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[Global <-> Local] Auto switch between local and global map when zoom in/out
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8c87defddf
commit
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1 changed files with 14 additions and 3 deletions
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@ -886,16 +886,18 @@ namespace MWGui
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void MapWindow::onMapZoomed(MyGUI::Widget* sender, int rel)
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{
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const static int localWidgetSize = Settings::Manager::getInt("local map widget size", "Map");
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const static int globalCellSize = Settings::Manager::getInt("global map cell size", "Map");
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const bool zoomOut = rel < 0;
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const bool zoomIn = !zoomOut;
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const double speedDiff = zoomOut ? 1.0 / speed : speed;
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const float localMapSizeInUnits = localWidgetSize * mNumCells;
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const float currentMinLocalMapZoom = std::max(
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const float currentMinLocalMapZoom = std::max({
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(float(globalCellSize) * 4.f) / float(localWidgetSize),
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float(mLocalMap->getWidth()) / localMapSizeInUnits,
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float(mLocalMap->getHeight()) / localMapSizeInUnits
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);
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});
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if (mGlobal)
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{
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@ -910,6 +912,9 @@ namespace MWGui
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if (zoomIn && mGlobalMapZoom > 4.f)
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{
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mGlobalMapZoom = currentGlobalZoom;
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mLocalMapZoom = currentMinLocalMapZoom;
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onWorldButtonClicked(nullptr);
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updateLocalMap();
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return; //the zoom in is too big
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}
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@ -933,7 +938,13 @@ namespace MWGui
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if (zoomOut && mLocalMapZoom < currentMinLocalMapZoom)
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{
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mLocalMapZoom = currentLocalZoom;
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return; //the zoom out is too big
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float zoomRatio = 4.f/ mGlobalMapZoom;
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mGlobalMapZoom = 4.f;
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onWorldButtonClicked(nullptr);
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zoomOnCursor(zoomRatio);
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return; //the zoom out is too big, we switch to the global map
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}
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}
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zoomOnCursor(speedDiff);
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