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https://github.com/OpenMW/openmw.git
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adding worldspace info to terrain data structures
Rendering manager can have multiple terrain, one for each queried worldspace Terrain::World has a worldspace member storage functions require a worldspace parameter.
This commit is contained in:
parent
93e7b0d946
commit
1b718f09c5
17 changed files with 185 additions and 125 deletions
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@ -28,12 +28,12 @@ namespace CSVRender
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resetHeights();
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}
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osg::ref_ptr<const ESMTerrain::LandObject> TerrainStorage::getLand(int cellX, int cellY)
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osg::ref_ptr<const ESMTerrain::LandObject> TerrainStorage::getLand(ESM::ExteriorCellLocation cellLocation)
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{
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// The cell isn't guaranteed to have Land. This is because the terrain implementation
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// has to wrap the vertices of the last row and column to the next cell, which may be a nonexisting cell
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const int index
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= mData.getLand().searchId(ESM::RefId::stringRefId(CSMWorld::Land::createUniqueRecordId(cellX, cellY)));
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const int index = mData.getLand().searchId(
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ESM::RefId::stringRefId(CSMWorld::Land::createUniqueRecordId(cellLocation.mX, cellLocation.mY)));
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if (index == -1)
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return nullptr;
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@ -37,7 +37,7 @@ namespace CSVRender
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const CSMWorld::Data& mData;
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std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight;
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osg::ref_ptr<const ESMTerrain::LandObject> getLand(int cellX, int cellY) override;
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osg::ref_ptr<const ESMTerrain::LandObject> getLand(ESM::ExteriorCellLocation cellLocation) override;
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const ESM::LandTexture* getLandTexture(int index, short plugin) override;
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void getBounds(float& minX, float& maxX, float& minY, float& maxY) override;
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@ -457,35 +457,9 @@ namespace MWRender
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mTerrainStorage = std::make_unique<TerrainStorage>(mResourceSystem, normalMapPattern, heightMapPattern,
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useTerrainNormalMaps, specularMapPattern, useTerrainSpecularMaps);
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const float lodFactor = Settings::Manager::getFloat("lod factor", "Terrain");
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mTerrain = getWorldspaceTerrain(ESM::Cell::sDefaultWorldspaceId);
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bool groundcover = Settings::Manager::getBool("enabled", "Groundcover");
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bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
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if (distantTerrain || groundcover)
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{
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const int compMapResolution = Settings::Manager::getInt("composite map resolution", "Terrain");
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int compMapPower = Settings::Manager::getInt("composite map level", "Terrain");
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compMapPower = std::max(-3, compMapPower);
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float compMapLevel = pow(2, compMapPower);
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const int vertexLodMod = Settings::Manager::getInt("vertex lod mod", "Terrain");
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float maxCompGeometrySize = Settings::Manager::getFloat("max composite geometry size", "Terrain");
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maxCompGeometrySize = std::max(maxCompGeometrySize, 1.f);
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bool debugChunks = Settings::Manager::getBool("debug chunks", "Terrain");
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mTerrain = std::make_unique<Terrain::QuadTreeWorld>(sceneRoot, mRootNode, mResourceSystem,
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mTerrainStorage.get(), Mask_Terrain, Mask_PreCompile, Mask_Debug, compMapResolution, compMapLevel,
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lodFactor, vertexLodMod, maxCompGeometrySize, debugChunks, ESM::Cell::sDefaultWorldspaceId);
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if (Settings::Manager::getBool("object paging", "Terrain"))
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{
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mObjectPaging = std::make_unique<ObjectPaging>(mResourceSystem->getSceneManager());
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static_cast<Terrain::QuadTreeWorld*>(mTerrain.get())->addChunkManager(mObjectPaging.get());
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mResourceSystem->addResourceManager(mObjectPaging.get());
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}
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}
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else
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mTerrain = std::make_unique<Terrain::TerrainGrid>(sceneRoot, mRootNode, mResourceSystem,
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mTerrainStorage.get(), Mask_Terrain, ESM::Cell::sDefaultWorldspaceId, Mask_PreCompile, Mask_Debug);
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mTerrain->setTargetFrameRate(Settings::cells().mTargetFramerate);
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if (groundcover)
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{
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@ -494,7 +468,7 @@ namespace MWRender
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mGroundcover = std::make_unique<Groundcover>(
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mResourceSystem->getSceneManager(), density, groundcoverDistance, groundcoverStore);
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static_cast<Terrain::QuadTreeWorld*>(mTerrain.get())->addChunkManager(mGroundcover.get());
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static_cast<Terrain::QuadTreeWorld*>(mTerrain)->addChunkManager(mGroundcover.get());
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mResourceSystem->addResourceManager(mGroundcover.get());
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}
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@ -633,7 +607,7 @@ namespace MWRender
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Terrain::World* RenderingManager::getTerrain()
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{
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return mTerrain.get();
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return mTerrain;
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}
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void RenderingManager::preloadCommonAssets()
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@ -1343,6 +1317,45 @@ namespace MWRender
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mStateUpdater->setFogColor(color);
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}
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Terrain::World* RenderingManager::getWorldspaceTerrain(ESM::RefId worldspace)
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{
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auto existingTerrain = mWorldspaceTerrains.find(worldspace);
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if (existingTerrain != mWorldspaceTerrains.end())
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return existingTerrain->second.get();
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std::unique_ptr<Terrain::World> newTerrain;
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const float lodFactor = Settings::Manager::getFloat("lod factor", "Terrain");
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bool groundcover = Settings::Manager::getBool("enabled", "Groundcover");
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bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
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if (distantTerrain || groundcover)
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{
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const int compMapResolution = Settings::Manager::getInt("composite map resolution", "Terrain");
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int compMapPower = Settings::Manager::getInt("composite map level", "Terrain");
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compMapPower = std::max(-3, compMapPower);
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float compMapLevel = pow(2, compMapPower);
