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Use proper naming for member variable
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2 changed files with 2 additions and 2 deletions
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@ -14,7 +14,7 @@ namespace ESM
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void AiWander::load(ESMReader& esm)
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{
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esm.getHNT("DATA", mData.mDistance, mData.mDuration, mData.mTimeOfDay, mData.mIdle, mData.mShouldRepeat);
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esm.getHNT("STAR", mDurationData.mRemainingDuration, mDurationData.unused); // was mStartTime
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esm.getHNT("STAR", mDurationData.mRemainingDuration, mDurationData.mUnused); // was mStartTime
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mStoredInitialActorPosition = esm.getHNOT("POS_", mInitialActorPosition.mValues);
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}
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@ -48,7 +48,7 @@ namespace ESM
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struct AiWanderDuration
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{
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float mRemainingDuration;
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int32_t unused;
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int32_t mUnused;
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};
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struct AiTravelData
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{
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