Lua API for Lockpick and Probe records

fix/shrink_builds
Kindi 3 years ago committed by Petr Mikheev
parent 09757d0b87
commit 1b37d5d2ad

@ -62,7 +62,7 @@ add_openmw_dir (mwlua
luamanagerimp object worldview userdataserializer eventqueue
luabindings localscripts playerscripts objectbindings cellbindings asyncbindings settingsbindings
camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe
)
add_openmw_dir (mwsound

@ -0,0 +1,35 @@
#include "types.hpp"
#include <components/esm3/loadlock.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
#include "../luabindings.hpp"
namespace sol
{
template <>
struct is_automagical<ESM::Lockpick> : std::false_type {};
}
namespace MWLua
{
void addLockpickBindings(sol::table lockpick, const Context& context)
{
const MWWorld::Store<ESM::Lockpick>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Lockpick>();
lockpick["record"] = sol::overload(
[](const Object& obj) -> const ESM::Lockpick* { return obj.ptr().get<ESM::Lockpick>()->mBase;},
[store](const std::string& recordId) -> const ESM::Lockpick* { return store->find(recordId);});
sol::usertype<ESM::Lockpick> record = context.mLua->sol().new_usertype<ESM::Lockpick>("ESM3_Lockpick");
record[sol::meta_function::to_string] = [](const ESM::Lockpick& rec) { return "ESM3_Lockpick[" + rec.mId + "]";};
record["id"] = sol::readonly_property([](const ESM::Lockpick& rec) -> std::string { return rec.mId;});
record["name"] = sol::readonly_property([](const ESM::Lockpick& rec) -> std::string { return rec.mName;});
record["model"] = sol::readonly_property([](const ESM::Lockpick& rec) -> std::string { return rec.mModel;});
record["mwscript"] = sol::readonly_property([](const ESM::Lockpick& rec) -> std::string { return rec.mScript;});
record["icon"] = sol::readonly_property([](const ESM::Lockpick& rec) -> std::string { return rec.mIcon;});
record["maxCondition"] = sol::readonly_property([](const ESM::Lockpick& rec) -> int { return rec.mData.mUses;});
record["value"] = sol::readonly_property([](const ESM::Lockpick& rec) -> int { return rec.mData.mValue;});
record["weight"] = sol::readonly_property([](const ESM::Lockpick& rec) -> float { return rec.mData.mWeight;});
record["quality"] = sol::readonly_property([](const ESM::Lockpick& rec) -> float { return rec.mData.mQuality;});
}
}

@ -0,0 +1,35 @@
#include "types.hpp"
#include <components/esm3/loadprob.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
#include "../luabindings.hpp"
namespace sol
{
template <>
struct is_automagical<ESM::Probe> : std::false_type {};
}
namespace MWLua
{
void addProbeBindings(sol::table probe, const Context& context)
{
const MWWorld::Store<ESM::Probe>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Probe>();
probe["record"] = sol::overload(
[](const Object& obj) -> const ESM::Probe* { return obj.ptr().get<ESM::Probe>()->mBase;},
[store](const std::string& recordId) -> const ESM::Probe* { return store->find(recordId);});
sol::usertype<ESM::Probe> record = context.mLua->sol().new_usertype<ESM::Probe>("ESM3_Probe");
record[sol::meta_function::to_string] = [](const ESM::Probe& rec) { return "ESM3_Probe[" + rec.mId + "]";};
record["id"] = sol::readonly_property([](const ESM::Probe& rec) -> std::string { return rec.mId;});
record["name"] = sol::readonly_property([](const ESM::Probe& rec) -> std::string { return rec.mName;});
record["model"] = sol::readonly_property([](const ESM::Probe& rec) -> std::string { return rec.mModel;});
record["mwscript"] = sol::readonly_property([](const ESM::Probe& rec) -> std::string { return rec.mScript;});
record["icon"] = sol::readonly_property([](const ESM::Probe& rec) -> std::string { return rec.mIcon;});
record["maxCondition"] = sol::readonly_property([](const ESM::Probe& rec) -> int { return rec.mData.mUses;});
record["value"] = sol::readonly_property([](const ESM::Probe& rec) -> int { return rec.mData.mValue;});
record["weight"] = sol::readonly_property([](const ESM::Probe& rec) -> float { return rec.mData.mWeight;});
record["quality"] = sol::readonly_property([](const ESM::Probe& rec) -> float { return rec.mData.mQuality;});
}
}

