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engine: fix window creation when SDL returns different-sized window
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1 changed files with 2 additions and 2 deletions
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@ -428,11 +428,11 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
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osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
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osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
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camera->setGraphicsContext(graphicsWindow);
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camera->setGraphicsContext(graphicsWindow);
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camera->setViewport(0, 0, width, height);
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camera->setViewport(0, 0, traits->width, traits->height);
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mViewer->realize();
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mViewer->realize();
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mViewer->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height);
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mViewer->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, traits->width, traits->height);
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}
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}
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void OMW::Engine::setWindowIcon()
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void OMW::Engine::setWindowIcon()
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