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Correct follow animation attack strength dependence

This commit is contained in:
Alexei Kotov 2022-08-15 22:08:59 +03:00
parent 6756f4397e
commit 1ce162a95c

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@ -1640,7 +1640,7 @@ bool CharacterController::updateWeaponState()
if (mAttackType != "shoot") if (mAttackType != "shoot")
{ {
std::string strength = mAttackStrength < 0.5f ? "small" : mAttackStrength < 1.f ? "medium" : "large"; std::string strength = mAttackStrength < 0.33f ? "small" : mAttackStrength < 0.66f ? "medium" : "large";
start = strength + ' ' + start; start = strength + ' ' + start;
stop = strength + ' ' + stop; stop = strength + ' ' + stop;
} }