Read settings.cfg from all active config dirs

C++20
Petr Mikheev 2 years ago
parent 5ca56a4f8a
commit 1bcc4a8bcc

@ -103,6 +103,7 @@
Bug #6579: OpenMW compilation error when using OSG doubles for BoundingSphere
Feature #890: OpenMW-CS: Column filtering
Feature #1465: "Reset" argument for AI functions
Feature #2491: Ability to make OpenMW "portable"
Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record
Feature #2780: A way to see current OpenMW version in the console
Feature #3616: Allow Zoom levels on the World Map

@ -520,20 +520,26 @@ void OMW::Engine::setSkipMenu (bool skipMenu, bool newGame)
std::string OMW::Engine::loadSettings (Settings::Manager & settings)
{
// Create the settings manager and load default settings file
const std::string localdefault = (mCfgMgr.getLocalPath() / "defaults.bin").string();
const std::string globaldefault = (mCfgMgr.getGlobalPath() / "defaults.bin").string();
const std::vector<boost::filesystem::path>& paths = mCfgMgr.getActiveConfigPaths();
if (paths.empty())
throw std::runtime_error("No config dirs! ConfigurationManager::readConfiguration must be called first.");
// prefer local
if (boost::filesystem::exists(localdefault))
settings.loadDefault(localdefault);
else if (boost::filesystem::exists(globaldefault))
settings.loadDefault(globaldefault);
else
// Create the settings manager and load default settings file.
const std::string defaultsBin = (paths.front() / "defaults.bin").string();
if (!boost::filesystem::exists(defaultsBin))
throw std::runtime_error ("No default settings file found! Make sure the file \"defaults.bin\" was properly installed.");
settings.loadDefault(defaultsBin);
// Load "settings.cfg" from every config dir except the last one as additional default settings.
for (int i = 0; i < static_cast<int>(paths.size()) - 1; ++i)
{
const std::string additionalDefaults = (paths[i] / "settings.cfg").string();
if (boost::filesystem::exists(additionalDefaults))
settings.loadDefault(additionalDefaults, true);
}
// load user settings if they exist
std::string settingspath = (mCfgMgr.getUserConfigPath() / "settings.cfg").string();
// Load "settings.cfg" from the last config as user settings if they exist. This path will be used to save modified settings.
std::string settingspath = (paths.back() / "settings.cfg").string();
if (boost::filesystem::exists(settingspath))
settings.loadUser(settingspath);

@ -9,7 +9,8 @@
#include <Base64.h>
void Settings::SettingsFileParser::loadSettingsFile(const std::string& file, CategorySettingValueMap& settings, bool base64Encoded)
void Settings::SettingsFileParser::loadSettingsFile(const std::string& file, CategorySettingValueMap& settings,
bool base64Encoded, bool overrideExisting)
{
mFile = file;
boost::filesystem::ifstream fstream;
@ -73,7 +74,9 @@ void Settings::SettingsFileParser::loadSettingsFile(const std::string& file, Cat
std::string value = line.substr(valueBegin);
Misc::StringUtils::trim(value);
if (settings.insert(std::make_pair(std::make_pair(currentCategory, setting), value)).second == false)
if (overrideExisting)
settings[std::make_pair(currentCategory, setting)] = value;
else if (settings.insert(std::make_pair(std::make_pair(currentCategory, setting), value)).second == false)
fail(std::string("duplicate setting: [" + currentCategory + "] " + setting));
}
}

@ -10,7 +10,8 @@ namespace Settings
class SettingsFileParser
{
public:
void loadSettingsFile(const std::string& file, CategorySettingValueMap& settings, bool base64encoded = false);
void loadSettingsFile(const std::string& file, CategorySettingValueMap& settings,
bool base64encoded = false, bool overrideExisting = false);
void saveSettingsFile(const std::string& file, const CategorySettingValueMap& settings);

@ -19,10 +19,10 @@ void Manager::clear()
mChangedSettings.clear();
}
void Manager::loadDefault(const std::string &file)
void Manager::loadDefault(const std::string &file, bool overrideExisting)
{
SettingsFileParser parser;
parser.loadSettingsFile(file, mDefaultSettings, true);
parser.loadSettingsFile(file, mDefaultSettings, true, overrideExisting);
}
void Manager::loadUser(const std::string &file)

@ -26,7 +26,7 @@ namespace Settings
void clear();
///< clears all settings and default settings
void loadDefault (const std::string& file);
void loadDefault (const std::string& file, bool overrideExisting = false);
///< load file as the default settings (can be overridden by user settings)
void loadUser (const std::string& file);

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