mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-19 19:53:53 +00:00
Start of a basic implementation of fake vertex colours
This commit is contained in:
parent
13e3955916
commit
1d0ae9c8d1
4 changed files with 167 additions and 12 deletions
|
@ -2,6 +2,8 @@
|
||||||
#include <OgreTerrainGroup.h>
|
#include <OgreTerrainGroup.h>
|
||||||
#include <OgreTerrainMaterialGeneratorA.h>
|
#include <OgreTerrainMaterialGeneratorA.h>
|
||||||
|
|
||||||
|
#include <boost/lexical_cast.hpp>
|
||||||
|
|
||||||
#include "terrain.hpp"
|
#include "terrain.hpp"
|
||||||
|
|
||||||
#include "components/esm/loadland.hpp"
|
#include "components/esm/loadland.hpp"
|
||||||
|
@ -104,6 +106,9 @@ namespace MWRender
|
||||||
const int terrainX = cellX * 2 + x;
|
const int terrainX = cellX * 2 + x;
|
||||||
const int terrainY = cellY * 2 + y;
|
const int terrainY = cellY * 2 + y;
|
||||||
|
|
||||||
|
//it makes far more sense to reallocate the memory here,
|
||||||
|
//and let Ogre deal with it due to the issues with deleting
|
||||||
|
//it at the wrong time if using threads (Which Ogre::Terrain does)
|
||||||
terrainData.inputFloat = OGRE_ALLOC_T(float,
|
terrainData.inputFloat = OGRE_ALLOC_T(float,
|
||||||
mLandSize*mLandSize,
|
mLandSize*mLandSize,
|
||||||
Ogre::MEMCATEGORY_GEOMETRY);
|
Ogre::MEMCATEGORY_GEOMETRY);
|
||||||
|
@ -122,10 +127,16 @@ namespace MWRender
|
||||||
mLandSize*sizeof(float));
|
mLandSize*sizeof(float));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//this should really be 33*33
|
||||||
|
Ogre::uchar* vertexColourAlpha = OGRE_ALLOC_T(Ogre::uchar,
|
||||||
|
mLandSize*mLandSize,
|
||||||
|
Ogre::MEMCATEGORY_GENERAL);
|
||||||
|
|
||||||
std::map<uint16_t, int> indexes;
|
std::map<uint16_t, int> indexes;
|
||||||
initTerrainTextures(&terrainData, store,
|
initTerrainTextures(&terrainData, store,
|
||||||
x * numTextures, y * numTextures,
|
x * numTextures, y * numTextures,
|
||||||
numTextures, indexes);
|
numTextures, vertexColourAlpha,
|
||||||
|
indexes);
|
||||||
|
|
||||||
assert( mTerrainGroup->getTerrain(cellX, cellY) == NULL &&
|
assert( mTerrainGroup->getTerrain(cellX, cellY) == NULL &&
|
||||||
"The terrain for this cell already existed" );
|
"The terrain for this cell already existed" );
|
||||||
|
@ -133,9 +144,20 @@ namespace MWRender
|
||||||
|
|
||||||
mTerrainGroup->loadTerrain(terrainX, terrainY, true);
|
mTerrainGroup->loadTerrain(terrainX, terrainY, true);
|
||||||
Ogre::Terrain* terrain = mTerrainGroup->getTerrain(terrainX, terrainY);
|
Ogre::Terrain* terrain = mTerrainGroup->getTerrain(terrainX, terrainY);
|
||||||
|
|
||||||
|
Ogre::Image vertexColourBlendMap = Ogre::Image();
|
||||||
|
vertexColourBlendMap.loadDynamicImage(vertexColourAlpha,
|
||||||
|
mLandSize, mLandSize, 1,
|
||||||
|
Ogre::PF_A8, true)
|
||||||
|
.resize(mTerrainGlobals->getLayerBlendMapSize(),
|
||||||
|
mTerrainGlobals->getLayerBlendMapSize(),
|
||||||
|
Ogre::Image::FILTER_BOX);
|
||||||
|
|
||||||
initTerrainBlendMaps(terrain, store,
|
initTerrainBlendMaps(terrain, store,
|
||||||
x * numTextures, y * numTextures,
|
x * numTextures, y * numTextures,
|
||||||
numTextures, indexes);
|
numTextures,
|
||||||
|
vertexColourBlendMap.getData(),
|
||||||
|
indexes);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -154,16 +176,30 @@ namespace MWRender
|
||||||
&store->land[1][1]->landData->heights[0],
|
&store->land[1][1]->landData->heights[0],
|
||||||
mLandSize*mLandSize*sizeof(float));
|
mLandSize*mLandSize*sizeof(float));
|
||||||
|
|
||||||
|
Ogre::uchar* vertexColourAlpha = OGRE_ALLOC_T(Ogre::uchar,
|
||||||
|
mLandSize*mLandSize,
|
||||||
|
Ogre::MEMCATEGORY_GENERAL);
|
||||||
