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Don't update head animation if the animation is paused (#7980)

This commit is contained in:
Alexei Kotov 2024-05-15 01:05:17 +03:00
parent 2bed7450b6
commit 195599c13c
2 changed files with 4 additions and 0 deletions

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@ -172,6 +172,7 @@
Bug #7901: Editor: Teleport-related fields shouldn't be editable if a ref does not teleport
Bug #7908: Key bindings names in the settings menu are layout-specific
Bug #7943: Using "addSoulGem" and "dropSoulGem" commands to creatures works only with "Weapon & Shield" flagged ones
Bug #7980: Paralyzed NPCs' lips move
Feature #2566: Handle NAM9 records for manual cell references
Feature #3537: Shader-based water ripples
Feature #5173: Support for NiFogProperty

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@ -155,6 +155,9 @@ namespace MWRender
if (!mEnabled)
return;
if (dt == 0.f)
return;
if (!MWBase::Environment::get().getSoundManager()->sayActive(mReference))
{
mBlinkTimer += dt;