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correct player mask

This commit is contained in:
Miloslav Číž 2017-11-09 23:09:13 +01:00
parent e54c0a90fa
commit 1b184d8716

View file

@ -782,6 +782,8 @@ namespace MWRender
double fovBackup = mFieldOfView;
mFieldOfView = 90.0; // each side sees 90 degrees
int maskBackup = mPlayerAnimation->getObjectRoot()->getNodeMask();
if (mCamera->isFirstPerson())
mPlayerAnimation->getObjectRoot()->setNodeMask(0);
@ -791,11 +793,9 @@ namespace MWRender
screenshot(sideImage,cubeWidth,cubeWidth,directions[i],true);
}
if (mCamera->isFirstPerson())
mPlayerAnimation->getObjectRoot()->setNodeMask(1);
s.create(image,screenshotWidth,mapping != SphericalScreenshot::MAPPING_SMALL_PLANET ? screenshotHeight : screenshotWidth,mapping);
mPlayerAnimation->getObjectRoot()->setNodeMask(maskBackup);
mFieldOfView = fovBackup;
}