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	Merge remote-tracking branch 'zini/master' into animation2
Conflicts: apps/openmw/mwrender/actors.cpp apps/openmw/mwrender/actors.hpp
This commit is contained in:
		
						commit
						1ce8eaf52c
					
				
					 9 changed files with 197 additions and 279 deletions
				
			
		| 
						 | 
				
			
			@ -9,6 +9,7 @@
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		|||
#include <components/bsa/bsa_archive.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/translation/translation.hpp>
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#include <components/nif/nif_file.hpp>
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#include <components/nifoverrides/nifoverrides.hpp>
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#include <components/nifbullet/bullet_nif_loader.hpp>
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						 | 
				
			
			
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			@ -84,7 +84,7 @@ namespace MWBase
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            ///< Start playing music from the selected folder
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            /// \param name of the folder that contains the playlist
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            virtual void say(MWWorld::Ptr reference, const std::string& filename) = 0;
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            virtual void say(const MWWorld::Ptr &reference, const std::string& filename) = 0;
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            ///< Make an actor say some text.
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            /// \param filename name of a sound file in "Sound/" in the data directory.
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			@ -92,10 +92,10 @@ namespace MWBase
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            ///< Say some text, without an actor ref
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            /// \param filename name of a sound file in "Sound/" in the data directory.
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            virtual bool sayDone(MWWorld::Ptr reference=MWWorld::Ptr()) const = 0;
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            virtual bool sayDone(const MWWorld::Ptr &reference=MWWorld::Ptr()) const = 0;
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            ///< Is actor not speaking?
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            virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr()) = 0;
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            virtual void stopSay(const MWWorld::Ptr &reference=MWWorld::Ptr()) = 0;
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            ///< Stop an actor speaking
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            virtual SoundPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0;
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			@ -105,14 +105,14 @@ namespace MWBase
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                                       PlayMode mode=Play_Normal) = 0;
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            ///< Play a sound, independently of 3D-position
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            virtual SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
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            virtual SoundPtr playSound3D(const MWWorld::Ptr &reference, const std::string& soundId,
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                                         float volume, float pitch, PlayMode mode=Play_Normal) = 0;
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            ///< Play a sound from an object
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            virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId) = 0;
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            virtual void stopSound3D(const MWWorld::Ptr &reference, const std::string& soundId) = 0;
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            ///< Stop the given object from playing the given sound,
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            virtual void stopSound3D(MWWorld::Ptr reference) = 0;
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            virtual void stopSound3D(const MWWorld::Ptr &reference) = 0;
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            ///< Stop the given object from playing all sounds.
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            virtual void stopSound(const MWWorld::CellStore *cell) = 0;
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			@ -121,7 +121,7 @@ namespace MWBase
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            virtual void stopSound(const std::string& soundId) = 0;
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            ///< Stop a non-3d looping sound
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            virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const = 0;
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            virtual bool getSoundPlaying(const MWWorld::Ptr &reference, const std::string& soundId) const = 0;
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            ///< Is the given sound currently playing on the given object?
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            virtual void pauseSounds(int types=Play_TypeMask) = 0;
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			@ -16,31 +16,31 @@ namespace MWRender
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{
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using namespace Ogre;
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Actors::~Actors(){
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    std::map<MWWorld::Ptr, Animation*>::iterator it = mAllActors.begin();
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    for (; it != mAllActors.end(); ++it) {
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Actors::~Actors()
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{
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    PtrAnimationMap::iterator it = mAllActors.begin();
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    for(;it != mAllActors.end();++it)
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    {
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        delete it->second;
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        it->second = NULL;
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    }
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}
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void Actors::setMwRoot(Ogre::SceneNode* root){
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    mMwRoot = root;
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}
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void Actors::setMwRoot(Ogre::SceneNode* root)
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{ mMwRoot = root; }
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void Actors::insertBegin (const MWWorld::Ptr& ptr)
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void Actors::insertBegin(const MWWorld::Ptr &ptr)
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{
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    Ogre::SceneNode* cellnode;
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    if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
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    CellSceneNodeMap::const_iterator celliter = mCellSceneNodes.find(ptr.getCell());
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    if(celliter != mCellSceneNodes.end())
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        cellnode = celliter->second;
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    else
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    {
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        //Create the scenenode and put it in the map
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        cellnode = mMwRoot->createChildSceneNode();
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        mCellSceneNodes[ptr.getCell()] = cellnode;
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    }
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    else
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    {
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        cellnode = mCellSceneNodes[ptr.getCell()];
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    }
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 | 
			
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    Ogre::SceneNode* insert = cellnode->createChildSceneNode();
 | 
			
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    const float *f = ptr.getRefData().getPosition().pos;
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						 | 
				
