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Documentation - more information on COLLADA texture paths
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@ -158,8 +158,28 @@ Texture Paths
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Textures will show properly in OpenMW when the path in the exported COLLADA file
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Textures will show properly in OpenMW when the path in the exported COLLADA file
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is as follows ``textures/the_barrel.dds``. The exporter detects the
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is as follows ``textures/the_barrel.dds``. The exporter detects the
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``data/textures`` part of the texture's path in Blender and truncates the rest.
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``data/textures`` part of the texture's path in Blender and truncates the rest.
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The texture path can also be set manually in the exported COLALDA file.
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The texture path can also be set manually in the exported COLLADA file.
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Textures Not Visible
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====================
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If a texture doesn't show on the exported model in OpenMW-CS or in-game, it's likely
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the file path to the texture is incorrect and OpenMW can't find it.
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To fix this you can open the exported ``.dae`` file in a text editor and check
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the texture's filepath. In the example of this barrel model it's found on lines 13-17.
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.. code::
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<library_images>
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<image id="id-image-4" name="the_barrel">
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<init_from>textures/the_barrel.dds</init_from>
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</image>
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</library_images>
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A path to a texture must always start with ``textures/`` and then continues with
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whatever subfolders the texture is in. It's a common issue that the path can start
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with ``../textures/`` in which case you can manually remove the ``../``
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and the textures should then show.
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Collision Shapes
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Collision Shapes
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****************
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****************
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