|
|
||||||
std::map<uint16_t, int> indexes;
|
std::map<uint16_t, int> indexes;
|
||||||
initTerrainTextures(&terrainData, store, 0, 0,
|
initTerrainTextures(&terrainData, store, 0, 0,
|
||||||
ESM::Land::LAND_TEXTURE_SIZE, indexes);
|
ESM::Land::LAND_TEXTURE_SIZE, vertexColourAlpha, indexes);
|
||||||
|
|
||||||
mTerrainGroup->defineTerrain(cellX, cellY, &terrainData);
|
mTerrainGroup->defineTerrain(cellX, cellY, &terrainData);
|
||||||
|
|
||||||
mTerrainGroup->loadTerrain(cellX, cellY, true);
|
mTerrainGroup->loadTerrain(cellX, cellY, true);
|
||||||
Ogre::Terrain* terrain = mTerrainGroup->getTerrain(cellX, cellY);
|
Ogre::Terrain* terrain = mTerrainGroup->getTerrain(cellX, cellY);
|
||||||
|
|
||||||
|
Ogre::Image vertexColourBlendMap = Ogre::Image();
|
||||||
|
vertexColourBlendMap.loadDynamicImage(vertexColourAlpha,
|
||||||
|
mLandSize, mLandSize, 1,
|
||||||
|
Ogre::PF_A8, true)
|
||||||
|
.resize(mTerrainGlobals->getLayerBlendMapSize(),
|
||||||
|
mTerrainGlobals->getLayerBlendMapSize(),
|
||||||
|
Ogre::Image::FILTER_BOX);
|
||||||
|
|
||||||
initTerrainBlendMaps(terrain, store, 0, 0,
|
initTerrainBlendMaps(terrain, store, 0, 0,
|
||||||
ESM::Land::LAND_TEXTURE_SIZE, indexes);
|
ESM::Land::LAND_TEXTURE_SIZE,
|
||||||
|
vertexColourBlendMap.getData(), indexes);
|
||||||
}
|
}
|
||||||
|
|
||||||
mTerrainGroup->freeTemporaryResources();
|
mTerrainGroup->freeTemporaryResources();
|
||||||
|
@ -196,6 +232,7 @@ namespace MWRender
|
||||||
void TerrainManager::initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
|
void TerrainManager::initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
|
||||||
MWWorld::Ptr::CellStore* store,
|
MWWorld::Ptr::CellStore* store,
|
||||||
int fromX, int fromY, int size,
|
int fromX, int fromY, int size,
|
||||||
|
Ogre::uchar* vertexColourAlpha,
|
||||||
std::map<uint16_t, int>& indexes)
|
std::map<uint16_t, int>& indexes)
|
||||||
{
|
{
|
||||||
assert(store != NULL && "store must be a valid pointer");
|
assert(store != NULL && "store must be a valid pointer");
|
||||||
|
@ -227,7 +264,7 @@ namespace MWRender
|
||||||
{
|
{
|
||||||
//NB: All vtex ids are +1 compared to the ltex ids
|
//NB: All vtex ids are +1 compared to the ltex ids
|
||||||
assert((int)ltexIndex >= 0 &&
|
assert((int)ltexIndex >= 0 &&
|
||||||
store->landTextures->ltex.size() > (size_t)ltexIndex - 1 &&
|
(int)store->landTextures->ltex.size() >= (int)ltexIndex - 1 &&
|
||||||
"LAND.VTEX must be within the bounds of the LTEX array");
|
"LAND.VTEX must be within the bounds of the LTEX array");
|
||||||
|
|
||||||
std::string texture;
|
std::string texture;
|
||||||
|
@ -262,6 +299,17 @@ namespace MWRender
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//add the vertex colour overlay
|
||||||
|
//TODO sort the *4 bit
|
||||||
|
Ogre::TexturePtr vclr = getVertexColours(store, vertexColourAlpha, fromX*4, fromY*4, mLandSize);
|
||||||
|
Ogre::TexturePtr normDisp = getNormalDisp("DOES_NOT_EXIST");
|
||||||
|
|
||||||
|
const size_t position = terrainData->layerList.size();
|
||||||
|
terrainData->layerList.push_back(Ogre::Terrain::LayerInstance());
|
||||||
|
terrainData->layerList[position].worldSize = mRealSize;
|
||||||
|
terrainData->layerList[position].textureNames.push_back(vclr->getName());
|
||||||
|
terrainData->layerList[position].textureNames.push_back(normDisp->getName());
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------------------
|
||||||
|
@ -269,6 +317,7 @@ namespace MWRender
|
||||||
void TerrainManager::initTerrainBlendMaps(Ogre::Terrain* terrain,
|
void TerrainManager::initTerrainBlendMaps(Ogre::Terrain* terrain,
|
||||||
MWWorld::Ptr::CellStore* store,