			
			@ -51,13 +51,13 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr)
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    f = ptr.getCellRef().mPos.rot;
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    // Rotate around X axis
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    Quaternion xr(Radian(-f[0]), Vector3::UNIT_X);
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    Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X);
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    // Rotate around Y axis
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    Quaternion yr(Radian(-f[1]), Vector3::UNIT_Y);
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    Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y);
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 | 
			
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    // Rotate around Z axis
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    Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z);
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    Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z);
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   // Rotates first around z, then y, then x
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    insert->setOrientation(xr*yr*zr);
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			@ -83,20 +83,21 @@ bool Actors::deleteObject (const MWWorld::Ptr& ptr)
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{
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    delete mAllActors[ptr];
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    mAllActors.erase(ptr);
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    if (Ogre::SceneNode *base = ptr.getRefData().getBaseNode())
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    if(Ogre::SceneNode *base=ptr.getRefData().getBaseNode())
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    {
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 | 
			
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        Ogre::SceneNode *parent = base->getParentSceneNode();
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 | 
			
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        for (std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *>::const_iterator iter (
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            mCellSceneNodes.begin()); iter!=mCellSceneNodes.end(); ++iter)
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            if (iter->second==parent)
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        CellSceneNodeMap::const_iterator iter(mCellSceneNodes.begin());
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        for(;iter != mCellSceneNodes.end();++iter)
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        {
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            if(iter->second == parent)
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            {
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                base->removeAndDestroyAllChildren();
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                mRend.getScene()->destroySceneNode (base);
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                ptr.getRefData().setBaseNode (0);
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                return true;
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            }
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        }
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        return false;
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    }
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			@ -104,57 +105,68 @@ bool Actors::deleteObject (const MWWorld::Ptr& ptr)
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    return true;
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}
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void Actors::removeCell(MWWorld::Ptr::CellStore* store){
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    if(mCellSceneNodes.find(store) != mCellSceneNodes.end())
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void Actors::removeCell(MWWorld::Ptr::CellStore* store)
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{
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    for(PtrAnimationMap::iterator iter = mAllActors.begin();iter != mAllActors.end();)
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    {
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        Ogre::SceneNode* base = mCellSceneNodes[store];
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        base->removeAndDestroyAllChildren();
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        mCellSceneNodes.erase(store);
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        mRend.getScene()->destroySceneNode(base);
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        base = 0;
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    }
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    for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); )
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    {
 | 
			
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        if(iter->first.getCell() == store){
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        if(iter->first.getCell() == store)
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        {
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            delete iter->second;
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            mAllActors.erase(iter++);
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        }
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        else
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            ++iter;
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    }
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    CellSceneNodeMap::iterator celliter = mCellSceneNodes.find(store);
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    if(celliter != mCellSceneNodes.end())
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    {
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        Ogre::SceneNode *base = celliter->second;
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        base->removeAndDestroyAllChildren();
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        mRend.getScene()->destroySceneNode(base);
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        mCellSceneNodes.erase(celliter);
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    }
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}
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void Actors::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number){
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    if(mAllActors.find(ptr) != mAllActors.end())
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        mAllActors[ptr]->playGroup(groupName, mode, number);
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void Actors::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number)
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{
 | 
			
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    PtrAnimationMap::const_iterator iter = mAllActors.find(ptr);
 | 
			
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    if(iter != mAllActors.end())
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        iter->second->playGroup(groupName, mode, number);
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}
 | 
			
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void Actors::skipAnimation (const MWWorld::Ptr& ptr){
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    if(mAllActors.find(ptr) != mAllActors.end())
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        mAllActors[ptr]->skipAnim();
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void Actors::skipAnimation (const MWWorld::Ptr& ptr)
 | 
			
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{
 | 
			
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    PtrAnimationMap::const_iterator iter = mAllActors.find(ptr);
 | 
			
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    if(iter != mAllActors.end())
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        iter->second->skipAnim();
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}
 | 
			
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void Actors::update (float duration){
 | 
			
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    for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); iter++)
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void Actors::update (float duration)
 | 
			
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{
 | 
			
		||||
    for(PtrAnimationMap::const_iterator iter = mAllActors.begin();iter != mAllActors.end();iter++)
 | 
			
		||||
        iter->second->runAnimation(duration);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
Actors::updateObjectCell(const MWWorld::Ptr &ptr)
 | 
			
		||||
void Actors::updateObjectCell(const MWWorld::Ptr &ptr)
 | 
			
		||||
{
 | 
			
		||||
    Ogre::SceneNode *node;
 | 
			
		||||
    MWWorld::CellStore *newCell = ptr.getCell();
 | 
			
		||||
 | 
			
		||||
    if(mCellSceneNodes.find(newCell) == mCellSceneNodes.end()) {
 | 
			
		||||
    CellSceneNodeMap::const_iterator celliter = mCellSceneNodes.find(newCell);
 | 
			
		||||
    if(celliter != mCellSceneNodes.end())
 | 
			
		||||
        node = celliter->second;
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
        node = mMwRoot->createChildSceneNode();
 | 
			
