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Remove the correct bound item when the effect expires

This commit is contained in:
Alexei Kotov 2022-11-10 01:17:52 +03:00
parent d29d68f1ba
commit 1d31c5eb6f

View file

@ -217,10 +217,13 @@ namespace
bool wasEquipped
= currentItem != store.end() && Misc::StringUtils::ciEqual(currentItem->getCellRef().getRefId(), itemId);
if (actor != MWMechanics::getPlayer())
{
if (wasEquipped)
store.remove(*currentItem, 1, actor);
else
store.remove(itemId, 1, actor);
if (actor != MWMechanics::getPlayer())
{
// Equip a replacement
if (!wasEquipped)
return;
@ -258,8 +261,6 @@ namespace
action.execute(actor);
}
}
store.remove(itemId, 1, actor);
}
bool isCorprusEffect(const MWMechanics::ActiveSpells::ActiveEffect& effect, bool harmfulOnly = false)