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Tweak follow distance to be more like the original
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1 changed files with 14 additions and 3 deletions
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@ -14,6 +14,16 @@
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#include "movement.hpp"
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#include "steering.hpp"
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namespace
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{
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osg::Vec3f::value_type getHalfExtents(const MWWorld::ConstPtr& actor)
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{
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if(actor.getClass().isNpc())
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return 64;
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return MWBase::Environment::get().getWorld()->getHalfExtents(actor).y();
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}
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}
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namespace MWMechanics
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{
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int AiFollow::mFollowIndexCounter = 0;
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@ -121,13 +131,14 @@ bool AiFollow::execute (const MWWorld::Ptr& actor, CharacterController& characte
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{
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for(auto& follower : followers)
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{
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auto halfExtent = MWBase::Environment::get().getWorld()->getHalfExtents(follower.second).y();
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auto halfExtent = getHalfExtents(follower.second);
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if(halfExtent > floatingDistance)
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floatingDistance = halfExtent;
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}
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floatingDistance += 128;
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}
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floatingDistance += MWBase::Environment::get().getWorld()->getHalfExtents(target).y();
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floatingDistance += MWBase::Environment::get().getWorld()->getHalfExtents(actor).y() * 2;
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floatingDistance += getHalfExtents(target) + 64;
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floatingDistance += getHalfExtents(actor) * 2;
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short followDistance = static_cast<short>(floatingDistance);
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if (!mAlwaysFollow) //Update if you only follow for a bit
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