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Validate Quick Keys
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parent
3ea4305a60
commit
1b1de86b4a
2 changed files with 39 additions and 31 deletions
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@ -79,15 +79,12 @@ namespace MWGui
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delete mMagicSelectionDialog;
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}
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void QuickKeysMenu::onOpen()
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// Check if quick keys are still valid
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void QuickKeysMenu::validate(MWWorld::Ptr player)
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{
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WindowBase::onOpen();
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
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// Check if quick keys are still valid
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for (int i=0; i<10; ++i)
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for (int i = 0; i < 10; ++i)
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{
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switch (mKey[i].type)
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{
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@ -117,6 +114,14 @@ namespace MWGui
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}
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}
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void QuickKeysMenu::onOpen()
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{
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WindowBase::onOpen();
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MWWorld::Ptr player = MWMechanics::getPlayer();
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validate(player);
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}
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void QuickKeysMenu::unassign(keyData* key)
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{
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key->button->clearUserStrings();
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@ -334,6 +339,8 @@ namespace MWGui
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MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
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const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player);
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validate(player);
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// Delay action executing,
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// if player is busy for now (casting a spell, attacking someone, etc.)
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bool isDelayNeeded = MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player)
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@ -32,6 +32,7 @@ namespace MWGui
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void onAssignMagicItem (MWWorld::Ptr item);
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void onAssignMagic (const std::string& spellId);
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void onAssignMagicCancel ();
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void validate(MWWorld::Ptr player);
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void onOpen() override;
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void activateQuickKey(int index);
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