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Remove character
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2 changed files with 3 additions and 8 deletions
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@ -82,9 +82,8 @@ namespace MWLua
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record["baseGold"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mNpdt.mGold; });
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addActorServicesBindings<ESM::NPC>(record, context);
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sol::table character(lua, sol::create);
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character["classes"] = initCoreClassBindings(context);
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npc["character"] = LuaUtil::makeReadOnly(character);
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npc["classes"] = initCoreClassBindings(context);
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// This function is game-specific, in future we should replace it with something more universal.
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npc["isWerewolf"] = [](const Object& o) {
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const MWWorld::Class& cls = o.ptr().getClass();
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@ -878,12 +878,8 @@
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-- @param openmw.core#GameObject actor
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-- @return #number
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--- @{#Character}: Class and Character Data
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-- @field [parent=#NPC] #Character character
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--- @{#Classes}: Class Data
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-- @field [parent=#Character] #Classes classes
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-- @field [parent=#NPC] #Classes classes
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---
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-- A read-only list of all @{#ClassRecord}s in the world database.
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