mirror of https://github.com/OpenMW/openmw.git
Merge branch 'async_delete_animation' into 'master'
Destruct animation asynchronously when unloading a cell See merge request OpenMW/openmw!2177check_span
commit
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#include "unrefqueue.hpp"
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namespace SceneUtil
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{
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namespace
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{
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struct ClearVector final : SceneUtil::WorkItem
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{
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std::vector<osg::ref_ptr<osg::Referenced>> mObjects;
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explicit ClearVector(std::vector<osg::ref_ptr<osg::Referenced>>&& objects)
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: mObjects(std::move(objects)) {}
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void doWork() override { mObjects.clear(); }
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};
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}
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void UnrefQueue::flush(SceneUtil::WorkQueue& workQueue)
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{
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if (mObjects.empty())
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return;
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// Move only objects to keep allocated storage in mObjects
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workQueue.addWorkItem(new ClearVector(std::vector<osg::ref_ptr<osg::Referenced>>(
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std::move_iterator(mObjects.begin()), std::move_iterator(mObjects.end()))));
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mObjects.clear();
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}
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}
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#ifndef OPENMW_COMPONENTS_UNREFQUEUE_H
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#define OPENMW_COMPONENTS_UNREFQUEUE_H
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#include "workqueue.hpp"
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include <vector>
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namespace SceneUtil
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{
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class WorkQueue;
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/// @brief Handles unreferencing of objects through the WorkQueue. Typical use scenario
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/// would be the main thread pushing objects that are no longer needed, and the background thread deleting them.
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class UnrefQueue
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{
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public:
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/// Adds an object to the list of objects to be unreferenced. Call from the main thread.
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void push(osg::ref_ptr<osg::Referenced>&& obj) { mObjects.push_back(std::move(obj)); }
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void push(const osg::ref_ptr<osg::Referenced>& obj) { mObjects.push_back(obj); }
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/// Adds a WorkItem to the given WorkQueue that will clear the list of objects in a worker thread,
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/// thus unreferencing them. Call from the main thread.
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void flush(SceneUtil::WorkQueue& workQueue);
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std::size_t getSize() const { return mObjects.size(); }
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private:
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std::vector<osg::ref_ptr<osg::Referenced>> mObjects;
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};
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}
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#endif
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