		||||
        mCellSceneNodes[newCell] = node;
 | 
			
		||||
    } else {
 | 
			
		||||
        node = mCellSceneNodes[newCell];
 | 
			
		||||
    }
 | 
			
		||||
    node->addChild(ptr.getRefData().getBaseNode());
 | 
			
		||||
    if (mAllActors.find(ptr) != mAllActors.end()) {
 | 
			
		||||
 | 
			
		||||
    PtrAnimationMap::iterator iter = mAllActors.find(ptr);
 | 
			
		||||
    if(iter != mAllActors.end())
 | 
			
		||||
    {
 | 
			
		||||
        /// \note Update key (Ptr's are compared only with refdata so mCell
 | 
			
		||||
        /// on key is outdated), maybe redundant
 | 
			
		||||
        Animation *anim = mAllActors[ptr];
 | 
			
		||||
        mAllActors.erase(ptr);
 | 
			
		||||
        Animation *anim = iter->second;
 | 
			
		||||
        mAllActors.erase(iter);
 | 
			
		||||
        mAllActors[ptr] = anim;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
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						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -16,14 +16,19 @@ namespace MWRender
 | 
			
		|||
 | 
			
		||||
    class Actors
 | 
			
		||||
    {
 | 
			
		||||
        typedef std::map<MWWorld::CellStore*,Ogre::SceneNode*> CellSceneNodeMap;
 | 
			
		||||
        typedef std::map<MWWorld::Ptr,Animation*> PtrAnimationMap;
 | 
			
		||||
 | 
			
		||||
        OEngine::Render::OgreRenderer &mRend;
 | 
			
		||||
        std::map<MWWorld::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
 | 
			
		||||
        Ogre::SceneNode* mMwRoot;
 | 
			
		||||
        std::map<MWWorld::Ptr, Animation*> mAllActors;
 | 
			
		||||
 | 
			
		||||
        CellSceneNodeMap mCellSceneNodes;
 | 
			
		||||
        PtrAnimationMap mAllActors;
 | 
			
		||||
 | 
			
		||||
    public:
 | 
			
		||||
        Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend) {}
 | 
			
		||||
        ~Actors();
 | 
			
		||||
 | 
			
		||||
        void setMwRoot(Ogre::SceneNode* root);
 | 
			
		||||
        void insertBegin (const MWWorld::Ptr& ptr);
 | 
			
		||||
        void insertCreature (const MWWorld::Ptr& ptr);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -13,7 +13,7 @@ namespace Interpreter
 | 
			
		|||
 | 
			
		||||
namespace MWScript
 | 
			
		||||
{
 | 
			
		||||
    /// \brief Temporaty script functionality limited to the console
 | 
			
		||||
    /// \brief Temporary script functionality limited to the console
 | 
			
		||||
    namespace User
 | 
			
		||||
    {
 | 
			
		||||
        void registerExtensions (Compiler::Extensions& extensions);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -160,7 +160,7 @@ namespace MWSound
 | 
			
		|||
        return volume;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
 | 
			
		||||
    bool SoundManager::isPlaying(const MWWorld::Ptr &ptr, const std::string &id) const
 | 
			
		||||
    {
 | 
			
		||||
        SoundMap::const_iterator snditer = mActiveSounds.begin();
 | 
			
		||||
        while(snditer != mActiveSounds.end())
 | 
			
		||||
| 
						 | 
				
			
			@ -229,7 +229,7 @@ namespace MWSound
 | 
			
		|||
        startRandomTitle();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void SoundManager::say(MWWorld::Ptr ptr, const std::string& filename)
 | 
			
		||||
    void SoundManager::say(const MWWorld::Ptr &ptr, const std::string& filename)
 | 
			
		||||
    {
 | 
			
		||||
        if(!mOutput->isInitialized())
 | 
			
		||||
            return;
 | 
			
		||||
| 
						 | 
				
			
			@ -269,12 +269,12 @@ namespace MWSound
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool SoundManager::sayDone(MWWorld::Ptr ptr) const
 | 
			
		||||
    bool SoundManager::sayDone(const MWWorld::Ptr &ptr) const
 | 
			
		||||
    {
 | 
			
		||||
        return !isPlaying(ptr, "_say_sound");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void SoundManager::stopSay(MWWorld::Ptr ptr)
 | 
			
		||||
    void SoundManager::stopSay(const MWWorld::Ptr &ptr)
 | 
			
		||||
    {
 | 
			
		||||
        SoundMap::iterator snditer = mActiveSounds.begin();
 | 
			
		||||
        while(snditer != mActiveSounds.end())
 | 
			
		||||
| 
						 | 
				
			
			@ -328,7 +328,7 @@ namespace MWSound
 | 
			
		|||
        return sound;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    MWBase::SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
 | 
			
		||||
    MWBase::SoundPtr SoundManager::playSound3D(const MWWorld::Ptr &ptr, const std::string& soundId,
 | 
			