|
MWWorld::Ptr::CellStore* store,
|
||||||
int fromX, int fromY, int size,
|
int fromX, int fromY, int size,
|
||||||
|
Ogre::uchar* vertexColourAlpha,
|
||||||
const std::map<uint16_t, int>& indexes)
|
const std::map<uint16_t, int>& indexes)
|
||||||
{
|
{
|
||||||
assert(store != NULL && "store must be a valid pointer");
|
assert(store != NULL && "store must be a valid pointer");
|
||||||
|
@ -294,6 +343,15 @@ namespace MWRender
|
||||||
->getBlendPointer();
|
->getBlendPointer();
|
||||||
memset(pBlend, 0, sizeof(float) * blendSize * blendSize);
|
memset(pBlend, 0, sizeof(float) * blendSize * blendSize);
|
||||||
}
|
}
|
||||||
|
//except the overlay, which we will just splat over the top
|
||||||
|
{
|
||||||
|
//the overlay is always the last texture layer
|
||||||
|
float* pBlend = terrain->getLayerBlendMap(terrain->getLayerCount() - 1)
|
||||||
|
->getBlendPointer();
|
||||||
|
for ( int i = 0; i < blendSize * blendSize; i++ ){
|
||||||
|
*pBlend++ = (*vertexColourAlpha++)/255.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//covert the ltex data into a set of blend maps
|
//covert the ltex data into a set of blend maps
|
||||||
for ( int texY = fromY - 1; texY < fromY + size + 1; texY++ )
|
for ( int texY = fromY - 1; texY < fromY + size + 1; texY++ )
|
||||||
|
@ -354,10 +412,9 @@ namespace MWRender
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//update the maps
|
for ( int i = 1; i < terrain->getLayerCount(); i++ )
|
||||||
for ( iter = indexes.begin(); iter != indexes.end(); ++iter )
|
|
||||||
{
|
{
|
||||||
Ogre::TerrainLayerBlendMap* blend = terrain->getLayerBlendMap(iter->second);
|
Ogre::TerrainLayerBlendMap* blend = terrain->getLayerBlendMap(i);
|
||||||
blend->dirty();
|
blend->dirty();
|
||||||
blend->update();
|
blend->update();
|
||||||
}
|
}
|
||||||
|
@ -424,8 +481,7 @@ namespace MWRender
|
||||||
return texMgr->getByName(normalTextureName);
|
return texMgr->getByName(normalTextureName);
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::string textureName = "default_terrain_normal";
|
const std::string textureName = "default_terrain_normal"; if ( !texMgr->getByName(textureName).isNull() )
|
||||||
if ( !texMgr->getByName(textureName).isNull() )
|
|
||||||
{
|
{
|
||||||
return texMgr->getByName(textureName);
|
return texMgr->getByName(textureName);
|
||||||
}
|
}
|
||||||
|
@ -451,4 +507,74 @@ namespace MWRender
|
||||||
return tex;
|
return tex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Ogre::TexturePtr TerrainManager::getVertexColours(MWWorld::Ptr::CellStore* store,
|
||||||
|
Ogre::uchar* alpha,
|
||||||
|
int fromX, int fromY, int size)
|
||||||
|
{
|
||||||
|
Ogre::TextureManager* const texMgr = Ogre::TextureManager::getSingletonPtr();
|
||||||
|
const char* const colours = store->land[1][1]->landData->colours;
|
||||||
|
|
||||||
|
const std::string colourTextureName = "VtexColours_" +
|
||||||
|
boost::lexical_cast<std::string>(store->cell->getGridX()) +
|
||||||
|
"_" +
|
||||||
|
boost::lexical_cast<std::string>(store->cell->getGridY()) +
|
||||||
|
"_" +
|
||||||
|
boost::lexical_cast<std::string>(fromX) +
|
||||||
|
"_" +
|
||||||
|
boost::lexical_cast<std::string>(fromY);
|
||||||
|
|
||||||
|
Ogre::TexturePtr tex = texMgr->getByName(colourTextureName);
|
||||||
|
if ( !tex.isNull() )
|
||||||
|
{
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
|
||||||
|
tex = texMgr->createManual(colourTextureName,
|
||||||
|
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||||
|
Ogre::TEX_TYPE_2D, size, size, 0, Ogre::PF_BYTE_BGRA);
|
||||||
|
|
||||||
|
Ogre::HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
