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Fix render order for markers
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1 changed files with 1 additions and 1 deletions
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@ -390,7 +390,7 @@ osg::ref_ptr<osg::Node> CSVRender::Object::makeRotateMarker (int axis)
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void CSVRender::Object::setupCommonMarkerState(osg::ref_ptr<osg::Geometry> geometry)
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{
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const int RenderBin = osg::StateSet::TRANSPARENT_BIN - 1;
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const int RenderBin = osg::StateSet::TRANSPARENT_BIN;
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osg::ref_ptr<osg::StateSet> state = geometry->getOrCreateStateSet();
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state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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