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Merge branch 'fix-lua-layers' into 'master'

Fix Lua UI Layer bindings

See merge request OpenMW/openmw!3433
This commit is contained in:
psi29a 2023-09-18 08:37:29 +00:00
commit 1a5b63412a

View file

@ -156,20 +156,16 @@ namespace MWLua
uiLayer[sol::meta_function::to_string] uiLayer[sol::meta_function::to_string]
= [](LuaUi::Layer& self) { return Misc::StringUtils::format("UiLayer(%s)", self.name()); }; = [](LuaUi::Layer& self) { return Misc::StringUtils::format("UiLayer(%s)", self.name()); };
sol::table layers = context.mLua->newTable(); sol::table layersTable = context.mLua->newTable();
layers[sol::meta_function::length] = []() { return LuaUi::Layer::count(); }; layersTable["indexOf"] = [](std::string_view name) -> sol::optional<size_t> {
layers[sol::meta_function::index] = [](size_t index) {
index = fromLuaIndex(index);
return LuaUi::Layer(index);
};
layers["indexOf"] = [](std::string_view name) -> sol::optional<size_t> {
size_t index = LuaUi::Layer::indexOf(name); size_t index = LuaUi::Layer::indexOf(name);
if (index == LuaUi::Layer::count()) if (index == LuaUi::Layer::count())
return sol::nullopt; return sol::nullopt;
else else
return toLuaIndex(index); return toLuaIndex(index);
}; };
layers["insertAfter"] = [context](std::string_view afterName, std::string_view name, const sol::object& opt) { layersTable["insertAfter"] = [context](
std::string_view afterName, std::string_view name, const sol::object& opt) {
LuaUi::Layer::Options options; LuaUi::Layer::Options options;
options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true); options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
size_t index = LuaUi::Layer::indexOf(afterName); size_t index = LuaUi::Layer::indexOf(afterName);
@ -178,7 +174,8 @@ namespace MWLua
index++; index++;
context.mLuaManager->addAction([=]() { LuaUi::Layer::insert(index, name, options); }, "Insert UI layer"); context.mLuaManager->addAction([=]() { LuaUi::Layer::insert(index, name, options); }, "Insert UI layer");
}; };
layers["insertBefore"] = [context](std::string_view beforename, std::string_view name, const sol::object& opt) { layersTable["insertBefore"] = [context](
std::string_view beforename, std::string_view name, const sol::object& opt) {
LuaUi::Layer::Options options; LuaUi::Layer::Options options;
options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true); options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
size_t index = LuaUi::Layer::indexOf(beforename); size_t index = LuaUi::Layer::indexOf(beforename);
@ -186,6 +183,16 @@ namespace MWLua
throw std::logic_error(std::string("Layer not found")); throw std::logic_error(std::string("Layer not found"));
context.mLuaManager->addAction([=]() { LuaUi::Layer::insert(index, name, options); }, "Insert UI layer"); context.mLuaManager->addAction([=]() { LuaUi::Layer::insert(index, name, options); }, "Insert UI layer");
}; };
sol::table layers = LuaUtil::makeReadOnly(layersTable);
sol::table layersMeta = layers[sol::metatable_key];
layersMeta[sol::meta_function::length] = []() { return LuaUi::Layer::count(); };
layersMeta[sol::meta_function::index] = sol::overload(
[](const sol::object& self, size_t index) {
index = fromLuaIndex(index);
return LuaUi::Layer(index);
},
[layersTable](
const sol::object& self, std::string_view key) { return layersTable.raw_get<sol::object>(key); });
{ {
auto pairs = [layers](const sol::object&) { auto pairs = [layers](const sol::object&) {
auto next = [](const sol::table& l, size_t i) -> sol::optional<std::tuple<size_t, LuaUi::Layer>> { auto next = [](const sol::table& l, size_t i) -> sol::optional<std::tuple<size_t, LuaUi::Layer>> {
@ -196,10 +203,10 @@ namespace MWLua
}; };
return std::make_tuple(next, layers, 0); return std::make_tuple(next, layers, 0);
}; };
layers[sol::meta_function::pairs] = pairs; layersMeta[sol::meta_function::pairs] = pairs;
layers[sol::meta_function::ipairs] = pairs; layersMeta[sol::meta_function::ipairs] = pairs;
} }
api["layers"] = LuaUtil::makeReadOnly(layers); api["layers"] = layers;
sol::table typeTable = context.mLua->newTable(); sol::table typeTable = context.mLua->newTable();
for (const auto& it : LuaUi::widgetTypeToName()) for (const auto& it : LuaUi::widgetTypeToName())