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Fix build with Lua 5.4.6
/home/elsid/dev/openmw/apps/openmw/mwlua/luamanagerimp.cpp: In member function ‘void MWLua::LuaManager::update()’:
/home/elsid/dev/openmw/apps/openmw/mwlua/luamanagerimp.cpp:127:19: error: use of deleted function ‘Settings::SettingValue<T>::SettingValue(const Settings::SettingValue<T>&) [with T = int]’
127 | lua_gc(mLua.sol(), LUA_GCSTEP, Settings::lua().mGcStepsPerFrame);
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from /home/elsid/dev/openmw/components/settings/categories/camera.hpp:5,
from /home/elsid/dev/openmw/components/settings/values.hpp:4,
from /home/elsid/dev/openmw/apps/openmw/mwlua/luamanagerimp.cpp:16:
/home/elsid/dev/openmw/components/settings/settingvalue.hpp:355:9: note: declared here
355 | SettingValue(const SettingValue& other) = delete;
| ^~~~~~~~~~~~
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1 changed files with 2 additions and 2 deletions
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@ -123,8 +123,8 @@ namespace MWLua
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void LuaManager::update()
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void LuaManager::update()
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{
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{
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if (Settings::lua().mGcStepsPerFrame > 0)
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if (const int steps = Settings::lua().mGcStepsPerFrame; steps > 0)
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lua_gc(mLua.sol(), LUA_GCSTEP, Settings::lua().mGcStepsPerFrame);
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lua_gc(mLua.sol(), LUA_GCSTEP, steps);
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if (mPlayer.isEmpty())
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if (mPlayer.isEmpty())
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return; // The game is not started yet.
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return; // The game is not started yet.
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