		||||
                                               float volume, float pitch, PlayMode mode)
 | 
			
		||||
    {
 | 
			
		||||
        MWBase::SoundPtr sound;
 | 
			
		||||
| 
						 | 
				
			
			@ -356,7 +356,7 @@ namespace MWSound
 | 
			
		|||
        return sound;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void SoundManager::stopSound3D(MWWorld::Ptr ptr, const std::string& soundId)
 | 
			
		||||
    void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
 | 
			
		||||
    {
 | 
			
		||||
        SoundMap::iterator snditer = mActiveSounds.begin();
 | 
			
		||||
        while(snditer != mActiveSounds.end())
 | 
			
		||||
| 
						 | 
				
			
			@ -371,7 +371,7 @@ namespace MWSound
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void SoundManager::stopSound3D(MWWorld::Ptr ptr)
 | 
			
		||||
    void SoundManager::stopSound3D(const MWWorld::Ptr &ptr)
 | 
			
		||||
    {
 | 
			
		||||
        SoundMap::iterator snditer = mActiveSounds.begin();
 | 
			
		||||
        while(snditer != mActiveSounds.end())
 | 
			
		||||
| 
						 | 
				
			
			@ -418,7 +418,7 @@ namespace MWSound
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool SoundManager::getSoundPlaying(MWWorld::Ptr ptr, const std::string& soundId) const
 | 
			
		||||
    bool SoundManager::getSoundPlaying(const MWWorld::Ptr &ptr, const std::string& soundId) const
 | 
			
		||||
    {
 | 
			
		||||
        return isPlaying(ptr, soundId);
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -14,8 +14,6 @@
 | 
			
		|||
 | 
			
		||||
#include "../mwbase/soundmanager.hpp"
 | 
			
		||||
 | 
			
		||||
#include "../mwworld/ptr.hpp"
 | 
			
		||||
 | 
			
		||||
namespace MWSound
 | 
			
		||||
{
 | 
			
		||||
    class Sound_Output;
 | 
			
		||||
| 
						 | 
				
			
			@ -57,7 +55,7 @@ namespace MWSound
 | 
			
		|||
        std::string lookup(const std::string &soundId,
 | 
			
		||||
                  float &volume, float &min, float &max);
 | 
			
		||||
        void streamMusicFull(const std::string& filename);
 | 
			
		||||
        bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const;
 | 
			
		||||
        bool isPlaying(const MWWorld::Ptr &ptr, const std::string &id) const;
 | 
			
		||||
        void updateSounds(float duration);
 | 
			
		||||
        void updateRegionSound(float duration);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -93,7 +91,7 @@ namespace MWSound
 | 
			
		|||
        ///< Start playing music from the selected folder
 | 
			
		||||
        /// \param name of the folder that contains the playlist
 | 
			
		||||
 | 
			
		||||
        virtual void say(MWWorld::Ptr reference, const std::string& filename);
 | 
			
		||||
        virtual void say(const MWWorld::Ptr &reference, const std::string& filename);
 | 
			
		||||
        ///< Make an actor say some text.
 | 
			
		||||
        /// \param filename name of a sound file in "Sound/" in the data directory.
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -101,10 +99,10 @@ namespace MWSound
 | 
			
		|||
        ///< Say some text, without an actor ref
 | 
			
		||||
        /// \param filename name of a sound file in "Sound/" in the data directory.
 | 
			
		||||
 | 
			
		||||
        virtual bool sayDone(MWWorld::Ptr reference=MWWorld::Ptr()) const;
 | 
			
		||||
        virtual bool sayDone(const MWWorld::Ptr &reference=MWWorld::Ptr()) const;
 | 
			
		||||
        ///< Is actor not speaking?
 | 
			
		||||
 | 
			
		||||
        virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr());
 | 
			
		||||
        virtual void stopSay(const MWWorld::Ptr &reference=MWWorld::Ptr());
 | 
			
		||||
        ///< Stop an actor speaking
 | 
			
		||||
 | 
			
		||||
        virtual MWBase::SoundPtr playTrack(const DecoderPtr& decoder, PlayType type);
 | 
			
		||||
| 
						 | 
				
			
			@ -113,14 +111,14 @@ namespace MWSound
 | 
			
		|||
        virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, PlayMode mode=Play_Normal);
 | 
			
		||||
        ///< Play a sound, independently of 3D-position
 | 
			
		||||
 | 
			
		||||
        virtual MWBase::SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
 | 
			
		||||
        virtual MWBase::SoundPtr playSound3D(const MWWorld::Ptr &reference, const std::string& soundId,
 | 
			
		||||
                                             float volume, float pitch, PlayMode mode=Play_Normal);
 | 
			
		||||
        ///< Play a sound from an object
 | 
			
		||||
 | 
			
		||||
        virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);
 | 
			
		||||
        virtual void stopSound3D(const MWWorld::Ptr &reference, const std::string& soundId);
 | 
			
		||||
        ///< Stop the given object from playing the given sound,
 | 
			
		||||
 | 
			
		||||
        virtual void stopSound3D(MWWorld::Ptr reference);
 | 
			
		||||
        virtual void stopSound3D(const MWWorld::Ptr &reference);
 | 
			
		||||
        ///< Stop the given object from playing all sounds.
 | 
			
		||||
 | 
			
		||||
        virtual void stopSound(const MWWorld::CellStore *cell);
 | 
			
		||||
| 
						 | 
				
			
			@ -129,7 +127,7 @@ namespace MWSound
 | 
			
		|||
        virtual void stopSound(const std::string& soundId);
 | 
			
		||||
        ///< Stop a non-3d looping sound
 | 
			
		||||
 | 
			
		||||
        virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const;
 | 
			
		||||
        virtual bool getSoundPlaying(const MWWorld::Ptr &reference, const std::string& soundId) const;
 | 
			
		||||
        ///< Is the given sound currently playing on the given object?
 | 
			
		||||
 | 
			
		||||
        virtual void pauseSounds(int types=Play_TypeMask);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,5 +1,6 @@
 | 
			
		|||
#include "scene.hpp"
 | 
			
		||||
 | 
			
		||||
#include <components/nif/nif_file.hpp>
 | 
			
		||||
 | 
			
		||||
#include "../mwbase/environment.hpp"
 | 
			
		||||
#include "../mwbase/world.hpp" /// FIXME
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,150 +31,30 @@
 | 
			
		|||
 | 
			
		||||
#include "../files/constrainedfiledatastream.hpp"
 | 
			
		||||
 | 
			
		||||
namespace
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
using namespace Ogre;
 | 
			
		||||
using namespace Bsa;
 | 
			
		||||
 | 
			
		||||
struct PathPatternMatcher
 | 
			
		||||
{
 | 
			
		||||
    PathPatternMatcher (char const * pattern) : pattern (pattern)
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool operator () (char const * input)
 | 
			
		||||
    {
 | 
			
		||||
        char const * p = pattern;
 | 
			
		||||
        char const * i = input;
 | 
			
		||||
 | 
			
		||||
        while (*p && *i)
 | 
			
		||||
        {
 | 
			
		||||
            if (*p == '*')
 | 
			
		||||
            {
 | 
			
		||||
                ++p;
 | 
			
		||||
 | 
			
		||||
                while (*i && *i != *p && *i != '/' && *i != '\\')
 | 
			
		||||
                    ++i;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            if (*p == '?')
 | 
			
		||||
            {
 | 
			
		||||
                if (*i == '/' || *i == '\\')
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                ++i, ++p;
 | 
			
		||||
            }
 | 
			
		||||
            if (*p == '/' || *p == '\\')
 | 
			
		||||
            {
 | 
			
		||||
                if (*i != '/' && *i != '\\')
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                ++i, ++p;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                if (*i != *p)
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                ++i, ++p;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return *p == 0 && *i == 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    char const * pattern;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct FileNameGatherer
 | 
			
		||||
{
 | 
			
		||||
    StringVectorPtr ptr;
 | 
			
		||||
 | 
			
		||||
    FileNameGatherer (StringVectorPtr ptr) : ptr (ptr)
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void operator () (std::string const & filename) const
 | 
			
		||||
    {
 | 
			
		||||
        ptr->push_back (filename);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct FileInfoGatherer
 | 
			
		||||
{
 | 
			
		||||
    Archive const * archive;
 | 
			
		||||
    FileInfoListPtr ptr;
 | 
			
		||||
 | 
			
		||||
    FileInfoGatherer (Archive const * archive, FileInfoListPtr ptr) :
 | 
			
		||||
        archive (archive), ptr (ptr)
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void operator () (std::string filename) const
 | 
			
		||||
    {
 | 
			
		||||
        FileInfo fi;
 | 
			
		||||
 | 
			
		||||
        std::size_t pt = filename.rfind ('/');
 | 
			
		||||
        if (pt == std::string::npos)
 | 
			
		||||
            pt = 0;
 | 
			
		||||
 | 
			
		||||
        fi.archive = const_cast <Archive *> (archive);
 | 
			
		||||
        fi.path = filename.substr (0, pt);
 | 
			
		||||
        fi.filename = filename.substr (pt);
 | 
			
		||||
        fi.compressedSize = fi.uncompressedSize = 0;
 | 
			
		||||
 | 
			
		||||
        ptr->push_back(fi);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
template <typename file_iterator, typename filename_extractor, typename match_handler>
 | 
			
		||||
void matchFiles (bool recursive, std::string const & pattern, file_iterator begin, file_iterator end, filename_extractor filenameExtractor, match_handler matchHandler)
 | 
			
		||||
{
 | 
			
		||||
    if (recursive && pattern == "*")
 | 
			
		||||
    {
 | 
			
		||||
        for (file_iterator  i = begin; i != end; ++i)
 | 
			
		||||
            matchHandler (filenameExtractor (*i));
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
        PathPatternMatcher matcher (pattern.c_str ());
 | 
			
		||||
 | 
			
		||||
        if (recursive)
 | 
			
		||||
        {
 | 
			
		||||
            for (file_iterator  i = begin; i != end; ++i)
 | 
			
		||||
            {
 | 
			
		||||
                char const * filename = filenameExtractor (*i);
 | 
			
		||||
                char const * matchable_part = filename;
 | 
			
		||||
 | 
			
		||||
                for (char const * j = matchable_part; *j; ++j)
 | 
			
		||||
                {
 | 
			
		||||
                    if (*j == '/' || *j == '\\')
 | 
			
		||||
                        matchable_part = j + 1;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (matcher (matchable_part))
 | 
			
		||||
                    matchHandler (filename);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            for (file_iterator  i = begin; i != end; ++i)
 | 
			
		||||
            {
 | 
			
		||||
                char const * filename = filenameExtractor (*i);
 | 
			
		||||
 | 
			
		||||
                if (matcher (filename))
 | 
			
		||||
                    matchHandler (filename);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static bool fsstrict = false;
 | 
			
		||||
 | 
			
		||||
static char strict_normalize_char(char ch)
 | 
			
		||||
{
 | 
			
		||||
    return ch == '\\' ? '/' : ch;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static char nonstrict_normalize_char(char ch)
 | 
			
		||||
{
 | 
			
		||||
    return ch == '\\' ? '/' : std::tolower(ch);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template<typename T1, typename T2>
 | 
			
		||||
static std::string normalize_path(T1 begin, T2 end)
 | 
			
		||||
{
 | 
			
		||||
    std::string normalized;
 | 
			
		||||
    normalized.reserve(std::distance(begin, end));
 | 
			
		||||
    char (*normalize_char)(char) = fsstrict ? &strict_normalize_char : &nonstrict_normalize_char;
 | 
			
		||||
    std::transform(begin, end, std::back_inserter(normalized), normalize_char);
 | 
			
		||||
    return normalized;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// An OGRE Archive wrapping a BSAFile archive
 | 
			
		||||
class DirArchive: public Ogre::Archive
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			@ -182,37 +62,12 @@ class DirArchive: public Ogre::Archive
 | 
			
		|||
 | 
			
		||||
    index mIndex;
 | 
			
		||||
 | 
			
		||||
    static char strict_normalize_char(char ch)
 | 
			
		||||
    {
 | 
			
		||||
        return ch == '\\' ? '/' : ch;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    static char nonstrict_normalize_char(char ch)
 | 
			
		||||
    {
 | 
			
		||||
        return ch == '\\' ? '/' : std::tolower (ch);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    static std::string normalize_path (std::string::const_iterator begin, std::string::const_iterator end)
 | 
			
		||||
    {
 | 
			
		||||
        std::string normalized;
 | 
			
		||||
        normalized.reserve (end-begin);
 | 
			
		||||
        char (*normalize_char) (char) = fsstrict ? &strict_normalize_char : &nonstrict_normalize_char;
 | 
			
		||||
        std::transform (begin, end, std::back_inserter (normalized), normalize_char);
 | 
			
		||||
        return normalized;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    index::const_iterator lookup_filename (std::string const & filename) const
 | 
			
		||||
    {
 | 
			
		||||
        std::string normalized = normalize_path (filename.begin (), filename.end ());
 | 
			
		||||
 | 
			
		||||
        return mIndex.find (normalized);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    static char const * extractFilename (index::value_type const & entry)
 | 
			
		||||
    {
 | 
			
		||||
        return entry.first.c_str ();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
    DirArchive(const String& name)
 | 
			
		||||
| 
						 | 
				
			
			@ -273,15 +128,20 @@ public:
 | 
			
		|||
    StringVectorPtr find(const String& pattern, bool recursive = true,
 | 
			
		||||
                        bool dirs = false)
 | 
			
		||||
    {
 | 
			
		||||
        std::string normalizedPattern = normalize_path (pattern.begin (), pattern.end ());
 | 
			
		||||
        std::string normalizedPattern = normalize_path(pattern.begin(), pattern.end());
 | 
			
		||||
        StringVectorPtr ptr = StringVectorPtr(new StringVector());
 | 
			
		||||
        matchFiles (recursive, normalizedPattern, mIndex.begin (), mIndex.end (), extractFilename, FileNameGatherer (ptr));
 | 
			
		||||
        for(index::const_iterator iter = mIndex.begin();iter != mIndex.end();iter++)
 | 
			
		||||
        {
 | 
			
		||||
            if(Ogre::StringUtil::match(iter->first, normalizedPattern) ||
 | 
			
		||||
               (recursive && Ogre::StringUtil::match(iter->first, "*/"+normalizedPattern)))
 | 
			
		||||
                ptr->push_back(iter->first);
 | 
			
		||||
        }
 | 
			
		||||
        return ptr;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool exists(const String& filename)
 | 
			
		||||
    {
 | 
			
		||||
        return lookup_filename (filename) != mIndex.end ();
 | 
			
		||||
        return lookup_filename(filename) != mIndex.end ();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    time_t getModifiedTime(const String&) { return 0; }
 | 
			
		||||
| 
						 | 
				
			
			@ -289,21 +149,44 @@ public:
 | 
			
		|||
    FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
 | 
			
		||||
                            bool dirs = false) const
 | 
			
		||||
    {
 | 
			
		||||
        std::string normalizedPattern = normalize_path(pattern.begin(), pattern.end());
 | 
			
		||||
        FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
 | 
			
		||||
        FileInfoGatherer gatherer (this, ptr);
 | 
			
		||||
 | 
			
		||||
        std::string normalizedPattern = normalize_path (pattern.begin (), pattern.end ());
 | 
			
		||||
 | 
			
		||||
        index::const_iterator i = mIndex.find (normalizedPattern);
 | 
			
		||||
 | 
			
		||||
        if (i != mIndex.end ())
 | 
			
		||||
        index::const_iterator i = mIndex.find(normalizedPattern);
 | 
			
		||||
        if(i != mIndex.end())
 | 
			
		||||
        {
 | 
			
		||||
            gatherer (i->first);
 | 
			
		||||
            std::string::size_type pt = i->first.rfind('/');
 | 
			
		||||
            if(pt == std::string::npos)
 | 
			
		||||
                pt = 0;
 | 
			
		||||
 | 
			
		||||
            FileInfo fi;
 | 
			
		||||
            fi.archive = const_cast<DirArchive*>(this);
 | 
			
		||||
            fi.path = i->first.substr(0, pt);
 | 
			
		||||
            fi.filename = i->first.substr((i->first[pt]=='/') ? pt+1 : pt);
 | 
			
		||||
            fi.compressedSize = fi.uncompressedSize = 0;
 | 
			
		||||
 | 
			
		||||
            ptr->push_back(fi);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            for(index::const_iterator iter = mIndex.begin();iter != mIndex.end();iter++)
 | 
			
		||||
            {
 | 
			
		||||
                if(Ogre::StringUtil::match(iter->first, normalizedPattern) ||
 | 
			
		||||
                   (recursive && Ogre::StringUtil::match(iter->first, "*/"+normalizedPattern)))
 | 
			
		||||
                {
 | 
			
		||||
                    std::string::size_type pt = iter->first.rfind('/');
 | 
			
		||||
                    if(pt == std::string::npos)
 | 
			
		||||
                        pt = 0;
 | 
			
		||||
 | 
			
		||||
            matchFiles (recursive, normalizedPattern, mIndex.begin (), mIndex.end (), extractFilename, gatherer);
 | 
			
		||||
                    FileInfo fi;
 | 
			
		||||
                    fi.archive = const_cast<DirArchive*>(this);
 | 
			
		||||
                    fi.path = iter->first.substr(0, pt);
 | 
			
		||||
                    fi.filename = iter->first.substr((iter->first[pt]=='/') ? pt+1 : pt);
 | 
			
		||||
                    fi.compressedSize = fi.uncompressedSize = 0;
 | 
			
		||||
 | 
			
		||||
                    ptr->push_back(fi);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return ptr;
 | 
			
		||||
| 
						 | 
				
			
			@ -312,9 +195,9 @@ public:
 | 
			
		|||
 | 
			
		||||
class BSAArchive : public Archive
 | 
			
		||||
{
 | 
			
		||||
  BSAFile arc;
 | 
			
		||||
  Bsa::BSAFile arc;
 | 
			
		||||
 | 
			
		||||
  static char const * extractFilename (BSAFile::FileStruct const & entry)
 | 
			
		||||
  static const char *extractFilename(const Bsa::BSAFile::FileStruct &entry)
 | 
			
		||||
  {
 | 
			
		||||
      return entry.name;
 | 
			
		||||
  }
 | 
			
		||||
| 
						 | 
				
			
			@ -330,13 +213,13 @@ public:
 | 
			
		|||
  void load() {}
 | 
			
		||||
  void unload() {}
 | 
			
		||||
 | 
			
		||||
  DataStreamPtr open(const String& filename, bool recursive = true) const
 | 
			
