mirror of
https://github.com/OpenMW/openmw.git
synced 2025-06-20 09:11:35 +00:00
Restart player block animation during blocking if necessary
This commit is contained in:
parent
180963488f
commit
1db9247c45
1 changed files with 9 additions and 3 deletions
|
@ -385,9 +385,17 @@ namespace MWMechanics
|
||||||
bool knockout = stats.getFatigue().getCurrent() < 0 || stats.getFatigue().getBase() == 0;
|
bool knockout = stats.getFatigue().getCurrent() < 0 || stats.getFatigue().getBase() == 0;
|
||||||
bool recovery = stats.getHitRecovery();
|
bool recovery = stats.getHitRecovery();
|
||||||
bool knockdown = stats.getKnockedDown();
|
bool knockdown = stats.getKnockedDown();
|
||||||
bool block = stats.getBlock();
|
bool block = stats.getBlock() && !knockout && !recovery && !knockdown;
|
||||||
bool isSwimming = world->isSwimming(mPtr);
|
bool isSwimming = world->isSwimming(mPtr);
|
||||||
|
|
||||||
|
stats.setBlock(false);
|
||||||
|
|
||||||
|
if (mPtr == getPlayer() && mHitState == CharState_Block && block)
|
||||||
|
{
|
||||||
|
mHitState = CharState_None;
|
||||||
|
resetCurrentIdleState();
|
||||||
|
}
|
||||||
|
|
||||||
if (mHitState != CharState_None)
|
if (mHitState != CharState_None)
|
||||||
{
|
{
|
||||||
if (!mAnimation->isPlaying(mCurrentHit))
|
if (!mAnimation->isPlaying(mCurrentHit))
|
||||||
|
@ -396,7 +404,6 @@ namespace MWMechanics
|
||||||
mCurrentHit.clear();
|
mCurrentHit.clear();
|
||||||
stats.setKnockedDown(false);
|
stats.setKnockedDown(false);
|
||||||
stats.setHitRecovery(false);
|
stats.setHitRecovery(false);
|
||||||
stats.setBlock(false);
|
|
||||||
resetCurrentIdleState();
|
resetCurrentIdleState();
|
||||||
}
|
}
|
||||||
else if (isKnockedOut())
|
else if (isKnockedOut())
|
||||||
|
@ -451,7 +458,6 @@ namespace MWMechanics
|
||||||
mCurrentHit.clear();
|
mCurrentHit.clear();
|
||||||
stats.setKnockedDown(false);
|
stats.setKnockedDown(false);
|
||||||
stats.setHitRecovery(false);
|
stats.setHitRecovery(false);
|
||||||
stats.setBlock(false);
|
|
||||||
resetCurrentIdleState();
|
resetCurrentIdleState();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue