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Fix HUD weapon icon when turning from werewolf to normal

The werewolf hand icon remained until the inventory menu was opened.
This commit is contained in:
Emanuel Guevel 2013-08-07 20:38:03 +02:00
parent 8bde8d7c11
commit 1cbfcc3910

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@ -1878,11 +1878,12 @@ namespace MWWorld
{ {
// Update the GUI only when called on the player // Update the GUI only when called on the player
MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager(); MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
windowManager->unsetSelectedWeapon();
if (werewolf) if (werewolf)
{ {
windowManager->forceHide(MWGui::GW_Inventory); windowManager->forceHide(MWGui::GW_Inventory);
windowManager->forceHide(MWGui::GW_Magic); windowManager->forceHide(MWGui::GW_Magic);
windowManager->unsetSelectedWeapon();
} }
else else
{ {