mirror of
https://github.com/OpenMW/openmw.git
synced 2025-06-20 04:41:32 +00:00
Make tb command work again
This commit is contained in:
parent
1fd5ad3e56
commit
1b8d500c07
6 changed files with 41 additions and 51 deletions
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@ -12,8 +12,7 @@ namespace MWRender
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CellBorder::CellBorder(Terrain::World *world, osg::Group *root):
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CellBorder::CellBorder(Terrain::World *world, osg::Group *root):
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mWorld(world),
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mWorld(world),
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mRoot(root),
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mRoot(root)
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mBorderRoot(0)
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{
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{
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}
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}
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@ -71,8 +70,6 @@ void CellBorder::createCellBorderGeometry(int x, int y)
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mRoot->addChild(borderGeode);
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mRoot->addChild(borderGeode);
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mBorderRoot = borderGeode;
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mCellBorderNodes[std::make_pair(x,y)] = borderGeode;
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mCellBorderNodes[std::make_pair(x,y)] = borderGeode;
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}
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}
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@ -84,9 +81,15 @@ void CellBorder::destroyCellBorderGeometry(int x, int y)
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return;
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return;
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osg::ref_ptr<osg::Node> borderNode = it->second;
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osg::ref_ptr<osg::Node> borderNode = it->second;
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mBorderRoot->removeChild(borderNode);
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mRoot->removeChild(borderNode);
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mCellBorderNodes.erase(it);
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mCellBorderNodes.erase(it);
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}
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}
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void CellBorder::destroyCellBorderGeometry()
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{
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for (CellGrid::iterator it = mCellBorderNodes.begin(); it != mCellBorderNodes.end(); ++it)
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destroyCellBorderGeometry(it->first.first,it->first.second);
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}
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}
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}
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@ -24,10 +24,14 @@ namespace MWRender
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void createCellBorderGeometry(int x, int y);
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void createCellBorderGeometry(int x, int y);
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void destroyCellBorderGeometry(int x, int y);
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void destroyCellBorderGeometry(int x, int y);
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/**
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Destroys the geometry for all borders.
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*/
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void destroyCellBorderGeometry();
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protected:
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protected:
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Terrain::World *mWorld;
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Terrain::World *mWorld;
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osg::Group *mRoot;
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osg::Group *mRoot;
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osg::Group *mBorderRoot;
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CellGrid mCellBorderNodes;
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CellGrid mCellBorderNodes;
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};
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};
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@ -19,8 +19,9 @@ public:
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TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)
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TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)
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: Terrain::World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask)
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: Terrain::World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask)
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, mNumSplits(4)
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, mNumSplits(4), mBorderVisible(false)
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{
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{
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mCellBorder.reset(new MWRender::CellBorder(this,mTerrainRoot.get()));
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}
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}
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TerrainGrid::~TerrainGrid()
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TerrainGrid::~TerrainGrid()
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@ -65,6 +66,19 @@ osg::ref_ptr<osg::Node> TerrainGrid::buildTerrain (osg::Group* parent, float chu
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}
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}
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}
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}
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void TerrainGrid::setBordersVisible(bool visible)
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{
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mBorderVisible = visible;
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if (visible)
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{
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for (MWRender::CellBorder::CellGrid::iterator it = mGrid.begin(); it != mGrid.end(); ++it)
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mCellBorder->createCellBorderGeometry(it->first.first,it->first.second);
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}
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else
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mCellBorder->destroyCellBorderGeometry();
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}
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void TerrainGrid::loadCell(int x, int y)
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void TerrainGrid::loadCell(int x, int y)
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{
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{
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if (mGrid.find(std::make_pair(x, y)) != mGrid.end())
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if (mGrid.find(std::make_pair(x, y)) != mGrid.end())
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@ -75,7 +89,8 @@ void TerrainGrid::loadCell(int x, int y)
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if (!terrainNode)
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if (!terrainNode)
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return; // no terrain defined
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return; // no terrain defined
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Terrain::World::loadCell(x,y);
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if (mBorderVisible)
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mCellBorder->createCellBorderGeometry(x,y);
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mTerrainRoot->addChild(terrainNode);
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mTerrainRoot->addChild(terrainNode);
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@ -84,12 +99,13 @@ void TerrainGrid::loadCell(int x, int y)
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void TerrainGrid::unloadCell(int x, int y)
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void TerrainGrid::unloadCell(int x, int y)
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{
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{
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World::unloadCell(x,y);
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MWRender::CellBorder::CellGrid::iterator it = mGrid.find(std::make_pair(x,y));
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MWRender::CellBorder::CellGrid::iterator it = mGrid.find(std::make_pair(x,y));
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if (it == mGrid.end())
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if (it == mGrid.end())
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return;
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return;
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if (mBorderVisible)
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mCellBorder->destroyCellBorderGeometry(x,y);
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osg::ref_ptr<osg::Node> terrainNode = it->second;
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osg::ref_ptr<osg::Node> terrainNode = it->second;
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mTerrainRoot->removeChild(terrainNode);
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mTerrainRoot->removeChild(terrainNode);
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@ -29,6 +29,7 @@ namespace Terrain
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View* createView();
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View* createView();
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virtual void setBordersVisible(bool visible) override;
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private:
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private:
