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Use modified value for governing attribute training limit (#7742)

This commit is contained in:
Alexei Kotov 2023-12-26 21:53:49 +03:00
parent a497d40689
commit 1b594d874e
2 changed files with 2 additions and 1 deletions

View file

@ -113,6 +113,7 @@
Bug #7712: Casting doesn't support spells and enchantments with no effects
Bug #7723: Assaulting vampires and werewolves shouldn't be a crime
Bug #7724: Guards don't help vs werewolves
Bug #7742: Governing attribute training limit should use the modified attribute
Feature #3537: Shader-based water ripples
Feature #5173: Support for NiFogProperty
Feature #5492: Let rain and snow collide with statics

View file

@ -167,7 +167,7 @@ namespace MWGui
// You can not train a skill above its governing attribute
if (pcStats.getSkill(skill->mId).getBase()
>= pcStats.getAttribute(ESM::Attribute::indexToRefId(skill->mData.mAttribute)).getBase())
>= pcStats.getAttribute(ESM::Attribute::indexToRefId(skill->mData.mAttribute)).getModified())
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage17}");
return;