefile and sources for increased portability (thanks to
|
||||
Dmitry Marakasov for FreeBSD tips and testing!)
|
||||
|
||||
0.2 (2008 jun. 17) - latest release
|
||||
- compiles with gdc
|
||||
- switched to DSSS for building D code
|
||||
- includes the program esmtool
|
||||
|
||||
0.1 (2008 jun. 03)
|
||||
- first release
|
||||
|
|
29
README.txt
29
README.txt
|
@ -29,11 +29,10 @@ binary packages and installation from source.
|
|||
See also the changelog at the end.
|
||||
|
||||
Note: if you are using a localized (non-English) version of Morrowind,
|
||||
the default starting cell (Sud) might not exist, and the esmtool will
|
||||
probably fail with UTF errors, since the system currently expects UTF8
|
||||
input. This will be fixed in a future release - I have even added
|
||||
localized support as one of the major goals on the web page.
|
||||
|
||||
the default starting cell (Sud) might not exist, and the esmtool
|
||||
program will probably fail with UTF errors. This will be fixed in a
|
||||
future release - I have even added localized support as one of the
|
||||
major goals on the web page.
|
||||
|
||||
|
||||
|
||||
|
@ -41,7 +40,7 @@ localized support as one of the major goals on the web page.
|
|||
On the immediate TODO list:
|
||||
===========================
|
||||
|
||||
- read the input files in the correct code page
|
||||
- read the data files in the correct code page
|
||||
- support for Mac
|
||||
- collision detection
|
||||
- displaying creatures correcty, animation
|
||||
|
@ -62,8 +61,11 @@ For instructions, see the files INSTALL-win32.txt or
|
|||
INSTALL-linux.txt.
|
||||
|
||||
FreeBSD has also been tested but is only partially supported, due to
|
||||
sketchy D compiler support. Linux 64 bit currently does NOT work, for
|
||||
the same reason.
|
||||
sketchy D compiler support. It will run, but exceptions do not work
|
||||
and will immediately abort the program.
|
||||
|
||||
Linux 64 bit is known NOT to work, also because of compiler
|
||||
deficiencies.
|
||||
|
||||
|
||||
|
||||
|
@ -107,13 +109,14 @@ Changelog:
|
|||
0.3 (work in progress)
|
||||
- built and tested on Windows XP
|
||||
- partial support for FreeBSD (exceptions do not work)
|
||||
- removed some config files, since these are auto-generated when
|
||||
missing
|
||||
- made the config system more robust (an Ogre config windows opened
|
||||
when needed)
|
||||
- alternatively reads config file from ~/.openmw/ on unix systems.
|
||||
- renamed main program from 'morro' to 'openmw'
|
||||
- made the config system more robust
|
||||
- added -oc switch for showing Ogre config window on startup
|
||||
- removed some config files, these are auto-generated when
|
||||
missing. Separated plugins.cfg into linux and windows versions.
|
||||
- updated Makefile and sources for increased portability (thanks to
|
||||
Dmitry Marakasov.)
|
||||
- tested against OIS 1.0.0 (Ubuntu repository package)
|
||||
|
||||
0.2 (2008 jun. 17) - latest release
|
||||
- compiles with gdc
|
||||
|
|
|
@ -147,13 +147,19 @@ struct ConfigManager
|
|||
// Initialize the key binding manager
|
||||
keyBindings.initKeys();
|
||||
|
||||
// On Linux / Unix, if openmw.ini is not found in the current
|
||||
// directory, use ~/openmw/openmw.ini instead.
|
||||
/* Disable this at the moment. It's a good idea to put
|
||||
configuration in a central location, but it's useless as long
|
||||
as Ogre expects to find it's files in the current working
|
||||
directory. The best permanent solution would be to let the
|
||||
locations of ogre.cfg and plugins.cfg be determined by
|
||||
openmw.ini - I will fix that later.
|
||||
|
||||
version(Posix)
|
||||
{
|
||||
if(!exists(confFile))
|
||||
confFile = expandTilde("~/.openmw/openmw.ini");
|
||||
}
|
||||
*/
|
||||
|
||||
readIni(reset);
|
||||
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
Render System=OpenGL Rendering Subsystem
|
||||
|
||||
[OpenGL Rendering Subsystem]
|
||||
FSAA=0
|
||||
Full Screen=No
|
||||
RTT Preferred Mode=FBO
|
||||
Video Mode=800 x 600
|
|
@ -1,19 +0,0 @@
|
|||
Render System=Direct3D9 Rendering Subsystem
|
||||
|
||||
[Direct3D9 Rendering Subsystem]
|
||||
Allow NVPerfHUD=No
|
||||
Anti aliasing=None
|
||||
Floating-point mode=Fastest
|
||||
Full Screen=No
|
||||
Rendering Device=
|
||||
VSync=No
|
||||
Video Mode=800 x 600 @ 32-bit colour
|
||||
|
||||
[OpenGL Rendering Subsystem]
|
||||
Colour Depth=32
|
||||
Display Frequency=60
|
||||
FSAA=0
|
||||
Full Screen=No
|
||||
RTT Preferred Mode=FBO
|
||||
VSync=No
|
||||
Video Mode=800 x 600
|
|
@ -51,9 +51,10 @@ typedef void* ManualLoader;
|
|||
extern(C):
|
||||
|
||||
// Do engine configuration. Returns 0 if we should continue, 1 if
|
||||
// not. The parameter (0 or 1) determine whether an Ogre config
|
||||
// dialogue is shown.
