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Activated buttons in review dialog to go to the respective dialogs.
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parent
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commit
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4 changed files with 87 additions and 4 deletions
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@ -32,18 +32,22 @@ ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
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getWidget(nameWidget, "NameText");
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getWidget(button, "NameButton");
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button->setCaption(wm->getGameSettingString("sName", ""));
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button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;
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getWidget(raceWidget, "RaceText");
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getWidget(button, "RaceButton");
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button->setCaption(wm->getGameSettingString("sRace", ""));
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button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;
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getWidget(classWidget, "ClassText");
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getWidget(button, "ClassButton");
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button->setCaption(wm->getGameSettingString("sClass", ""));
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button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;
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getWidget(birthSignWidget, "SignText");
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getWidget(button, "SignButton");
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button->setCaption(wm->getGameSettingString("sBirthSign", ""));
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button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;
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// Setup dynamic stats
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getWidget(health, "Health");
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@ -353,3 +357,23 @@ void ReviewDialog::onBackClicked(MyGUI::Widget* _sender)
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{
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eventBack();
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}
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void ReviewDialog::onNameClicked(MyGUI::Widget* _sender)
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{
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eventNameActivated();
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}
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void ReviewDialog::onRaceClicked(MyGUI::Widget* _sender)
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{
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eventRaceActivated();
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}
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void ReviewDialog::onClassClicked(MyGUI::Widget* _sender)
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{
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eventClassActivated();
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}
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void ReviewDialog::onBirthSignClicked(MyGUI::Widget* _sender)
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{
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eventBirthSignActivated();
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}
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@ -56,10 +56,35 @@ namespace MWGui
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*/
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EventHandle_Void eventDone;
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/** Event : Activate name dialog.\n
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signature : void method()\n
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*/
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EventHandle_Void eventNameActivated;
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/** Event : Activate race dialog.\n
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signature : void method()\n
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*/
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EventHandle_Void eventRaceActivated;
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/** Event : Activate class dialog.\n
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signature : void method()\n
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*/
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EventHandle_Void eventClassActivated;
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/** Event : Activate birth sign dialog.\n
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signature : void method()\n
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*/
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EventHandle_Void eventBirthSignActivated;
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protected:
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void onOkClicked(MyGUI::Widget* _sender);
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void onBackClicked(MyGUI::Widget* _sender);
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void onNameClicked(MyGUI::Widget* _sender);
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void onRaceClicked(MyGUI::Widget* _sender);
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void onClassClicked(MyGUI::Widget* _sender);
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void onBirthSignClicked(MyGUI::Widget* _sender);
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private:
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enum ColorStyle
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{
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@ -173,7 +173,7 @@ void WindowManager::updateVisible()
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std::string sName = getGameSettingString("sName", "Name");
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nameDialog->setTextLabel(sName);
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nameDialog->setTextInput(playerName);
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nameDialog->setNextButtonShow(nameChosen);
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nameDialog->setNextButtonShow(nameChosen || reviewNext);
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nameDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onNameDialogDone);
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nameDialog->open();
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return;
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@ -184,7 +184,7 @@ void WindowManager::updateVisible()
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if (raceDialog)
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removeDialog(raceDialog);
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raceDialog = new RaceDialog(environment);
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raceDialog->setNextButtonShow(raceChosen);
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raceDialog->setNextButtonShow(raceChosen || reviewNext);
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raceDialog->setRaceId(playerRaceId);
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raceDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onRaceDialogDone);
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raceDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onRaceDialogBack);
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@ -214,7 +214,7 @@ void WindowManager::updateVisible()
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if (pickClassDialog)
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removeDialog(pickClassDialog);
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pickClassDialog = new PickClassDialog(environment);
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pickClassDialog->setNextButtonShow(classChosen);
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pickClassDialog->setNextButtonShow(classChosen || reviewNext);
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pickClassDialog->setClassId(playerClass.name);
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pickClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogDone);
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pickClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogBack);
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@ -238,7 +238,7 @@ void WindowManager::updateVisible()
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if (birthSignDialog)
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removeDialog(birthSignDialog);
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birthSignDialog = new BirthDialog(environment);
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birthSignDialog->setNextButtonShow(birthSignChosen);
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birthSignDialog->setNextButtonShow(birthSignChosen || reviewNext);
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birthSignDialog->setBirthId(playerBirthSignId);
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birthSignDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogDone);
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birthSignDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogBack);
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@ -280,6 +280,12 @@ void WindowManager::updateVisible()
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reviewDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onReviewDialogDone);
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reviewDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onReviewDialogBack);
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reviewDialog->eventNameActivated = MyGUI::newDelegate(this, &WindowManager::onNameDialogActivate);
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reviewDialog->eventRaceActivated = MyGUI::newDelegate(this, &WindowManager::onRaceDialogActivate);
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reviewDialog->eventClassActivated = MyGUI::newDelegate(this, &WindowManager::onClassDialogActivate);
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reviewDialog->eventBirthSignActivated = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogActivate);
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reviewDialog->open();
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return;
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}
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@ -778,3 +784,27 @@ void WindowManager::onReviewDialogBack()
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setGuiMode(GM_Birth);
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}
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void WindowManager::onNameDialogActivate()
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{
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reviewNext = true;
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setGuiMode(GM_Name);
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}
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void WindowManager::onRaceDialogActivate()
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{
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reviewNext = true;
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setGuiMode(GM_Race);
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}
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void WindowManager::onClassDialogActivate()
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{
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reviewNext = true;
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setGuiMode(GM_Class);
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}
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void WindowManager::onBirthSignDialogActivate()
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{
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reviewNext = true;
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setGuiMode(GM_Birth);
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}
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@ -279,6 +279,10 @@ namespace MWGui
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// Character generation: Review dialog
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void onReviewDialogDone();
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void onReviewDialogBack();
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void onNameDialogActivate();
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void onRaceDialogActivate();
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void onClassDialogActivate();
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void onBirthSignDialogActivate();
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};
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template<typename T>
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