Store generated UI by pointer to avoid redundant processing

macos_ci_fix
Andrei Kortunov 1 year ago
parent 51b05647e2
commit 1ca2a0ef66

@ -41,7 +41,6 @@ set(LAUNCHER_UI
${CMAKE_CURRENT_SOURCE_DIR}/ui/importpage.ui
${CMAKE_CURRENT_SOURCE_DIR}/ui/settingspage.ui
${CMAKE_CURRENT_SOURCE_DIR}/ui/directorypicker.ui
${CMAKE_SOURCE_DIR}/components/contentselector/contentselector.ui
)
source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER})

@ -139,7 +139,6 @@ set (OPENCS_RES ${CMAKE_SOURCE_DIR}/files/opencs/resources.qrc
)
set (OPENCS_UI
${CMAKE_SOURCE_DIR}/components/contentselector/contentselector.ui
${CMAKE_CURRENT_SOURCE_DIR}/ui/filedialog.ui
)

@ -1,5 +1,7 @@
#include "contentselector.hpp"
#include "ui_contentselector.h"
#include <components/contentselector/model/esmfile.hpp>
#include <QClipboard>
@ -9,14 +11,15 @@
ContentSelectorView::ContentSelector::ContentSelector(QWidget* parent, bool showOMWScripts)
: QObject(parent)
, ui(std::make_unique<Ui::ContentSelector>())
{
ui.setupUi(parent);
ui.addonView->setDragDropMode(QAbstractItemView::InternalMove);
ui->setupUi(parent);
ui->addonView->setDragDropMode(QAbstractItemView::InternalMove);
if (!showOMWScripts)
{
ui.languageComboBox->setHidden(true);
ui.refreshButton->setHidden(true);
ui->languageComboBox->setHidden(true);
ui->refreshButton->setHidden(true);
}
buildContentModel(showOMWScripts);
@ -24,21 +27,23 @@ ContentSelectorView::ContentSelector::ContentSelector(QWidget* parent, bool show
buildAddonView();
}
ContentSelectorView::ContentSelector::~ContentSelector() = default;
void ContentSelectorView::ContentSelector::buildContentModel(bool showOMWScripts)
{
QIcon warningIcon(ui.addonView->style()->standardIcon(QStyle::SP_MessageBoxWarning).pixmap(QSize(16, 15)));
QIcon warningIcon(ui->addonView->style()->standardIcon(QStyle::SP_MessageBoxWarning).pixmap(QSize(16, 15)));
mContentModel = new ContentSelectorModel::ContentModel(this, warningIcon, showOMWScripts);
}
void ContentSelectorView::ContentSelector::buildGameFileView()
{
ui.gameFileView->addItem(tr("<No game file>"));
ui.gameFileView->setVisible(true);
ui->gameFileView->addItem(tr("<No game file>"));
ui->gameFileView->setVisible(true);
connect(ui.gameFileView, qOverload<int>(&ComboBox::currentIndexChanged), this,
connect(ui->gameFileView, qOverload<int>(&ComboBox::currentIndexChanged), this,
&ContentSelector::slotCurrentGameFileIndexChanged);
ui.gameFileView->setCurrentIndex(0);
ui->gameFileView->setCurrentIndex(0);
}
class AddOnProxyModel : public QSortFilterProxyModel
@ -60,9 +65,34 @@ public:
}
};
bool ContentSelectorView::ContentSelector::isGamefileSelected() const
{
return ui->gameFileView->currentIndex() > 0;
}
QWidget* ContentSelectorView::ContentSelector::uiWidget() const
{
return ui->contentGroupBox;
}
QComboBox* ContentSelectorView::ContentSelector::languageBox() const
{
return ui->languageComboBox;
}
QToolButton* ContentSelectorView::ContentSelector::refreshButton() const
{
return ui->refreshButton;
}
QLineEdit* ContentSelectorView::ContentSelector::searchFilter() const
{
return ui->searchFilter;
}
void ContentSelectorView::ContentSelector::buildAddonView()
{
ui.addonView->setVisible(true);
ui->addonView->setVisible(true);
mAddonProxyModel = new AddOnProxyModel(this);
mAddonProxyModel->setFilterRegularExpression(searchFilter()->text());
@ -70,12 +100,12 @@ void ContentSelectorView::ContentSelector::buildAddonView()
mAddonProxyModel->setDynamicSortFilter(true);
mAddonProxyModel->setSourceModel(mContentModel);
connect(ui.searchFilter, &QLineEdit::textEdited, mAddonProxyModel, &QSortFilterProxyModel::setFilterWildcard);
connect(ui.searchFilter, &QLineEdit::textEdited, this, &ContentSelector::slotSearchFilterTextChanged);
connect(ui->searchFilter, &QLineEdit::textEdited, mAddonProxyModel, &QSortFilterProxyModel::setFilterWildcard);
connect(ui->searchFilter, &QLineEdit::textEdited, this, &ContentSelector::slotSearchFilterTextChanged);
ui.addonView->setModel(mAddonProxyModel);
ui->addonView->setModel(mAddonProxyModel);
connect(ui.addonView, &QTableView::activated, this, &ContentSelector::slotAddonTableItemActivated);
connect(ui->addonView, &QTableView::activated, this, &ContentSelector::slotAddonTableItemActivated);
connect(mContentModel, &ContentSelectorModel::ContentModel::dataChanged, this,
&ContentSelector::signalAddonDataChanged);
buildContextMenu();
@ -83,10 +113,10 @@ void ContentSelectorView::ContentSelector::buildAddonView()
void ContentSelectorView::ContentSelector::buildContextMenu()
{
ui.addonView->setContextMenuPolicy(Qt::CustomContextMenu);
connect(ui.addonView, &QTableView::customContextMenuRequested, this, &ContentSelector::slotShowContextMenu);
ui->addonView->setContextMenuPolicy(Qt::CustomContextMenu);
connect(ui->addonView, &QTableView::customContextMenuRequested, this, &ContentSelector::slotShowContextMenu);
mContextMenu = new QMenu(ui.addonView);
mContextMenu = new QMenu(ui->addonView);
mContextMenu->addAction(tr("&Check Selected"), this, SLOT(slotCheckMultiSelectedItems()));
mContextMenu->addAction(tr("&Uncheck Selected"), this, SLOT(slotUncheckMultiSelectedItems()));
mContextMenu->addAction(tr("&Copy Path(s) to Clipboard"), this, SLOT(slotCopySelectedItemsPaths()));
@ -116,7 +146,7 @@ void ContentSelectorView::ContentSelector::setGameFile(const QString& filename)
if (!filename.isEmpty())
{
const ContentSelectorModel::EsmFile* file = mContentModel->item(filename);
index = ui.gameFileView->findText(file->fileName());
index = ui->gameFileView->findText(file->fileName());
// verify that the current index is also checked in the model
if (!mContentModel->setCheckState(filename, true))
@ -126,7 +156,7 @@ void ContentSelectorView::ContentSelector::setGameFile(const QString& filename)
}
}
ui.gameFileView->setCurrentIndex(index);
ui->gameFileView->setCurrentIndex(index);
}
void ContentSelectorView::ContentSelector::clearCheckStates()
@ -143,7 +173,7 @@ void ContentSelectorView::ContentSelector::setContentList(const QStringList& lis
{
if (list.isEmpty())
{
slotCurrentGameFileIndexChanged(ui.gameFileView->currentIndex());
slotCurrentGameFileIndexChanged(ui->gameFileView->currentIndex());
}
else
mContentModel->setContentList(list);
@ -164,14 +194,14 @@ void ContentSelectorView::ContentSelector::addFiles(const QString& path, bool ne
// add any game files to the combo box
for (const QString& gameFileName : mContentModel->gameFiles())
{
if (ui.gameFileView->findText(gameFileName) == -1)
if (ui->gameFileView->findText(gameFileName) == -1)
{
ui.gameFileView->addItem(gameFileName);
ui->gameFileView->addItem(gameFileName);
}
}
if (ui.gameFileView->currentIndex() != 0)
ui.gameFileView->setCurrentIndex(0);
if (ui->gameFileView->currentIndex() != 0)
ui->gameFileView->setCurrentIndex(0);
mContentModel->uncheckAll();
mContentModel->checkForLoadOrderErrors();
@ -194,10 +224,10 @@ void ContentSelectorView::ContentSelector::clearFiles()
QString ContentSelectorView::ContentSelector::currentFile() const
{
QModelIndex currentIdx = ui.addonView->currentIndex();
QModelIndex currentIdx = ui->addonView->currentIndex();
if (!currentIdx.isValid() && ui.gameFileView->currentIndex() > 0)
return ui.gameFileView->currentText();
if (!currentIdx.isValid() && ui->gameFileView->currentIndex() > 0)
return ui->gameFileView->currentText();
QModelIndex idx = mContentModel->index(mAddonProxyModel->mapToSource(currentIdx).row(), 0, QModelIndex());
return mContentModel->data(idx, Qt::DisplayRole).toString();
@ -225,7 +255,7 @@ void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int i
void ContentSelectorView::ContentSelector::setGameFileSelected(int index, bool selected)
{
QString fileName = ui.gameFileView->itemText(index);
QString fileName = ui->gameFileView->itemText(index);
const ContentSelectorModel::EsmFile* file = mContentModel->item(fileName);
if (file != nullptr)
{
@ -253,14 +283,14 @@ void ContentSelectorView::ContentSelector::slotAddonTableItemActivated(const QMo
void ContentSelectorView::ContentSelector::slotShowContextMenu(const QPoint& pos)
{
QPoint globalPos = ui.addonView->viewport()->mapToGlobal(pos);
QPoint globalPos = ui->addonView->viewport()->mapToGlobal(pos);
mContextMenu->exec(globalPos);
}
void ContentSelectorView::ContentSelector::setCheckStateForMultiSelectedItems(bool checked)
{
Qt::CheckState checkState = checked ? Qt::Checked : Qt::Unchecked;
for (const QModelIndex& index : ui.addonView->selectionModel()->selectedIndexes())
for (const QModelIndex& index : ui->addonView->selectionModel()->selectedIndexes())
{
QModelIndex sourceIndex = mAddonProxyModel->mapToSource(index);
if (mContentModel->data(sourceIndex, Qt::CheckStateRole).toInt() != checkState)
@ -284,7 +314,7 @@ void ContentSelectorView::ContentSelector::slotCopySelectedItemsPaths()
{
QClipboard* clipboard = QApplication::clipboard();
QString filepaths;
for (const QModelIndex& index : ui.addonView->selectionModel()->selectedIndexes())
for (const QModelIndex& index : ui->addonView->selectionModel()->selectedIndexes())
{
int row = mAddonProxyModel->mapToSource(index).row();
const ContentSelectorModel::EsmFile* file = mContentModel->item(row);
@ -299,5 +329,5 @@ void ContentSelectorView::ContentSelector::slotCopySelectedItemsPaths()
void ContentSelectorView::ContentSelector::slotSearchFilterTextChanged(const QString& newText)
{
ui.addonView->setDragEnabled(newText.isEmpty());
ui->addonView->setDragEnabled(newText.isEmpty());
}

