Reduce skill lookups by index

revert-6246b479
Evil Eye 2 years ago
parent 16c0f0d5cc
commit 1b956521fc

@ -93,7 +93,7 @@ namespace MWGui
for (int day = 0; day < mDays; ++day)
{
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
const ESM::Skill* skill = skillStore.find(Misc::Rng::rollDice(ESM::Skill::Length, prng));
const ESM::Skill* skill = skillStore.searchRandom({}, prng);
skills.insert(skill);
MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill->mIndex);

@ -21,24 +21,6 @@
#include "tooltips.hpp"
namespace
{
// Sorts a container descending by skill value. If skill value is equal, sorts ascending by skill ID.
// pair <skill ID, skill value>
bool sortSkills(const std::pair<int, int>& left, const std::pair<int, int>& right)
{
if (left == right)
return false;
if (left.second > right.second)
return true;
else if (left.second < right.second)
return false;
return left.first < right.first;
}
}
namespace MWGui
{
@ -80,34 +62,37 @@ namespace MWGui
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold));
const auto& store = MWBase::Environment::get().getESMStore();
const MWWorld::Store<ESM::GameSetting>& gmst = store->get<ESM::GameSetting>();
const MWWorld::Store<ESM::Skill>& skillStore = store->get<ESM::Skill>();
// NPC can train you in his best 3 skills
std::vector<std::pair<int, float>> skills;
std::vector<std::pair<const ESM::Skill*, float>> skills;
MWMechanics::NpcStats const& actorStats(actor.getClass().getNpcStats(actor));
for (int i = 0; i < ESM::Skill::Length; ++i)
for (const ESM::Skill& skill : skillStore)
{
float value = getSkillForTraining(actorStats, i);
float value = getSkillForTraining(actorStats, skill.mIndex);
skills.emplace_back(i, value);
skills.emplace_back(&skill, value);
}
std::sort(skills.begin(), skills.end(), sortSkills);
std::sort(skills.begin(), skills.end(), [](const auto& left, const auto& right) {
return std::tie(right.second, left.first->mId) < std::tie(left.second, right.first->mId);
});
MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator();
MyGUI::Gui::getInstance().destroyWidgets(widgets);
MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);
const auto& store = MWBase::Environment::get().getESMStore();
const MWWorld::Store<ESM::GameSetting>& gmst = store->get<ESM::GameSetting>();
const MWWorld::Store<ESM::Skill>& skillStore = store->get<ESM::Skill>();
const int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
for (int i = 0; i < 3; ++i)
{
const ESM::Skill* skill = skills[i].first;
int price = static_cast<int>(
pcStats.getSkill(skills[i].first).getBase() * gmst.find("iTrainingMod")->mValue.getInteger());
pcStats.getSkill(skill->mIndex).getBase() * gmst.find("iTrainingMod")->mValue.getInteger());
price = std::max(1, price);
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
@ -120,13 +105,12 @@ namespace MWGui
button->setUserData(skills[i].first);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected);
const ESM::Skill* skill = skillStore.find(skills[i].first);
button->setCaptionWithReplacing(
MyGUI::TextIterator::toTagsString(skill->mName) + " - " + MyGUI::utility::toString(price));
button->setSize(button->getTextSize().width + 12, button->getSize().height);
ToolTips::createSkillToolTip(button, skills[i].first);
ToolTips::createSkillToolTip(button, skill->mIndex);
}
center();
@ -144,29 +128,29 @@ namespace MWGui
void TrainingWindow::onTrainingSelected(MyGUI::Widget* sender)
{
int skillId = *sender->getUserData<int>();
const ESM::Skill* skill = *sender->getUserData<const ESM::Skill*>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
int price = pcStats.getSkill(skillId).getBase()
int price = pcStats.getSkill(skill->mIndex).getBase()
* store.get<ESM::GameSetting>().find("iTrainingMod")->mValue.getInteger();
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId))
return;
if (getSkillForTraining(mPtr.getClass().getNpcStats(mPtr), skillId) <= pcStats.getSkill(skillId).getBase())
if (getSkillForTraining(mPtr.getClass().getNpcStats(mPtr), skill->mIndex)
<= pcStats.getSkill(skill->mIndex).getBase())
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sServiceTrainingWords}");
return;
}
// You can not train a skill above its governing attribute
const ESM::Skill* skill = MWBase::Environment::get().getESMStore()->get<ESM::Skill>().find(skillId);
if (pcStats.getSkill(skillId).getBase() >= pcStats.getAttribute(skill->mData.mAttribute).getBase())
if (pcStats.getSkill(skill->mIndex).getBase() >= pcStats.getAttribute(skill->mData.mAttribute).getBase())
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage17}");
return;
@ -176,7 +160,7 @@ namespace MWGui
MWWorld::LiveCellRef<ESM::NPC>* playerRef = player.get<ESM::NPC>();
const ESM::Class* class_ = store.get<ESM::Class>().find(playerRef->mBase->mClass);
pcStats.increaseSkill(skillId, *class_, true);
pcStats.increaseSkill(skill->mIndex, *class_, true);
// remove gold
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price);

@ -155,16 +155,16 @@ namespace MWMechanics
creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
}
for (int i = 0; i < 27; ++i)
for (const ESM::Skill& skill : esmStore.get<ESM::Skill>())
{
int bonus = 0;
auto bonusIt = std::find_if(race->mData.mBonus.begin(), race->mData.mBonus.end(),
[i](const auto& bonus) { return bonus.mSkill == i; });
[&](const auto& bonus) { return bonus.mSkill == skill.mIndex; });
if (bonusIt != race->mData.mBonus.end())
bonus = bonusIt->mBonus;
npcStats.getSkill(i).setBase(5 + bonus);
npcStats.getSkill(skill.mIndex).setBase(5 + bonus);
}
for (const ESM::RefId& power : race->mPowers.mList)
@ -217,14 +217,7 @@ namespace MWMechanics
for (const ESM::Skill& skill : esmStore.get<ESM::Skill>())
{
if (skill.mData.mSpecialization == class_->mData.mSpecialization)
{
int index = skill.mIndex;
if (index >= 0 && index < 27)
{
npcStats.getSkill(index).setBase(npcStats.getSkill(index).getBase() + 5);
}
}
npcStats.getSkill(skill.mIndex).setBase(npcStats.getSkill(skill.mIndex).getBase() + 5);
}
}

@ -168,11 +168,19 @@ namespace MWWorld
{
if constexpr (std::is_same_v<Id, ESM::RefId>)
{
std::vector<const T*> results;
std::copy_if(mShared.begin(), mShared.end(), std::back_inserter(results),
[prefix](const T* item) { return item->mId.startsWith(prefix); });
if (!results.empty())
return results[Misc::Rng::rollDice(results.size(), prng)];
if (prefix.empty())
{
if (!mShared.empty())
return mShared[Misc::Rng::rollDice(mShared.size(), prng)];
}
else
{
std::vector<const T*> results;
std::copy_if(mShared.begin(), mShared.end(), std::back_inserter(results),
[prefix](const T* item) { return item->mId.startsWith(prefix); });
if (!results.empty())
return results[Misc::Rng::rollDice(results.size(), prng)];
}
return nullptr;
}
else

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