|
||||||
|
|
||||||
|
pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
|
||||||
|
const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
|
||||||
|
|
||||||
|
Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
|
||||||
|
|
||||||
|
for ( int y = 0; y < size; y++ )
|
||||||
|
{
|
||||||
|
for ( int x = 0; x < size; x++ )
|
||||||
|
{
|
||||||
|
const size_t colourOffset = (y+fromY)*3*65 + (x+fromX)*3;
|
||||||
|
|
||||||
|
assert( colourOffset >= 0 && colourOffset < 65*65*3 &&
|
||||||
|
"Colour offset is out of the expected bounds of record" );
|
||||||
|
|
||||||
|
const unsigned char r = colours[colourOffset + 0];
|
||||||
|
const unsigned char g = colours[colourOffset + 1];
|
||||||
|
const unsigned char b = colours[colourOffset + 2];
|
||||||
|
|
||||||
|
//as is the case elsewhere we need to flip the y
|
||||||
|
const size_t imageOffset = (size - 1 - y)*size*4 + x*4;
|
||||||
|
pDest[imageOffset + 0] = b;
|
||||||
|
pDest[imageOffset + 1] = g;
|
||||||
|
pDest[imageOffset + 2] = r;
|
||||||
|
pDest[imageOffset + 3] = 255; //Alpha, TODO this needs to be removed
|
||||||
|
|
||||||
|
const size_t alphaOffset = (size - 1 - y)*size + x;
|
||||||
|
if ( r == 255 && g == 255 && b == 255 ){
|
||||||
|
alpha[alphaOffset] = 0;
|
||||||
|
}else{
|
||||||
|
alpha[alphaOffset] = 128;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pixelBuffer->unlock();
|
||||||
|
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -74,12 +74,16 @@ namespace MWRender{
|
||||||
* @param fromX the ltex index in the current cell to start making the texture from
|
* @param fromX the ltex index in the current cell to start making the texture from
|
||||||
* @param fromY the ltex index in the current cell to start making the texture from
|
* @param fromY the ltex index in the current cell to start making the texture from
|
||||||
* @param size the size (number of splats) to get
|
* @param size the size (number of splats) to get
|
||||||
|
* @param vertexColourAlpha this should be an empty array containing the number of
|
||||||
|
* vertexes in this terrain segment. It is filled with the
|
||||||
|
* alpha values for the vertex colours
|
||||||
* @param indexes a mapping of ltex index to the terrain texture layer that
|
* @param indexes a mapping of ltex index to the terrain texture layer that
|
||||||
* can be used by initTerrainBlendMaps
|
* can be used by initTerrainBlendMaps
|
||||||
*/
|
*/
|
||||||
void initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
|
void initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
|
||||||
MWWorld::Ptr::CellStore* store,
|
MWWorld::Ptr::CellStore* store,
|
||||||
int fromX, int fromY, int size,
|
int fromX, int fromY, int size,
|
||||||
|
Ogre::uchar* vertexColourAlpha,
|
||||||
std::map<uint16_t, int>& indexes);
|
std::map<uint16_t, int>& indexes);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -90,11 +94,16 @@ namespace MWRender{
|
||||||
* @param fromX the ltex index in the current cell to start making the texture from
|
* @param fromX the ltex index in the current cell to start making the texture from
|
||||||
* @param fromY the ltex index in the current cell to start making the texture from
|
* @param fromY the ltex index in the current cell to start making the texture from
|
||||||
* @param size the size (number of splats) to get
|
* @param size the size (number of splats) to get
|
||||||
|
* @param vertexColourAlpha this should be an array containing the alpha values
|
||||||
|
* for the vertex colours. NOTE: This should be the
|
||||||
|
* size of a splat map, which is NOT the same size
|
||||||
|
* as retured from initTerrainTextures.