@ -166,13 +166,13 @@ namespace MWLua
addType(ObjectTypeName::MiscItem, {ESM::REC_MISC}, ObjectTypeName::Item);
addType(ObjectTypeName::Potion, {ESM::REC_ALCH}, ObjectTypeName::Item);
addWeaponBindings(addType(ObjectTypeName::Weapon, {ESM::REC_WEAP}, ObjectTypeName::Item), context);
addBookBindings(addType(ObjectTypeName::Book, {ESM::REC_BOOK}, ObjectTypeName::Item), context);
addLockpickBindings(addType(ObjectTypeName::Lockpick, {ESM::REC_LOCK}, ObjectTypeName::Item), context);
addProbeBindings(addType(ObjectTypeName::Probe, {ESM::REC_PROB}, ObjectTypeName::Item), context);
addType(ObjectTypeName::Apparatus, {ESM::REC_APPA}, ObjectTypeName::Item);
addType(ObjectTypeName::Lockpick, {ESM::REC_LOCK}, ObjectTypeName::Item);
addType(ObjectTypeName::Probe, {ESM::REC_PROB}, ObjectTypeName::Item);
addType(ObjectTypeName::Repair, {ESM::REC_REPA}, ObjectTypeName::Item);
addActivatorBindings(addType(ObjectTypeName::Activator, {ESM::REC_ACTI}), context);
addBookBindings(addType(ObjectTypeName::Book, {ESM::REC_BOOK}), context);
addContainerBindings(addType(ObjectTypeName::Container, {ESM::REC_CONT}), context);
addDoorBindings(addType(ObjectTypeName::Door, {ESM::REC_DOOR}), context);
addType(ObjectTypeName::Static, {ESM::REC_STAT});

@ -32,6 +32,8 @@ namespace MWLua
void addWeaponBindings(sol::table weapon, const Context& context);
void addNpcBindings(sol::table npc, const Context& context);
void addCreatureBindings(sol::table creature, const Context& context);
void addLockpickBindings(sol::table lockpick, const Context& context);
void addProbeBindings(sol::table probe, const Context& context);
}
#endif // MWLUA_TYPES_H

@ -762,6 +762,24 @@
-- @param openmw.core#GameObject object
-- @return #boolean
---
-- Returns the read-only @{#LockpickRecord} of a lockpick
-- @function [parent=#Lockpick] record
-- @param #any objectOrRecordId
-- @return #LockpickRecord
---
-- @type LockpickRecord
-- @field #string id The record ID of the lockpick
-- @field #string name The name of the lockpick
-- @field #string model VFS path to the model
-- @field #string mwscript MWScript on this lockpick (can be empty)
-- @field #string icon VFS path to the icon
-- @field #number maxCondition The maximum number of uses of this lockpick
-- @field #number weight
-- @field #number value
-- @field #number quality The quality of the lockpick
--- @{#Probe} functions
-- @field [parent=#types] #Probe Probe
@ -776,6 +794,24 @@
-- @param openmw.core#GameObject object
-- @return #boolean
---
-- Returns the read-only @{#ProbeRecord} of a probe
-- @function [parent=#Probe] record
-- @param #any objectOrRecordId
-- @return #ProbeRecord
---
-- @type ProbeRecord
-- @field #string id The record ID of the probe
-- @field #string name The name of the probe
-- @field #string model VFS path to the model
-- @field #string mwscript MWScript on this probe (can be empty)
-- @field #string icon VFS path to the icon
-- @field #number maxCondition The maximum number of uses of this probe
-- @field #number weight
-- @field #number value
-- @field #number quality The quality of the probe
--- @{#Repair} functions
-- @field [parent=#types] #Repair Repair

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