|
||||
int cpp_configure(int showConfig);
|
||||
// not.
|
||||
int cpp_configure(int showConfig, // Do we show the config dialogue?
|
||||
char *plugincfg // Name of 'plugin.cfg' file
|
||||
);
|
||||
|
||||
// Sets up the window
|
||||
void cpp_initWindow();
|
||||
|
|
|
@ -41,13 +41,19 @@ extern "C" void cpp_cleanup()
|
|||
}
|
||||
}
|
||||
|
||||
extern "C" int32_t cpp_configure(int32_t showConfig)
|
||||
extern "C" int32_t cpp_configure(
|
||||
int32_t showConfig, // Do we show the config dialogue?
|
||||
char *plugincfg // Name of 'plugin.cfg' file
|
||||
)
|
||||
{
|
||||
mRoot = new Root();
|
||||
mRoot = new Root(plugincfg);
|
||||
|
||||
// Add the BSA archive manager before reading the config file.
|
||||
ArchiveManager::getSingleton().addArchiveFactory( &mBSAFactory );
|
||||
|
||||
/* The only entry we use from resources.cfg is the "BSA=internal"
|
||||
entry, which we can put in manually.
|
||||
|
||||
// Load resource paths from config file
|
||||
ConfigFile cf;
|
||||
cf.load("resources.cfg");
|
||||
|
@ -69,11 +75,14 @@ extern "C" int32_t cpp_configure(int32_t showConfig)
|
|||
archName, typeName, secName);
|
||||
}
|
||||
}
|
||||
*/
|
||||
ResourceGroupManager::getSingleton().
|
||||
addResourceLocation("internal", "BSA", "General");
|
||||
|
||||
// Show the configuration dialog and initialise the system, if the
|
||||
// showConfig parameter is specified. The settings are stored in
|
||||
// ogre.cfg. If the parameter is false, the settings are assumed to
|
||||
// come from ogre.cfg.
|
||||
// ogre.cfg. If showConfig is false, the settings are assumed to
|
||||
// already exist in ogre.cfg.
|
||||
int result;
|
||||
if(showConfig)
|
||||
result = mRoot->showConfigDialog();
|
||||
|
|
14
ogre/ogre.d
14
ogre/ogre.d
|
@ -79,9 +79,19 @@ static ~this()
|
|||
// Loads ogre configurations, creats the root, etc.
|
||||
void setupOgre()
|
||||
{
|
||||
// Later we will send some config info from core.config along with
|
||||
char[] plugincfg;
|
||||
|
||||
version(Windows)
|
||||
plugincfg = "plugins.cfg.win32";
|
||||
else version(Posix)
|
||||
plugincfg = "plugins.cfg.linux";
|
||||
else
|
||||
// Assume the user knows what to do
|
||||
plugincfg = "plugins.cfg";
|
||||
|
||||
// Later we will send more config info from core.config along with
|
||||
// this function
|
||||
if(cpp_configure(config.finalOgreConfig))
|
||||
if(cpp_configure(config.finalOgreConfig, toStringz(plugincfg)))
|
||||
OgreException("Configuration abort");
|
||||
|
||||
cpp_initWindow();
|
||||
|
|
13
plugins.cfg
13
plugins.cfg
|
@ -1,13 +0,0 @@
|
|||
# Defines plugins to load
|
||||
|
||||
# Define plugin folder
|
||||
PluginFolder=/usr/lib/OGRE
|
||||
|
||||
# Define plugins
|
||||
Plugin=RenderSystem_GL
|
||||
Plugin=Plugin_ParticleFX
|
||||
Plugin=Plugin_BSPSceneManager
|
||||
Plugin=Plugin_OctreeSceneManager
|
||||
# Plugin=Plugin_CgProgramManager
|
||||
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
# Resource locations to be added to the 'boostrap' path
|
||||
# This also contains the minimum you need to use the Ogre example framework
|
||||
[Bootstrap]
|
||||
#Zip=ogre/media/packs/OgreCore.zip
|
||||
|
||||
# Resource locations to be added to the default path
|
||||
[General]
|
||||
#FileSystem=media
|
||||
#FileSystem=ogre/media/fonts
|
||||
#FileSystem=ogre/media/materials/programs
|
||||
#FileSystem=ogre/media/materials/scripts
|
||||
#FileSystem=ogre/media/materials/textures
|
||||
#FileSystem=ogre/media/models
|
||||
#FileSystem=ogre/media/overlays
|
||||
#FileSystem=ogre/media/particle
|
||||
#FileSystem=ogre/media/gui
|
||||
#Zip=ogre/media/packs/cubemap.zip
|
||||
#Zip=ogre/media/packs/cubemapsJS.zip
|
||||
#Zip=ogre/media/packs/dragon.zip
|
||||
#Zip=ogre/media/packs/fresneldemo.zip
|
||||
#Zip=ogre/media/packs/ogretestmap.zip
|
||||
#Zip=ogre/media/packs/skybox.zip
|
||||
BSA=internal
|
Loading…
Reference in a new issue