|
||||||
* @param indexes the mapping of ltex to blend map produced by initTerrainTextures
|
* @param indexes the mapping of ltex to blend map produced by initTerrainTextures
|
||||||
*/
|
*/
|
||||||
void initTerrainBlendMaps(Ogre::Terrain* terrain,
|
void initTerrainBlendMaps(Ogre::Terrain* terrain,
|
||||||
MWWorld::Ptr::CellStore* store,
|
MWWorld::Ptr::CellStore* store,
|
||||||
int fromX, int fromY, int size,
|
int fromX, int fromY, int size,
|
||||||
|
Ogre::uchar* vertexColourAlpha,
|
||||||
const std::map<uint16_t, int>& indexes);
|
const std::map<uint16_t, int>& indexes);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -118,7 +127,22 @@ namespace MWRender{
|
||||||
* @param fileName the name of the *diffuse* texture
|
* @param fileName the name of the *diffuse* texture
|
||||||
*/
|
*/
|
||||||
Ogre::TexturePtr getNormalDisp(const std::string& fileName);
|
Ogre::TexturePtr getNormalDisp(const std::string& fileName);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Due to the fact that Ogre terrain doesn't support vertex colours
|
||||||
|
* we have to generate them manually
|
||||||
|
*
|
||||||
|
* @param store the cell store for the given terrain cell
|
||||||
|
* @param vertexColourAlpha this should be an empty array containing the number of
|
||||||
|
* vertexes in this terrain segment. It is filled with the
|
||||||
|
* alpha values for the vertex colours
|
||||||
|
* @param fromX the *vertex* index in the current cell to start making texture from
|
||||||
|
* @param fromY the *vertex* index in the current cell to start making the texture from
|
||||||
|
* @param size the size (number of vertexes) to get
|
||||||
|
*/
|
||||||
|
Ogre::TexturePtr getVertexColours(MWWorld::Ptr::CellStore* store,
|
||||||
|
Ogre::uchar* alpha,
|
||||||
|
int fromX, int fromY, int size);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -93,7 +93,10 @@ void Land::loadData(ESMReader &esm)
|
||||||
}
|
}
|
||||||
if (esm.isNextSub("VCLR"))
|
if (esm.isNextSub("VCLR"))
|
||||||
{
|
{
|
||||||
esm.skipHSubSize(12675);
|
landData->usingColours = true;
|
||||||
|
esm.getHExact(&landData->colours, 3*LAND_NUM_VERTS);
|
||||||
|
}else{
|
||||||
|
landData->usingColours = false;
|
||||||
}
|
}
|
||||||
//TODO fix magic numbers
|
//TODO fix magic numbers
|
||||||
uint16_t vtex[512];
|
uint16_t vtex[512];
|
||||||
|
|
|
@ -58,6 +58,8 @@ struct Land
|
||||||
float heights[LAND_NUM_VERTS];
|
float heights[LAND_NUM_VERTS];
|
||||||
//float normals[LAND_NUM_VERTS * 3];
|
//float normals[LAND_NUM_VERTS * 3];
|
||||||
uint16_t textures[LAND_NUM_TEXTURES];
|
uint16_t textures[LAND_NUM_TEXTURES];
|
||||||
|
|
||||||
|
bool usingColours;
|
||||||
char colours[3 * LAND_NUM_VERTS];
|
char colours[3 * LAND_NUM_VERTS];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue