clean-up, improve formatting

pull/2713/head
Nelsson Huotari 5 years ago
parent 75f6577f61
commit 17cb3414d8

@ -700,7 +700,7 @@ void CSVRender::InstanceMode::deleteSelectedInstances(bool active)
void CSVRender::InstanceMode::dropInstance(DropMode dropMode, CSVRender::Object* object, float objectHeight)
{
const osg::Vec3d& point = object->getPosition().asVec3();
osg::Vec3d point = object->getPosition().asVec3();
osg::Vec3d start = point;
start.z() += objectHeight;
@ -712,8 +712,10 @@ void CSVRender::InstanceMode::dropInstance(DropMode dropMode, CSVRender::Object*
intersector->setIntersectionLimit(osgUtil::LineSegmentIntersector::NO_LIMIT);
osgUtil::IntersectionVisitor visitor(intersector);
if (dropMode == Terrain_sep) visitor.setTraversalMask(SceneUtil::Mask_Terrain);
if (dropMode == Collision_sep) visitor.setTraversalMask(SceneUtil::Mask_Terrain | SceneUtil::Mask_EditorReference);
if (dropMode == TerrainSep)
visitor.setTraversalMask(SceneUtil::Mask_Terrain);
if (dropMode == CollisionSep)
visitor.setTraversalMask(SceneUtil::Mask_Terrain | SceneUtil::Mask_EditorReference);
mParentNode->accept(visitor);
@ -732,7 +734,7 @@ void CSVRender::InstanceMode::dropInstance(DropMode dropMode, CSVRender::Object*
float CSVRender::InstanceMode::getDropHeight(DropMode dropMode, CSVRender::Object* object, float objectHeight)
{
const osg::Vec3d& point = object->getPosition().asVec3();
osg::Vec3d point = object->getPosition().asVec3();
osg::Vec3d start = point;
start.z() += objectHeight;
@ -744,8 +746,10 @@ float CSVRender::InstanceMode::getDropHeight(DropMode dropMode, CSVRender::Objec
intersector->setIntersectionLimit(osgUtil::LineSegmentIntersector::NO_LIMIT);
osgUtil::IntersectionVisitor visitor(intersector);
if (dropMode == Terrain) visitor.setTraversalMask(SceneUtil::Mask_Terrain);
if (dropMode == Collision) visitor.setTraversalMask(SceneUtil::Mask_Terrain | SceneUtil::Mask_EditorReference);
if (dropMode == Terrain)
visitor.setTraversalMask(SceneUtil::Mask_Terrain);
if (dropMode == Collision)
visitor.setTraversalMask(SceneUtil::Mask_Terrain | SceneUtil::Mask_EditorReference);
mParentNode->accept(visitor);
@ -772,18 +776,19 @@ void CSVRender::InstanceMode::dropSelectedInstancesToTerrain()
void CSVRender::InstanceMode::dropSelectedInstancesToCollisionSeparately()
{
handleDropMethod(Terrain_sep, "Drop instances to next collision level separately");
handleDropMethod(TerrainSep, "Drop instances to next collision level separately");
}
void CSVRender::InstanceMode::dropSelectedInstancesToTerrainSeparately()
{
handleDropMethod(Collision_sep, "Drop instances to terrain level separately");
handleDropMethod(CollisionSep, "Drop instances to terrain level separately");
}
void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString commandMsg)
{
std::vector<osg::ref_ptr<TagBase> > selection = getWorldspaceWidget().getSelection (SceneUtil::Mask_EditorReference);
if (selection.empty()) return;
if (selection.empty())
return;
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
QUndoStack& undoStack = document.getUndoStack();
@ -803,7 +808,8 @@ void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString comman
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
{
float thisDrop = getDropHeight(dropMode, objectTag->mObject, dropObjectDataHandler.mObjectHeights[counter]);
if (thisDrop < smallestDropHeight) smallestDropHeight = thisDrop;
if (thisDrop < smallestDropHeight)
smallestDropHeight = thisDrop;
counter++;
}
for(osg::ref_ptr<TagBase> tag: selection)
@ -818,8 +824,8 @@ void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString comman
}
break;
case Terrain_sep:
case Collision_sep:
case TerrainSep:
case CollisionSep:
{
int counter = 0;
for(osg::ref_ptr<TagBase> tag: selection)
@ -831,9 +837,6 @@ void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString comman
}
}
break;
default:
break;
}
}
@ -853,7 +856,8 @@ CSVRender::DropObjectDataHandler::DropObjectDataHandler(WorldspaceWidget* worlds
objectNodeWithoutGUI->accept(computeBounds);
osg::BoundingBox bounds = computeBounds.getBoundingBox();
float boundingBoxOffset = 0.0f;
if (bounds.valid()) boundingBoxOffset = bounds.zMin();
if (bounds.valid())
boundingBoxOffset = bounds.zMin();
mObjectHeights.emplace_back(boundingBoxOffset);
mOldMasks.emplace_back(objectNodeWithGUI->getNodeMask());

@ -37,8 +37,8 @@ namespace CSVRender
{
Collision,
Terrain,
Collision_sep,
Terrain_sep
CollisionSep,
Terrainsep
};
CSVWidget::SceneToolMode *mSubMode;

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