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const int vertexLodMod = Settings::Manager::getInt("vertex lod mod", "Terrain");
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float maxCompGeometrySize = Settings::Manager::getFloat("max composite geometry size", "Terrain");
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maxCompGeometrySize = std::max(maxCompGeometrySize, 1.f);
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bool debugChunks = Settings::Manager::getBool("debug chunks", "Terrain");
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newTerrain = std::make_unique<Terrain::QuadTreeWorld>(mSceneRoot, mRootNode, mResourceSystem,
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mTerrainStorage.get(), Mask_Terrain, Mask_PreCompile, Mask_Debug, compMapResolution, compMapLevel,
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lodFactor, vertexLodMod, maxCompGeometrySize, debugChunks, worldspace);
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if (Settings::Manager::getBool("object paging", "Terrain"))
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{
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mObjectPaging = std::make_unique<ObjectPaging>(mResourceSystem->getSceneManager());
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static_cast<Terrain::QuadTreeWorld*>(newTerrain.get())->addChunkManager(mObjectPaging.get());
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mResourceSystem->addResourceManager(mObjectPaging.get());
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}
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}
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else
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newTerrain = std::make_unique<Terrain::TerrainGrid>(mSceneRoot, mRootNode, mResourceSystem,
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mTerrainStorage.get(), Mask_Terrain, worldspace, Mask_PreCompile, Mask_Debug);
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newTerrain->setTargetFrameRate(Settings::Manager::getFloat("target framerate", "Cells"));
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mWorldspaceTerrains[worldspace] = std::move(newTerrain);
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return mWorldspaceTerrains[worldspace].get();
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}
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void RenderingManager::reportStats() const
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{
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osg::Stats* stats = mViewer->getViewerStats();
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@ -1446,7 +1459,7 @@ namespace MWRender
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float RenderingManager::getTerrainHeightAt(const osg::Vec3f& pos, ESM::RefId worldspace)
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{
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return mTerrain->getHeightAt(pos);
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return getWorldspaceTerrain(worldspace)->getHeightAt(pos);
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}
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void RenderingManager::overrideFieldOfView(float val)
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@ -281,6 +281,7 @@ namespace MWRender
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void updateAmbient();
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void setFogColor(const osg::Vec4f& color);
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void updateThirdPersonViewMode();
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Terrain::World* getWorldspaceTerrain(ESM::RefId worldspace);
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void reportStats() const;
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@ -312,7 +313,8 @@ namespace MWRender
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std::unique_ptr<Pathgrid> mPathgrid;
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std::unique_ptr<Objects> mObjects;
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std::unique_ptr<Water> mWater;
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std::unique_ptr<Terrain::World> mTerrain;
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std::unordered_map<ESM::RefId, std::unique_ptr<Terrain::World>> mWorldspaceTerrains;
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Terrain::World* mTerrain;
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std::unique_ptr<TerrainStorage> mTerrainStorage;
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std::unique_ptr<ObjectPaging> mObjectPaging;
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std::unique_ptr<Groundcover> mGroundcover;
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@ -26,11 +26,11 @@ namespace MWRender
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mResourceSystem->removeResourceManager(mLandManager.get());
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}
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bool TerrainStorage::hasData(int cellX, int cellY)
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bool TerrainStorage::hasData(ESM::ExteriorCellLocation cellLocation)
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{
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const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore();
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const ESM::Land* land = esmStore.get<ESM::Land>().search(cellX, cellY);
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const ESM::Land* land = esmStore.get<ESM::Land>().search(cellLocation.mX, cellLocation.mY);
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return land != nullptr;
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}
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@ -66,9 +66,9 @@ namespace MWRender
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return mLandManager.get();
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}
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osg::ref_ptr<const ESMTerrain::LandObject> TerrainStorage::getLand(int cellX, int cellY)
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osg::ref_ptr<const ESMTerrain::LandObject> TerrainStorage::getLand(ESM::ExteriorCellLocation cellLocation)
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{
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return mLandManager->getLand(ESM::ExteriorCellLocation(cellX, cellY, ESM::Cell::sDefaultWorldspaceId));
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return mLandManager->getLand(cellLocation);
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}
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const ESM::LandTexture* TerrainStorage::getLandTexture(int index, short plugin)
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@ -21,10 +21,10 @@ namespace MWRender
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const std::string& specularMapPattern = "", bool autoUseSpecularMaps = false);
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~TerrainStorage();
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osg::ref_ptr<const ESMTerrain::LandObject> getLand(int cellX, int cellY) override;
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osg::ref_ptr<const ESMTerrain::LandObject> getLand(ESM::ExteriorCellLocation cellLocation) override;
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const ESM::LandTexture* getLandTexture(int index, short plugin) override;
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bool hasData(int cellX, int cellY) override;
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bool hasData(ESM::ExteriorCellLocation cellLocation) override;
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/// Get bounds of the whole terrain in cell units
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void getBounds(float& minX, float& maxX, float& minY, float& maxY) override;
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@ -16,7 +16,7 @@ namespace ESMTerrain
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class LandCache
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{
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public:
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typedef std::map<std::pair<int, int>, osg::ref_ptr<const LandObject>> Map;
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typedef std::map<ESM::ExteriorCellLocation, osg::ref_ptr<const LandObject>> Map;
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Map mMap;
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};
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@ -55,7 +55,7 @@ namespace ESMTerrain
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{
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}
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bool Storage::getMinMaxHeights(float size, const osg::Vec2f& center, float& min, float& max)
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bool Storage::getMinMaxHeights(float size, const osg::Vec2f& center, ESM::RefId worldspace, float& min, float& max)
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{
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assert(size <= 1 && "Storage::getMinMaxHeights, chunk size should be <= 1 cell");
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@ -70,7 +70,7 @@ namespace ESMTerrain
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int endRow = startRow + size * (ESM::Land::LAND_SIZE - 1) + 1;
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int endColumn = startColumn + size * (ESM::Land::LAND_SIZE - 1) + 1;
