@ -1111,7 +1111,7 @@ namespace NifOsg
std : : vector < const Nif : : Property * > drawableProps ;
collectDrawableProperties ( nifNode , drawableProps ) ;
applyDrawableProperties ( parentNode , drawableProps , composite , true , animflags , true );
applyDrawableProperties ( parentNode , drawableProps , composite , true , animflags );
// particle system updater (after the emitters and affectors in the scene graph)
// I think for correct culling needs to be *before* the ParticleSystem, though osg examples do it the other way
@ -1203,7 +1203,7 @@ namespace NifOsg
// above the actual renderable would be tedious.
std : : vector < const Nif : : Property * > drawableProps ;
collectDrawableProperties ( nifNode , drawableProps ) ;
applyDrawableProperties ( parentNode , drawableProps , composite , vertexColorsPresent , animflags , false );
applyDrawableProperties ( parentNode , drawableProps , composite , vertexColorsPresent , animflags );
}
void handleTriShape ( const Nif : : Node * nifNode , osg : : Group * parentNode , SceneUtil : : CompositeStateSetUpdater * composite , const std : : vector < unsigned int > & boundTextures , int animflags )
@ -1755,7 +1755,7 @@ namespace NifOsg
}
void applyDrawableProperties ( osg : : Node * node , const std : : vector < const Nif : : Property * > & properties , SceneUtil : : CompositeStateSetUpdater * composite ,
bool hasVertexColors , int animflags , bool particleMaterial )
bool hasVertexColors , int animflags )
{
osg : : StateSet * stateset = node - > getOrCreateStateSet ( ) ;