		||||
  DataStreamPtr open(const String& filename, bool readonly = true) const
 | 
			
		||||
  {
 | 
			
		||||
    // Get a non-const reference to arc. This is a hack and it's all
 | 
			
		||||
    // OGRE's fault. You should NOT expect an open() command not to
 | 
			
		||||
    // have any side effects on the archive, and hence this function
 | 
			
		||||
    // should not have been declared const in the first place.
 | 
			
		||||
    BSAFile *narc = const_cast<BSAFile*>(&arc);
 | 
			
		||||
    Bsa::BSAFile *narc = const_cast<Bsa::BSAFile*>(&arc);
 | 
			
		||||
 | 
			
		||||
    // Open the file
 | 
			
		||||
    return narc->getFile(filename.c_str());
 | 
			
		||||
| 
						 | 
				
			
			@ -360,32 +243,51 @@ public:
 | 
			
		|||
    return findFileInfo ("*", recursive, dirs);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // After load() is called, find("*") is called once. It doesn't seem
 | 
			
		||||
  // to matter that we return an empty list, exists() gets called on
 | 
			
		||||
  // the correct files anyway.
 | 
			
		||||
  StringVectorPtr find(const String& pattern, bool recursive = true,
 | 
			
		||||
                       bool dirs = false)
 | 
			
		||||
  {
 | 
			
		||||
    StringVectorPtr find(const String& pattern, bool recursive = true,
 | 
			
		||||
                         bool dirs = false)
 | 
			
		||||
    {
 | 
			
		||||
        std::string normalizedPattern = normalize_path(pattern.begin(), pattern.end());
 | 
			
		||||
        const Bsa::BSAFile::FileList &filelist = arc.getList();
 | 
			
		||||
        StringVectorPtr ptr = StringVectorPtr(new StringVector());
 | 
			
		||||
        matchFiles (recursive, pattern, arc.getList ().begin (), arc.getList ().end (), extractFilename, FileNameGatherer (ptr));
 | 
			
		||||
        for(Bsa::BSAFile::FileList::const_iterator iter = filelist.begin();iter != filelist.end();iter++)
 | 
			
		||||
        {
 | 
			
		||||
            std::string ent = normalize_path(iter->name, iter->name+std::strlen(iter->name));
 | 
			
		||||
            if(Ogre::StringUtil::match(ent, normalizedPattern) ||
 | 
			
		||||
               (recursive && Ogre::StringUtil::match(ent, "*/"+normalizedPattern)))
 | 
			
		||||
                ptr->push_back(iter->name);
 | 
			
		||||
        }
 | 
			
		||||
        return ptr;
 | 
			
		||||
  }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
  /* Gets called once for each of the ogre formats, *.program,
 | 
			
		||||
     *.material etc. We ignore all these.
 | 
			
		||||
    FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
 | 
			
		||||
                                bool dirs = false) const
 | 
			
		||||
    {
 | 
			
		||||
        std::string normalizedPattern = normalize_path(pattern.begin(), pattern.end());
 | 
			
		||||
        FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
 | 
			
		||||
        const Bsa::BSAFile::FileList &filelist = arc.getList();
 | 
			
		||||
 | 
			
		||||
     However, it's also called by MyGUI to find individual textures,
 | 
			
		||||
     and we can't ignore these since many of the GUI textures are
 | 
			
		||||
     located in BSAs. So instead we channel it through exists() and
 | 
			
		||||
     set up a single-element result list if the file is found.
 | 
			
		||||
  */
 | 
			
		||||
  FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
 | 
			
		||||
                               bool dirs = false) const
 | 
			
		||||
  {
 | 
			
		||||
    FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
 | 
			
		||||
    matchFiles (recursive, pattern, arc.getList ().begin (), arc.getList ().end (), extractFilename, FileInfoGatherer (this, ptr));
 | 
			
		||||
    return ptr;
 | 
			
		||||
  }
 | 
			
		||||
        for(Bsa::BSAFile::FileList::const_iterator iter = filelist.begin();iter != filelist.end();iter++)
 | 
			
		||||
        {
 | 
			
		||||
            std::string ent = normalize_path(iter->name, iter->name+std::strlen(iter->name));
 | 
			
		||||
            if(Ogre::StringUtil::match(ent, normalizedPattern) ||
 | 
			
		||||
                (recursive && Ogre::StringUtil::match(ent, "*/"+normalizedPattern)))
 | 
			
		||||
            {
 | 
			
		||||
                std::string::size_type pt = ent.rfind('/');
 | 
			
		||||
                if(pt == std::string::npos)
 | 
			
		||||
                    pt = 0;
 | 
			
		||||
 | 
			
		||||
                FileInfo fi;
 | 
			
		||||
                fi.archive = const_cast<BSAArchive*>(this);
 | 
			
		||||
                fi.path = std::string(iter->name, pt);
 | 
			
		||||
                fi.filename = std::string(iter->name + ((ent[pt]=='/') ? pt+1 : pt));
 | 
			
		||||
                fi.compressedSize = fi.uncompressedSize = iter->fileSize;
 | 
			
		||||
 | 
			
		||||
                ptr->push_back(fi);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return ptr;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// An archive factory for BSA archives
 | 
			
		||||
| 
						 | 
				
			
			@ -445,7 +347,6 @@ static void insertDirFactory()
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace Bsa
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue