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Validate Quick Keys

This commit is contained in:
kuyondo 2021-11-23 04:07:10 +08:00
parent 3ea4305a60
commit 1b1de86b4a
2 changed files with 39 additions and 31 deletions

View file

@ -79,15 +79,12 @@ namespace MWGui
delete mMagicSelectionDialog;
}
void QuickKeysMenu::onOpen()
// Check if quick keys are still valid
void QuickKeysMenu::validate(MWWorld::Ptr player)
{
WindowBase::onOpen();
MWWorld::Ptr player = MWMechanics::getPlayer();
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
// Check if quick keys are still valid
for (int i=0; i<10; ++i)
for (int i = 0; i < 10; ++i)
{
switch (mKey[i].type)
{
@ -117,6 +114,14 @@ namespace MWGui
}
}
void QuickKeysMenu::onOpen()
{
WindowBase::onOpen();
MWWorld::Ptr player = MWMechanics::getPlayer();
validate(player);
}
void QuickKeysMenu::unassign(keyData* key)
{
key->button->clearUserStrings();
@ -334,6 +339,8 @@ namespace MWGui
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player);
validate(player);
// Delay action executing,
// if player is busy for now (casting a spell, attacking someone, etc.)
bool isDelayNeeded = MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player)

View file

@ -32,6 +32,7 @@ namespace MWGui
void onAssignMagicItem (MWWorld::Ptr item);
void onAssignMagic (const std::string& spellId);
void onAssignMagicCancel ();
void validate(MWWorld::Ptr player);
void onOpen() override;
void activateQuickKey(int index);