@ -1,13 +1,22 @@
#ifndef CONTENTSELECTOR_HPP
#define CONTENTSELECTOR_HPP
#include <memory>
#include <QComboBox>
#include <QDialog>
#include <QMenu>
#include <QToolButton>
#include "ui_contentselector.h"
#include <components/contentselector/model/contentmodel.hpp>
class QSortFilterProxyModel;
namespace Ui
{
class ContentSelector;
}
namespace ContentSelectorView
{
class ContentSelector : public QObject
@ -23,6 +32,8 @@ namespace ContentSelectorView
public:
explicit ContentSelector(QWidget* parent = nullptr, bool showOMWScripts = false);
~ContentSelector() override;
QString currentFile() const;
void addFiles(const QString& path, bool newfiles = false);
@ -39,18 +50,18 @@ namespace ContentSelectorView
void setGameFile(const QString& filename = QString(""));
bool isGamefileSelected() const { return ui.gameFileView->currentIndex() > 0; }
bool isGamefileSelected() const;
QWidget* uiWidget() const { return ui.contentGroupBox; }
QWidget* uiWidget() const;
QComboBox* languageBox() const { return ui.languageComboBox; }
QComboBox* languageBox() const;
QToolButton* refreshButton() const { return ui.refreshButton; }
QToolButton* refreshButton() const;
QLineEdit* searchFilter() const { return ui.searchFilter; }
QLineEdit* searchFilter() const;
private:
Ui::ContentSelector ui;
std::unique_ptr<Ui::ContentSelector> ui;
void buildContentModel(bool showOMWScripts);
void buildGameFileView();

Loading…
Cancel
Save