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osg::ref_ptr<osg::Node> buildTerrain (osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter);
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osg::ref_ptr<osg::Node> buildTerrain (osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter);
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@ -36,8 +37,11 @@ namespace Terrain
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unsigned int mNumSplits;
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unsigned int mNumSplits;
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MWRender::CellBorder::CellGrid mGrid;
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MWRender::CellBorder::CellGrid mGrid;
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};
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std::unique_ptr<MWRender::CellBorder> mCellBorder;
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bool mBorderVisible;
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};
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}
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}
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#endif
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#endif
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@ -28,12 +28,6 @@ World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSyst
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mTerrainRoot->setName("Terrain Root");
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mTerrainRoot->setName("Terrain Root");
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mBorderRoot = new osg::Switch;
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mBorderRoot->setName("Border Root");
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mBorderRoot->setNodeMask(borderMask);
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mTerrainRoot->addChild(mBorderRoot);
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osg::ref_ptr<osg::Camera> compositeCam = new osg::Camera;
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osg::ref_ptr<osg::Camera> compositeCam = new osg::Camera;
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compositeCam->setRenderOrder(osg::Camera::PRE_RENDER, -1);
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compositeCam->setRenderOrder(osg::Camera::PRE_RENDER, -1);
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compositeCam->setProjectionMatrix(osg::Matrix::identity());
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compositeCam->setProjectionMatrix(osg::Matrix::identity());
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@ -53,30 +47,8 @@ World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSyst
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mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
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mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
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mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
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mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
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mCellBorder.reset(new MWRender::CellBorder(this,mTerrainRoot.get()));
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mResourceSystem->addResourceManager(mChunkManager.get());
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mResourceSystem->addResourceManager(mChunkManager.get());
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mResourceSystem->addResourceManager(mTextureManager.get());
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mResourceSystem->addResourceManager(mTextureManager.get());
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setBordersVisible(false);
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}
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void World::setBordersVisible(bool visible)
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{
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if (visible)
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mBorderRoot->setAllChildrenOn();
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else
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mBorderRoot->setAllChildrenOff();
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}
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void World::loadCell(int x, int y)
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{
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mCellBorder->createCellBorderGeometry(x,y);
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}
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void World::unloadCell(int x, int y)
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{
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mCellBorder->destroyCellBorderGeometry(x,y);
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}
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}
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World::~World()
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World::~World()
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@ -4,14 +4,11 @@
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#include <osg/ref_ptr>
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include <osg/Referenced>
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#include <osg/Vec3f>
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#include <osg/Vec3f>
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#include <osg/Switch>
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#include <memory>
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#include <memory>
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#include "defs.hpp"
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#include "defs.hpp"
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#include "cellborder.hpp"
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namespace osg
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namespace osg
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{
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{
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class Group;
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class Group;
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@ -79,15 +76,15 @@ namespace Terrain
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/// Load the cell into the scene graph.
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/// Load the cell into the scene graph.
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/// @note Not thread safe.
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/// @note Not thread safe.
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virtual void loadCell(int x, int y);
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virtual void loadCell(int x, int y) {}
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/// Remove the cell from the scene graph.
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/// Remove the cell from the scene graph.
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/// @note Not thread safe.
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/// @note Not thread safe.
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virtual void unloadCell(int x, int y);
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virtual void unloadCell(int x, int y) {}
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virtual void enable(bool enabled) {}
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virtual void enable(bool enabled) {}
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void setBordersVisible(bool visible);
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virtual void setBordersVisible(bool visible) {}
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/// Create a View to use with preload feature. The caller is responsible for deleting the view.
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/// Create a View to use with preload feature. The caller is responsible for deleting the view.
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/// @note Thread safe.
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/// @note Thread safe.
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@ -104,14 +101,10 @@ namespace Terrain
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Storage* getStorage() { return mStorage; }
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Storage* getStorage() { return mStorage; }
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protected:
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protected:
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void createCellBorderGeometry(int x, int y);
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void destroyCellBorderGeometry(int x, int y);
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Storage* mStorage;
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Storage* mStorage;
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osg::ref_ptr<osg::Group> mParent;
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osg::ref_ptr<osg::Group> mParent;
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osg::ref_ptr<osg::Group> mTerrainRoot;
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osg::ref_ptr<osg::Group> mTerrainRoot;
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osg::ref_ptr<osg::Switch> mBorderRoot;
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osg::ref_ptr<osg::Group> mCompositeMapCamera;
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osg::ref_ptr<osg::Group> mCompositeMapCamera;
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osg::ref_ptr<CompositeMapRenderer> mCompositeMapRenderer;
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osg::ref_ptr<CompositeMapRenderer> mCompositeMapRenderer;
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@ -120,8 +113,6 @@ namespace Terrain
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std::unique_ptr<TextureManager> mTextureManager;
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std::unique_ptr<TextureManager> mTextureManager;
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std::unique_ptr<ChunkManager> mChunkManager;
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std::unique_ptr<ChunkManager> mChunkManager;
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std::unique_ptr<MWRender::CellBorder> mCellBorder;
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};
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};
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}
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}
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