1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-01 20:45:35 +00:00

Remove character

This commit is contained in:
Zackhasacat 2023-11-16 07:43:45 -06:00
parent 10030a55e0
commit 16f178b80e
2 changed files with 3 additions and 8 deletions

View file

@ -82,9 +82,8 @@ namespace MWLua
record["baseGold"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mNpdt.mGold; });
addActorServicesBindings<ESM::NPC>(record, context);
sol::table character(lua, sol::create);
character["classes"] = initCoreClassBindings(context);
npc["character"] = LuaUtil::makeReadOnly(character);
npc["classes"] = initCoreClassBindings(context);
// This function is game-specific, in future we should replace it with something more universal.
npc["isWerewolf"] = [](const Object& o) {
const MWWorld::Class& cls = o.ptr().getClass();

View file

@ -878,12 +878,8 @@
-- @param openmw.core#GameObject actor
-- @return #number
--- @{#Character}: Class and Character Data
-- @field [parent=#NPC] #Character character
--- @{#Classes}: Class Data
-- @field [parent=#Character] #Classes classes
-- @field [parent=#NPC] #Classes classes
---
-- A read-only list of all @{#ClassRecord}s in the world database.