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	Fix incorrect 'preparing' word spelling
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					 8 changed files with 12 additions and 12 deletions
				
			
		|  | @ -257,7 +257,7 @@ namespace MWBase | ||||||
|             virtual void cleanupSummonedCreature(const MWWorld::Ptr& caster, int creatureActorId) = 0; |             virtual void cleanupSummonedCreature(const MWWorld::Ptr& caster, int creatureActorId) = 0; | ||||||
| 
 | 
 | ||||||
|             virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count) = 0; |             virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count) = 0; | ||||||
|             virtual bool isAttackPrepairing(const MWWorld::Ptr& ptr) = 0; |             virtual bool isAttackPreparing(const MWWorld::Ptr& ptr) = 0; | ||||||
|             virtual bool isRunning(const MWWorld::Ptr& ptr) = 0; |             virtual bool isRunning(const MWWorld::Ptr& ptr) = 0; | ||||||
|             virtual bool isSneaking(const MWWorld::Ptr& ptr) = 0; |             virtual bool isSneaking(const MWWorld::Ptr& ptr) = 0; | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|  | @ -1004,9 +1004,9 @@ namespace MWInput | ||||||
|         if (!mControlSwitch["playerfighting"] || !mControlSwitch["playercontrols"]) |         if (!mControlSwitch["playerfighting"] || !mControlSwitch["playercontrols"]) | ||||||
|             return; |             return; | ||||||
| 
 | 
 | ||||||
|         // We want to interrupt animation only if attack is prepairing, but still is not triggered
 |         // We want to interrupt animation only if attack is preparing, but still is not triggered
 | ||||||
|         // Otherwise we will get a "speedshooting" exploit, when player can skip reload animation by hitting "Toggle Weapon" key twice
 |         // Otherwise we will get a "speedshooting" exploit, when player can skip reload animation by hitting "Toggle Weapon" key twice
 | ||||||
|         if (MWBase::Environment::get().getMechanicsManager()->isAttackPrepairing(mPlayer->getPlayer())) |         if (MWBase::Environment::get().getMechanicsManager()->isAttackPreparing(mPlayer->getPlayer())) | ||||||
|             mPlayer->setAttackingOrSpell(false); |             mPlayer->setAttackingOrSpell(false); | ||||||
|         else if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(mPlayer->getPlayer())) |         else if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(mPlayer->getPlayer())) | ||||||
|             return; |             return; | ||||||
|  |  | ||||||
|  | @ -897,14 +897,14 @@ namespace MWMechanics | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     bool Actors::isAttackPrepairing(const MWWorld::Ptr& ptr) |     bool Actors::isAttackPreparing(const MWWorld::Ptr& ptr) | ||||||
|     { |     { | ||||||
|         PtrActorMap::iterator it = mActors.find(ptr); |         PtrActorMap::iterator it = mActors.find(ptr); | ||||||
|         if (it == mActors.end()) |         if (it == mActors.end()) | ||||||
|             return false; |             return false; | ||||||
|         CharacterController* ctrl = it->second->getCharacterController(); |         CharacterController* ctrl = it->second->getCharacterController(); | ||||||
| 
 | 
 | ||||||
|         return ctrl->isAttackPrepairing(); |         return ctrl->isAttackPreparing(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     bool Actors::isRunning(const MWWorld::Ptr& ptr) |     bool Actors::isRunning(const MWWorld::Ptr& ptr) | ||||||
|  |  | ||||||
|  | @ -118,7 +118,7 @@ namespace MWMechanics | ||||||
|             int countDeaths (const std::string& id) const; |             int countDeaths (const std::string& id) const; | ||||||
|             ///< Return the number of deaths for actors with the given ID.
 |             ///< Return the number of deaths for actors with the given ID.
 | ||||||
| 
 | 
 | ||||||
|             bool isAttackPrepairing(const MWWorld::Ptr& ptr); |             bool isAttackPreparing(const MWWorld::Ptr& ptr); | ||||||
|             bool isRunning(const MWWorld::Ptr& ptr); |             bool isRunning(const MWWorld::Ptr& ptr); | ||||||
|             bool isSneaking(const MWWorld::Ptr& ptr); |             bool isSneaking(const MWWorld::Ptr& ptr); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1685,7 +1685,7 @@ bool CharacterController::updateWeaponState() | ||||||
|                 break; |                 break; | ||||||
|             case UpperCharState_StartToMinAttack: |             case UpperCharState_StartToMinAttack: | ||||||
|             { |             { | ||||||
|                 // If actor is already stopped prepairing attack, do not play the "min attack -> max attack" part.
 |                 // If actor is already stopped preparing attack, do not play the "min attack -> max attack" part.
 | ||||||
|                 // Happens if the player did not hold the attack button.
 |                 // Happens if the player did not hold the attack button.
 | ||||||
|                 // Note: if the "min attack"->"max attack" is a stub, "play" it anyway. Attack strength will be 1.
 |                 // Note: if the "min attack"->"max attack" is a stub, "play" it anyway. Attack strength will be 1.
 | ||||||
|                 float minAttackTime = mAnimation->getTextKeyTime(mCurrentWeapon+": "+mAttackType+" "+"min attack"); |                 float minAttackTime = mAnimation->getTextKeyTime(mCurrentWeapon+": "+mAttackType+" "+"min attack"); | ||||||
|  | @ -2507,7 +2507,7 @@ bool CharacterController::isRandomAttackAnimation(const std::string& group) cons | ||||||
|             group == "attack3" || group == "swimattack3"); |             group == "attack3" || group == "swimattack3"); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool CharacterController::isAttackPrepairing() const | bool CharacterController::isAttackPreparing() const | ||||||
| { | { | ||||||
|     return mUpperBodyState == UpperCharState_StartToMinAttack || |     return mUpperBodyState == UpperCharState_StartToMinAttack || | ||||||
|             mUpperBodyState == UpperCharState_MinAttackToMaxAttack; |             mUpperBodyState == UpperCharState_MinAttackToMaxAttack; | ||||||
|  |  | ||||||
|  | @ -281,7 +281,7 @@ public: | ||||||
| 
 | 
 | ||||||
|     void forceStateUpdate(); |     void forceStateUpdate(); | ||||||
|      |      | ||||||
|     bool isAttackPrepairing() const; |     bool isAttackPreparing() const; | ||||||
|     bool isCastingSpell() const; |     bool isCastingSpell() const; | ||||||
|     bool isReadyToBlock() const; |     bool isReadyToBlock() const; | ||||||
|     bool isKnockedDown() const; |     bool isKnockedDown() const; | ||||||
|  |  | ||||||
|  | @ -435,9 +435,9 @@ namespace MWMechanics | ||||||
|         return mActors.isActorDetected(actor, observer); |         return mActors.isActorDetected(actor, observer); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     bool MechanicsManager::isAttackPrepairing(const MWWorld::Ptr& ptr) |     bool MechanicsManager::isAttackPreparing(const MWWorld::Ptr& ptr) | ||||||
|     { |     { | ||||||
|         return mActors.isAttackPrepairing(ptr); |         return mActors.isAttackPreparing(ptr); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     bool MechanicsManager::isRunning(const MWWorld::Ptr& ptr) |     bool MechanicsManager::isRunning(const MWWorld::Ptr& ptr) | ||||||
|  |  | ||||||
|  | @ -223,7 +223,7 @@ namespace MWMechanics | ||||||
| 
 | 
 | ||||||
|             virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count); |             virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count); | ||||||
| 
 | 
 | ||||||
|             virtual bool isAttackPrepairing(const MWWorld::Ptr& ptr); |             virtual bool isAttackPreparing(const MWWorld::Ptr& ptr); | ||||||
|             virtual bool isRunning(const MWWorld::Ptr& ptr); |             virtual bool isRunning(const MWWorld::Ptr& ptr); | ||||||
|             virtual bool isSneaking(const MWWorld::Ptr& ptr); |             virtual bool isSneaking(const MWWorld::Ptr& ptr); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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