From 1cafef7bdb8e8c7358bb528ee570ab0f8c3b8f22 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andreas=20St=C3=B6ckel?= Date: Thu, 4 Nov 2021 15:56:23 -0400 Subject: [PATCH] Fade water sounds more softly --- apps/openmw/mwsound/soundmanagerimp.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwsound/soundmanagerimp.cpp b/apps/openmw/mwsound/soundmanagerimp.cpp index e470507e55..32c9a04e2a 100644 --- a/apps/openmw/mwsound/soundmanagerimp.cpp +++ b/apps/openmw/mwsound/soundmanagerimp.cpp @@ -795,10 +795,10 @@ namespace MWSound break; case WaterSoundAction::SetVolume: mNearWaterSound->setVolume(update.mVolume * sfx->getVolume()); + mNearWaterSound->setFade(sSfxFadeInDuration, 1.0f, Play_FadeExponential); break; case WaterSoundAction::FinishSound: - mOutput->finishSound(mNearWaterSound); - mNearWaterSound = nullptr; + mNearWaterSound->setFade(sSfxFadeOutDuration, 0.0f, Play_FadeExponential | Play_StopAtFadeEnd); break; case WaterSoundAction::PlaySound: if (mNearWaterSound)