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osg::ref_ptr<const LandObject> land = getLand(cellX, cellY);
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osg::ref_ptr<const LandObject> land = getLand(ESM::ExteriorCellLocation(cellX, cellY, worldspace));
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
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if (data)
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{
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@ -95,30 +95,31 @@ namespace ESMTerrain
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return false;
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}
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void Storage::fixNormal(osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache)
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void Storage::fixNormal(
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osg::Vec3f& normal, ESM::ExteriorCellLocation cellLocation, int col, int row, LandCache& cache)
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{
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while (col >= ESM::Land::LAND_SIZE - 1)
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{
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++cellY;
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++cellLocation.mY;
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col -= ESM::Land::LAND_SIZE - 1;
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}
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while (row >= ESM::Land::LAND_SIZE - 1)
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{
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++cellX;
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++cellLocation.mX;
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row -= ESM::Land::LAND_SIZE - 1;
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}
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while (col < 0)
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{
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--cellY;
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--cellLocation.mY;
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col += ESM::Land::LAND_SIZE - 1;
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}
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while (row < 0)
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{
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--cellX;
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--cellLocation.mX;
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row += ESM::Land::LAND_SIZE - 1;
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}
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const LandObject* land = getLand(cellX, cellY, cache);
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const LandObject* land = getLand(cellLocation, cache);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VNML) : nullptr;
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if (data)
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{
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@ -131,31 +132,33 @@ namespace ESMTerrain
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normal = osg::Vec3f(0, 0, 1);
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}
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void Storage::averageNormal(osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache)
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void Storage::averageNormal(
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osg::Vec3f& normal, ESM::ExteriorCellLocation cellLocation, int col, int row, LandCache& cache)
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{
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osg::Vec3f n1, n2, n3, n4;
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fixNormal(n1, cellX, cellY, col + 1, row, cache);
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fixNormal(n2, cellX, cellY, col - 1, row, cache);
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fixNormal(n3, cellX, cellY, col, row + 1, cache);
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fixNormal(n4, cellX, cellY, col, row - 1, cache);
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fixNormal(n1, cellLocation, col + 1, row, cache);
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fixNormal(n2, cellLocation, col - 1, row, cache);
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fixNormal(n3, cellLocation, col, row + 1, cache);
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fixNormal(n4, cellLocation, col, row - 1, cache);
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normal = (n1 + n2 + n3 + n4);
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normal.normalize();
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}
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void Storage::fixColour(osg::Vec4ub& color, int cellX, int cellY, int col, int row, LandCache& cache)
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void Storage::fixColour(
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osg::Vec4ub& color, ESM::ExteriorCellLocation cellLocation, int col, int row, LandCache& cache)
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{
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if (col == ESM::Land::LAND_SIZE - 1)
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{
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++cellY;
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++cellLocation.mY;
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col = 0;
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}
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if (row == ESM::Land::LAND_SIZE - 1)
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{
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++cellX;
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++cellLocation.mX;
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row = 0;
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}
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const LandObject* land = getLand(cellX, cellY, cache);
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const LandObject* land = getLand(cellLocation, cache);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VCLR) : nullptr;
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if (data)
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{
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}
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}
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void Storage::fillVertexBuffers(int lodLevel, float size, const osg::Vec2f& center,
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void Storage::fillVertexBuffers(int lodLevel, float size, const osg::Vec2f& center, ESM::RefId worldspace,
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osg::ref_ptr<osg::Vec3Array> positions, osg::ref_ptr<osg::Vec3Array> normals,
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osg::ref_ptr<osg::Vec4ubArray> colours)
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{
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@ -205,7 +208,8 @@ namespace ESMTerrain
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float vertX_ = 0; // of current cell corner
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for (int cellX = startCellX; cellX < startCellX + std::ceil(size); ++cellX)
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{
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const LandObject* land = getLand(cellX, cellY, cache);
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ESM::ExteriorCellLocation cellLocation(cellX, cellY, worldspace);
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const LandObject* land = getLand(cellLocation, cache);
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const ESM::Land::LandData* heightData = nullptr;
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const ESM::Land::LandData* normalData = nullptr;
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const ESM::Land::LandData* colourData = nullptr;
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@ -269,12 +273,12 @@ namespace ESMTerrain
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// Normals apparently don't connect seamlessly between cells
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if (col == ESM::Land::LAND_SIZE - 1 || row == ESM::Land::LAND_SIZE - 1)
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fixNormal(normal, cellX, cellY, col, row, cache);
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fixNormal(normal, cellLocation, col, row, cache);
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// some corner normals appear to be complete garbage (z < 0)
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if ((row == 0 || row == ESM::Land::LAND_SIZE - 1)
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&& (col == 0 || col == ESM::Land::LAND_SIZE - 1))
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averageNormal(normal, cellX, cellY, col, row, cache);
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averageNormal(normal, cellLocation, col, row, cache);
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assert(normal.z() > 0);
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@ -296,7 +300,7 @@ namespace ESMTerrain
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// Unlike normals, colors mostly connect seamlessly between cells, but not always...
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if (col == ESM::Land::LAND_SIZE - 1 || row == ESM::Land::LAND_SIZE - 1)
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fixColour(color, cellX, cellY, col, row, cache);
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fixColour(color, cellLocation, col, row, cache);
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color.a() = 255;
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@ -315,32 +319,33 @@ namespace ESMTerrain
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assert(vertY_ == numVerts); // Ensure we covered whole area
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}
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Storage::UniqueTextureId Storage::getVtexIndexAt(int cellX, int cellY, int x, int y, LandCache& cache)
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Storage::UniqueTextureId Storage::getVtexIndexAt(
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ESM::ExteriorCellLocation cellLocation, int x, int y, LandCache& cache)
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{
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// For the first/last row/column, we need to get the texture from the neighbour cell
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// to get consistent blending at the borders
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--x;
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if (x < 0)
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{
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--cellX;
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--cellLocation.mX;
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x += ESM::Land::LAND_TEXTURE_SIZE;
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}
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while (x >= ESM::Land::LAND_TEXTURE_SIZE)
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{
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++cellX;
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++cellLocation.mX;
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x -= ESM::Land::LAND_TEXTURE_SIZE;
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}
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while (
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y >= ESM::Land::LAND_TEXTURE_SIZE) // Y appears to be wrapped from the other side because why the hell not?
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{
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++cellY;
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++cellLocation.mY;
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y -= ESM::Land::LAND_TEXTURE_SIZE;
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}
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assert(x < ESM::Land::LAND_TEXTURE_SIZE);
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assert(y < ESM::Land::LAND_TEXTURE_SIZE);
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const LandObject* land = getLand(cellX, cellY, cache);
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const LandObject* land = getLand(cellLocation, cache);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VTEX) : nullptr;
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if (data)
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@ -375,7 +380,7 @@ namespace ESMTerrain
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}
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|
||||
void Storage::getBlendmaps(float chunkSize, const osg::Vec2f& chunkCenter, ImageVector& blendmaps,
|
||||
std::vector<Terrain::LayerInfo>& layerList)
|
||||
std::vector<Terrain::LayerInfo>& layerList, ESM::RefId worldspace)
|
||||
{
|
||||
osg::Vec2f origin = chunkCenter - osg::Vec2f(chunkSize / 2.f, chunkSize / 2.f);
|
||||
int cellX = static_cast<int>(std::floor(origin.x()));
|
||||
|
@ -398,7 +403,8 @@ namespace ESMTerrain
|
|||
{
|
||||
for (int x = 0; x < blendmapSize; x++)
|
||||
{
|
||||
UniqueTextureId id = getVtexIndexAt(cellX, cellY, x + rowStart, y + colStart, cache);
|
||||
ESM::ExteriorCellLocation cellLocation(cellX, cellY, worldspace);
|
||||
UniqueTextureId id = getVtexIndexAt(cellLocation, x + rowStart, y + colStart, cache);
|
||||
std::map<UniqueTextureId, unsigned int>::iterator found = textureIndicesMap.find(id);
|
||||
if (found == textureIndicesMap.end())
|
||||
{
|
||||
|
@ -442,12 +448,13 @@ namespace ESMTerrain
|
|||
blendmaps.clear(); // If a single texture fills the whole terrain, there is no need to blend
|
||||
}
|
||||
|
||||
float Storage::getHeightAt(const osg::Vec3f& worldPos)
|
||||
float Storage::getHeightAt(const osg::Vec3f& worldPos, ESM::RefId worldspace)
|
||||
{
|
||||
int cellX = static_cast<int>(std::floor(worldPos.x() / float(Constants::CellSizeInUnits)));
|
||||
int cellY = static_cast<int>(std::floor(worldPos.y() / float(Constants::CellSizeInUnits)));
|
||||
const float cellSize = ESM::getCellSize(worldspace);
|
||||
int cellX = static_cast<int>(std::floor(worldPos.x() / cellSize));
|
||||
int cellY = static_cast<int>(std::floor(worldPos.y() / cellSize));
|
||||
|
||||
osg::ref_ptr<const LandObject> land = getLand(cellX, cellY);
|
||||
osg::ref_ptr<const LandObject> land = getLand(ESM::ExteriorCellLocation(cellX, cellY, worldspace));
|
||||
if (!land)
|
||||
return defaultHeight;
|
||||
|
||||
|
@ -458,8 +465,8 @@ namespace ESMTerrain
|
|||
// Mostly lifted from Ogre::Terrain::getHeightAtTerrainPosition
|
||||
|
||||
// Normalized position in the cell
|
||||
float nX = (worldPos.x() - (cellX * Constants::CellSizeInUnits)) / float(Constants::CellSizeInUnits);
|
||||
float nY = (worldPos.y() - (cellY * Constants::CellSizeInUnits)) / float(Constants::CellSizeInUnits);
|
||||
float nX = (worldPos.x() - (cellX * Constants::CellSizeInUnits)) / cellSize;
|
||||
float nY = (worldPos.y() - (cellY * Constants::CellSizeInUnits)) / cellSize;
|
||||
|
||||
// get left / bottom points (rounded down)
|
||||
float factor = ESM::Land::LAND_SIZE - 1.0f;
|
||||
|
@ -491,10 +498,10 @@ namespace ESMTerrain
|
|||
*/
|
||||
|
||||
// Build all 4 positions in normalized cell space, using point-sampled height
|
||||
osg::Vec3f v0(startXTS, startYTS, getVertexHeight(data, startX, startY) / float(Constants::CellSizeInUnits));
|
||||
osg::Vec3f v1(endXTS, startYTS, getVertexHeight(data, endX, startY) / float(Constants::CellSizeInUnits));
|
||||
osg::Vec3f v2(endXTS, endYTS, getVertexHeight(data, endX, endY) / float(Constants::CellSizeInUnits));
|
||||
osg::Vec3f v3(startXTS, endYTS, getVertexHeight(data, startX, endY) / float(Constants::CellSizeInUnits));
|
||||
osg::Vec3f v0(startXTS, startYTS, getVertexHeight(data, startX, startY) / cellSize);
|
||||
osg::Vec3f v1(endXTS, startYTS, getVertexHeight(data, endX, startY) / cellSize);
|
||||
osg::Vec3f v2(endXTS, endYTS, getVertexHeight(data, endX, endY) / cellSize);
|
||||
osg::Vec3f v3(startXTS, endYTS, getVertexHeight(data, startX, endY) / cellSize);
|
||||
// define this plane in terrain space
|
||||
osg::Plane plane;
|
||||
// FIXME: deal with differing triangle alignment
|
||||
|
@ -520,18 +527,17 @@ namespace ESMTerrain
|
|||
*/
|
||||
|
||||
// Solve plane equation for z
|
||||
return (-plane.getNormal().x() * nX - plane.getNormal().y() * nY - plane[3]) / plane.getNormal().z()
|
||||
* Constants::CellSizeInUnits;
|
||||
return (-plane.getNormal().x() * nX - plane.getNormal().y() * nY - plane[3]) / plane.getNormal().z() * cellSize;
|
||||
}
|
||||
|
||||
const LandObject* Storage::getLand(int cellX, int cellY, LandCache& cache)
|
||||
const LandObject* Storage::getLand(ESM::ExteriorCellLocation cellLocation, LandCache& cache)
|
||||
{
|
||||
LandCache::Map::iterator found = cache.mMap.find(std::make_pair(cellX, cellY));
|
||||
LandCache::Map::iterator found = cache.mMap.find(cellLocation);
|
||||
if (found != cache.mMap.end())
|
||||
return found->second;
|
||||
else
|
||||
{
|
||||
found = cache.mMap.insert(std::make_pair(std::make_pair(cellX, cellY), getLand(cellX, cellY))).first;
|
||||
found = cache.mMap.insert(std::make_pair(cellLocation, getLand(cellLocation))).first;
|
||||
return found->second;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <components/terrain/storage.hpp>
|
||||
|
||||
#include <components/esm/util.hpp>
|
||||
#include <components/esm3/loadland.hpp>
|
||||
#include <components/esm3/loadltex.hpp>
|
||||
|
||||
|
@ -56,7 +57,7 @@ namespace ESMTerrain
|
|||
const std::string& specularMapPattern = "", bool autoUseSpecularMaps = false);
|
||||
|
||||
// Not implemented in this class, because we need different Store implementations for game and editor
|
||||
virtual osg::ref_ptr<const LandObject> getLand(int cellX, int cellY) = 0;
|
||||
virtual osg::ref_ptr<const LandObject> getLand(ESM::ExteriorCellLocation cellLocation) = 0;
|
||||
virtual const ESM::LandTexture* getLandTexture(int index, short plugin) = 0;
|
||||
/// Get bounds of the whole terrain in cell units
|
||||
void getBounds(float& minX, float& maxX, float& minY, float& maxY) override = 0;
|
||||
|
@ -69,7 +70,8 @@ namespace ESMTerrain
|
|||
/// @param min min height will be stored here
|
||||
/// @param max max height will be stored here
|
||||
/// @return true if there was data available for this terrain chunk
|
||||
bool getMinMaxHeights(float size, const osg::Vec2f& center, float& min, float& max) override;
|
||||
bool getMinMaxHeights(
|
||||
float size, const osg::Vec2f& center, ESM::RefId worldspace, float& min, float& max) override;
|
||||
|
||||
/// Fill vertex buffers for a terrain chunk.
|
||||
/// @note May be called from background threads. Make sure to only call thread-safe functions from here!
|
||||
|
@ -81,7 +83,7 @@ namespace ESMTerrain
|
|||
/// @param positions buffer to write vertices
|
||||
/// @param normals buffer to write vertex normals
|
||||
/// @param colours buffer to write vertex colours
|
||||
void fillVertexBuffers(int lodLevel, float size, const osg::Vec2f& center,
|
||||
void fillVertexBuffers(int lodLevel, float size, const osg::Vec2f& center, ESM::RefId worldspace,
|
||||
osg::ref_ptr<osg::Vec3Array> positions, osg::ref_ptr<osg::Vec3Array> normals,
|
||||
osg::ref_ptr<osg::Vec4ubArray> colours) override;
|
||||
|
||||
|
@ -94,9 +96,9 @@ namespace ESMTerrain
|
|||
/// @param blendmaps created blendmaps will be written here
|
||||
/// @param layerList names of the layer textures used will be written here
|
||||
void getBlendmaps(float chunkSize, const osg::Vec2f& chunkCenter, ImageVector& blendmaps,
|
||||
std::vector<Terrain::LayerInfo>& layerList) override;
|
||||
std::vector<Terrain::LayerInfo>& layerList, ESM::RefId worldspace) override;
|
||||
|
||||
float getHeightAt(const osg::Vec3f& worldPos) override;
|
||||
float getHeightAt(const osg::Vec3f& worldPos, ESM::RefId worldspace) override;
|
||||
|
||||
/// Get the transformation factor for mapping cell units to world units.
|
||||
float getCellWorldSize() override;
|
||||
|
@ -116,11 +118,14 @@ namespace ESMTerrain
|
|||
private:
|
||||
const VFS::Manager* mVFS;
|
||||
|
||||
inline void fixNormal(osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache);
|
||||
inline void fixColour(osg::Vec4ub& colour, int cellX, int cellY, int col, int row, LandCache& cache);
|
||||
inline void averageNormal(osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache);
|
||||
inline void fixNormal(
|
||||
osg::Vec3f& normal, ESM::ExteriorCellLocation cellLocation, int col, int row, LandCache& cache);
|
||||
inline void fixColour(
|
||||
osg::Vec4ub& colour, ESM::ExteriorCellLocation cellLocation, int col, int row, LandCache& cache);
|
||||
inline void averageNormal(
|
||||
osg::Vec3f& normal, ESM::ExteriorCellLocation cellLocation, int col, int row, LandCache& cache);
|
||||
|
||||
inline const LandObject* getLand(int cellX, int cellY, LandCache& cache);
|
||||
inline const LandObject* getLand(ESM::ExteriorCellLocation cellLocation, LandCache& cache);
|
||||
|
||||
virtual bool useAlteration() const { return false; }
|
||||
virtual void adjustColor(int col, int row, const ESM::Land::LandData* heightData, osg::Vec4ub& color) const;
|
||||
|
@ -131,7 +136,7 @@ namespace ESMTerrain
|
|||
// pair <texture id, plugin id>
|
||||
typedef std::pair<short, short> UniqueTextureId;
|
||||
|
||||
inline UniqueTextureId getVtexIndexAt(int cellX, int cellY, int x, int y, LandCache&);
|
||||
inline UniqueTextureId getVtexIndexAt(ESM::ExteriorCellLocation cellLocation, int x, int y, LandCache&);
|
||||
std::string getTextureName(UniqueTextureId id);
|
||||
|
||||
std::map<std::string, Terrain::LayerInfo> mLayerInfoMap;
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace Terrain
|
|||
}
|
||||
|
||||
osg::ref_ptr<osg::Group> CellBorder::createBorderGeometry(float x, float y, float size, Terrain::Storage* terrain,
|
||||
Resource::SceneManager* sceneManager, int mask, float offset, osg::Vec4f color)
|
||||
Resource::SceneManager* sceneManager, int mask, ESM::RefId worldspace, float offset, osg::Vec4f color)
|
||||
{
|
||||
const int cellSize = ESM::Land::REAL_SIZE;
|
||||
const int borderSegments = 40;
|
||||
|
@ -45,7 +45,7 @@ namespace Terrain
|
|||
: osg::Vec3(size, (i - borderSegments) * borderStep, 0.0f);
|
||||
|
||||
pos += cellCorner;
|
||||
pos += osg::Vec3f(0, 0, terrain->getHeightAt(pos) + offset);
|
||||
pos += osg::Vec3f(0, 0, terrain->getHeightAt(pos, worldspace) + offset);
|
||||
|
||||
vertices->push_back(pos);
|
||||
|
||||
|
@ -83,7 +83,8 @@ namespace Terrain
|
|||
|
||||
void CellBorder::createCellBorderGeometry(int x, int y)
|
||||
{
|
||||
auto borderGroup = createBorderGeometry(x, y, 1.f, mWorld->getStorage(), mSceneManager, mBorderMask);
|
||||
auto borderGroup = createBorderGeometry(
|
||||
x, y, 1.f, mWorld->getStorage(), mSceneManager, mBorderMask, mWorld->getWorldspace());
|
||||
mRoot->addChild(borderGroup);
|
||||
|
||||
mCellBorderNodes[std::make_pair(x, y)] = borderGroup;
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include <map>
|
||||
#include <osg/Group>
|
||||
|
||||
#include <components/esm/refid.hpp>
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
class SceneManager;
|
||||
|
@ -33,7 +35,8 @@ namespace Terrain
|
|||
void destroyCellBorderGeometry();
|
||||
|
||||
static osg::ref_ptr<osg::Group> createBorderGeometry(float x, float y, float size, Storage* terrain,
|
||||
Resource::SceneManager* sceneManager, int mask, float offset = 10.0, osg::Vec4f color = { 1, 1, 0, 0 });
|
||||
Resource::SceneManager* sceneManager, int mask, ESM::RefId worldspace, float offset = 10.0,
|
||||
osg::Vec4f color = { 1, 1, 0, 0 });
|
||||
|
||||
protected:
|
||||
Terrain::World* mWorld;
|
||||
|
|
|
@ -20,8 +20,9 @@ namespace Terrain
|
|||
{
|
||||
|
||||
ChunkManager::ChunkManager(Storage* storage, Resource::SceneManager* sceneMgr, TextureManager* textureManager,
|
||||
CompositeMapRenderer* renderer)
|
||||
CompositeMapRenderer* renderer, ESM::RefId worldspace)
|
||||
: GenericResourceManager<ChunkId>(nullptr)
|
||||
, QuadTreeWorld::ChunkManager(worldspace)
|
||||
, mStorage(storage)
|
||||
, mSceneManager(sceneMgr)
|
||||
, mTextureManager(textureManager)
|
||||
|
@ -153,7 +154,7 @@ namespace Terrain
|
|||
{
|
||||
std::vector<LayerInfo> layerList;
|
||||
std::vector<osg::ref_ptr<osg::Image>> blendmaps;
|
||||
mStorage->getBlendmaps(chunkSize, chunkCenter, blendmaps, layerList);
|
||||
mStorage->getBlendmaps(chunkSize, chunkCenter, blendmaps, layerList, mWorldspace);
|
||||
|
||||
bool useShaders = mSceneManager->getForceShaders();
|
||||
if (!mSceneManager->getClampLighting())
|
||||
|
@ -212,7 +213,7 @@ namespace Terrain
|
|||
osg::ref_ptr<osg::Vec4ubArray> colors(new osg::Vec4ubArray);
|
||||
colors->setNormalize(true);
|
||||
|
||||
mStorage->fillVertexBuffers(lod, chunkSize, chunkCenter, positions, normals, colors);
|
||||
mStorage->fillVertexBuffers(lod, chunkSize, chunkCenter, mWorldspace, positions, normals, colors);
|
||||
|
||||
osg::ref_ptr<osg::VertexBufferObject> vbo(new osg::VertexBufferObject);
|
||||
positions->setVertexBufferObject(vbo);
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace Terrain
|
|||
{
|
||||
public:
|
||||
ChunkManager(Storage* storage, Resource::SceneManager* sceneMgr, TextureManager* textureManager,
|
||||
CompositeMapRenderer* renderer);
|
||||
CompositeMapRenderer* renderer, ESM::RefId worldspace);
|
||||
|
||||
osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags,
|
||||
bool activeGrid, const osg::Vec3f& viewPoint, bool compile) override;
|
||||
|
|
|
@ -117,13 +117,14 @@ namespace Terrain
|
|||
class QuadTreeBuilder
|
||||
{
|
||||
public:
|
||||
QuadTreeBuilder(Terrain::Storage* storage, float minSize)
|
||||
QuadTreeBuilder(Terrain::Storage* storage, float minSize, ESM::RefId worldspace)
|
||||
: mStorage(storage)
|
||||
, mMinX(0.f)
|
||||
, mMaxX(0.f)
|
||||
, mMinY(0.f)
|
||||
, mMaxY(0.f)
|
||||
, mMinSize(minSize)
|
||||
, mWorldspace(worldspace)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -206,7 +207,8 @@ namespace Terrain
|
|||
|
||||
// Do not add child nodes for default cells without data.
|
||||
// size = 1 means that the single shape covers the whole cell.
|
||||
if (node->getSize() == 1 && !mStorage->hasData(center.x() - 0.5, center.y() - 0.5))
|
||||
if (node->getSize() == 1
|
||||
&& !mStorage->hasData(ESM::ExteriorCellLocation(center.x() - 0.5, center.y() - 0.5, mWorldspace)))
|
||||
return node;
|
||||
|
||||
if (node->getSize() <= mMinSize)
|
||||
|
@ -239,13 +241,16 @@ namespace Terrain
|
|||
float mMinSize;
|
||||
|
||||
osg::ref_ptr<RootNode> mRootNode;
|
||||
ESM::RefId mWorldspace;
|
||||
};
|
||||
|
||||
class DebugChunkManager : public QuadTreeWorld::ChunkManager
|
||||
{
|
||||
public:
|
||||
DebugChunkManager(Resource::SceneManager* sceneManager, Storage* storage, unsigned int nodeMask)
|
||||
: mSceneManager(sceneManager)
|
||||
DebugChunkManager(
|
||||
Resource::SceneManager* sceneManager, Storage* storage, unsigned int nodeMask, ESM::RefId worldspace)
|
||||
: QuadTreeWorld::ChunkManager(worldspace)
|
||||
, mSceneManager(sceneManager)
|
||||
, mStorage(storage)
|
||||
, mNodeMask(nodeMask)
|
||||
{
|
||||
|
@ -255,7 +260,7 @@ namespace Terrain
|
|||
{
|
||||
osg::Vec3f center = { chunkCenter.x(), chunkCenter.y(), 0 };
|
||||
auto chunkBorder = CellBorder::createBorderGeometry(center.x() - size / 2.f, center.y() - size / 2.f, size,
|
||||
mStorage, mSceneManager, mNodeMask, 5.f, { 1, 0, 0, 0 });
|
||||
mStorage, mSceneManager, mNodeMask, mWorldspace, 5.f, { 1, 0, 0, 0 });
|
||||
osg::ref_ptr<SceneUtil::PositionAttitudeTransform> pat = new SceneUtil::PositionAttitudeTransform;
|
||||
pat->setPosition(-center * Constants::CellSizeInUnits);
|
||||
pat->addChild(chunkBorder);
|
||||
|
@ -289,8 +294,8 @@ namespace Terrain
|
|||
|
||||
if (mDebugTerrainChunks)
|
||||
{
|
||||
mDebugChunkManager
|
||||
= std::make_unique<DebugChunkManager>(mResourceSystem->getSceneManager(), mStorage, borderMask);
|
||||
mDebugChunkManager = std::make_unique<DebugChunkManager>(
|
||||
mResourceSystem->getSceneManager(), mStorage, borderMask, mWorldspace);
|
||||
addChunkManager(mDebugChunkManager.get());
|
||||
}
|
||||
}
|
||||
|
@ -499,7 +504,7 @@ namespace Terrain
|
|||
if (mQuadTreeBuilt)
|
||||
return;
|
||||
|
||||
QuadTreeBuilder builder(mStorage, mMinSize);
|
||||
QuadTreeBuilder builder(mStorage, mMinSize, mWorldspace);
|
||||
builder.build();
|
||||
|
||||
mRootNode = builder.getRootNode();
|
||||
|
@ -579,7 +584,7 @@ namespace Terrain
|
|||
{
|
||||
// fallback behavior only for undefined cells (every other is already handled in quadtree)
|
||||
float dummy;
|
||||
if (mChunkManager && !mStorage->getMinMaxHeights(1, osg::Vec2f(x + 0.5, y + 0.5), dummy, dummy))
|
||||
if (mChunkManager && !mStorage->getMinMaxHeights(1, osg::Vec2f(x + 0.5, y + 0.5), mWorldspace, dummy, dummy))
|
||||
TerrainGrid::loadCell(x, y);
|
||||
else
|
||||
World::loadCell(x, y);
|
||||
|
@ -589,7 +594,7 @@ namespace Terrain
|
|||
{
|
||||
// fallback behavior only for undefined cells (every other is already handled in quadtree)
|
||||
float dummy;
|
||||
if (mChunkManager && !mStorage->getMinMaxHeights(1, osg::Vec2f(x + 0.5, y + 0.5), dummy, dummy))
|
||||
if (mChunkManager && !mStorage->getMinMaxHeights(1, osg::Vec2f(x + 0.5, y + 0.5), mWorldspace, dummy, dummy))
|
||||
TerrainGrid::unloadCell(x, y);
|
||||
else
|
||||
World::unloadCell(x, y);
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
#include <components/esm/refid.hpp>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class NodeVisitor;
|
||||
|
@ -58,6 +60,17 @@ namespace Terrain
|
|||
{
|
||||
public:
|
||||
virtual ~ChunkManager() {}
|
||||
ChunkManager()
|
||||
: mWorldspace(ESM::RefId())
|
||||
, mViewDistance(0.f)
|
||||
, mMaxLodLevel(~0u)
|
||||
{
|
||||
}
|
||||
ChunkManager(ESM::RefId worldspace)
|
||||
: ChunkManager()
|
||||
{
|
||||
mWorldspace = worldspace;
|
||||
}
|
||||
virtual osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod,
|
||||
unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile)
|
||||
= 0;
|
||||
|
@ -70,9 +83,12 @@ namespace Terrain
|
|||
unsigned int getMaxLodLevel() const { return mMaxLodLevel; }
|
||||
void setMaxLodLevel(unsigned int level) { mMaxLodLevel = level; }
|
||||
|
||||
protected:
|
||||
ESM::RefId mWorldspace;
|
||||
|
||||
private:
|
||||
float mViewDistance = 0.f;
|
||||
unsigned int mMaxLodLevel = ~0u;
|
||||
float mViewDistance;
|
||||
unsigned int mMaxLodLevel;
|
||||
};
|
||||
void addChunkManager(ChunkManager*);
|
||||
|
||||
|
|
|
@ -8,6 +8,9 @@
|
|||
#include <osg/Vec3f>
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
#include <components/esm/refid.hpp>
|
||||
#include <components/esm/util.hpp>
|
||||
|
||||
#include "defs.hpp"
|
||||
|
||||
namespace osg
|
||||
|
@ -30,10 +33,11 @@ namespace Terrain
|
|||
|
||||
/// Return true if there is land data for this cell
|
||||
/// May be overriden for a faster implementation
|
||||
virtual bool hasData(int cellX, int cellY)
|
||||
virtual bool hasData(ESM::ExteriorCellLocation cellLocation)
|
||||
{
|
||||
float dummy;
|
||||
return getMinMaxHeights(1, osg::Vec2f(cellX + 0.5, cellY + 0.5), dummy, dummy);
|
||||
return getMinMaxHeights(
|
||||
1, osg::Vec2f(cellLocation.mX + 0.5, cellLocation.mY + 0.5), cellLocation.mWorldspace, dummy, dummy);
|
||||
}
|
||||
|
||||
/// Get the minimum and maximum heights of a terrain region.
|
||||
|
@ -44,7 +48,9 @@ namespace Terrain
|
|||
/// @param min min height will be stored here
|
||||
/// @param max max height will be stored here
|
||||
/// @return true if there was data available for this terrain chunk
|
||||
virtual bool getMinMaxHeights(float size, const osg::Vec2f& center, float& min, float& max) = 0;
|
||||
virtual bool getMinMaxHeights(
|
||||
float size, const osg::Vec2f& center, ESM::RefId worldspace, float& min, float& max)
|
||||
= 0;
|
||||
|
||||
/// Fill vertex buffers for a terrain chunk.
|
||||
/// @note May be called from background threads. Make sure to only call thread-safe functions from here!
|
||||
|
@ -57,7 +63,7 @@ namespace Terrain
|
|||
/// @param positions buffer to write vertices
|
||||
/// @param normals buffer to write vertex normals
|
||||
/// @param colours buffer to write vertex colours
|
||||
virtual void fillVertexBuffers(int lodLevel, float size, const osg::Vec2f& center,
|
||||
virtual void fillVertexBuffers(int lodLevel, float size, const osg::Vec2f& center, ESM::RefId worldspace,
|
||||
osg::ref_ptr<osg::Vec3Array> positions, osg::ref_ptr<osg::Vec3Array> normals,
|
||||
osg::ref_ptr<osg::Vec4ubArray> colours)
|
||||
= 0;
|
||||
|
@ -71,11 +77,11 @@ namespace Terrain
|
|||
/// @param chunkCenter center of the chunk in cell units
|
||||
/// @param blendmaps created blendmaps will be written here
|
||||
/// @param layerList names of the layer textures used will be written here
|
||||
virtual void getBlendmaps(
|
||||
float chunkSize, const osg::Vec2f& chunkCenter, ImageVector& blendmaps, std::vector<LayerInfo>& layerList)
|
||||
virtual void getBlendmaps(float chunkSize, const osg::Vec2f& chunkCenter, ImageVector& blendmaps,
|
||||
std::vector<LayerInfo>& layerList, ESM::RefId worldspace)
|
||||
= 0;
|
||||
|
||||
virtual float getHeightAt(const osg::Vec3f& worldPos) = 0;
|
||||
virtual float getHeightAt(const osg::Vec3f& worldPos, ESM::RefId worldspace) = 0;
|
||||
|
||||
/// Get the transformation factor for mapping cell units to world units.
|
||||
virtual float getCellWorldSize() = 0;
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace Terrain
|
|||
|
||||
mTextureManager = std::make_unique<TextureManager>(mResourceSystem->getSceneManager());
|
||||
mChunkManager = std::make_unique<ChunkManager>(
|
||||
mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer);
|
||||
mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer, mWorldspace);
|
||||
mChunkManager->setNodeMask(nodeMask);
|
||||
mCellBorder
|
||||
= std::make_unique<CellBorder>(this, mTerrainRoot.get(), borderMask, mResourceSystem->getSceneManager());
|
||||
|
@ -127,7 +127,7 @@ namespace Terrain
|
|||
|
||||
float World::getHeightAt(const osg::Vec3f& worldPos)
|
||||
{
|
||||
return mStorage->getHeightAt(worldPos);
|
||||
return mStorage->getHeightAt(worldPos, mWorldspace);
|
||||
}
|
||||
|
||||
void World::updateTextureFiltering()
|
||||
|
|
|
@ -101,6 +101,8 @@ namespace Terrain
|
|||
|
||||
virtual void setViewDistance(float distance) {}
|
||||
|
||||
ESM::RefId getWorldspace() { return mWorldspace; }
|
||||
|
||||
Storage* getStorage() { return mStorage; }
|
||||
|
||||
osg::Callback* getHeightCullCallback(float highz, unsigned int mask);
|
||||
|
|
Loading…
Reference in a new issue