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Merge branch 'savescreenshots' into 'master'
!2358 follow-up (bug #6661) Closes #6661 See merge request OpenMW/openmw!2376
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commit
1943486812
2 changed files with 6 additions and 3 deletions
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@ -8,6 +8,7 @@
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Bug #5714: Touch spells cast using ExplodeSpell don't always explode
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Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
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Bug #6427: Enemy health bar disappears before damaging effect ends
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Bug #6661: Saved games that have no preview screenshot cause issues or crashes
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Bug #6937: Divided by Nix Hounds quest is broken
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Bug #6939: OpenMW-CS: ID columns are too short
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Bug #6949: Sun Damage effect doesn't work in quasi exteriors
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@ -429,12 +429,16 @@ namespace MWGui
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mInfoText->setCaptionWithReplacing(text.str());
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// Reset the image for the case we're unable to recover a screenshot
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mScreenshotTexture.reset();
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mScreenshot->setRenderItemTexture(nullptr);
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mScreenshot->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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// Decode screenshot
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const std::vector<char>& data = mCurrentSlot->mProfile.mScreenshot;
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if (!data.size())
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{
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Log(Debug::Warning) << "Selected save file '" << mCurrentSlot->mPath.filename() << "' has no savegame screenshot";
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Log(Debug::Warning) << "Selected save file '" << mCurrentSlot->mPath.filename().string() << "' has no savegame screenshot";
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return;
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}
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@ -465,8 +469,6 @@ namespace MWGui
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texture->setUnRefImageDataAfterApply(true);
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mScreenshotTexture = std::make_unique<osgMyGUI::OSGTexture>(texture);
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mScreenshot->setRenderItemTexture(mScreenshotTexture.get());
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mScreenshot->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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}
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}
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