Merge remote branch 'scrawl/graphics'

pull/21/head
Marc Zinnschlag 13 years ago
commit 1e56acc3de

@ -258,7 +258,7 @@ void ShaderHelper::createShader(const bool mrt, const bool shadows, const bool s
outStream <<
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
" float fogValue = saturate((iDepth - fogParams.y) * fogParams.w); \n"
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour.xyz, fogValue); \n"
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n";
if (mrt) outStream <<

@ -55,9 +55,7 @@ void Shadows::recreate()
mSceneMgr->setShadowCasterRenderBackFaces(true);
mSceneMgr->setShadowTextureCasterMaterial("depth_shadow_caster");
mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT32_R);
mSceneMgr->setShadowDirLightTextureOffset(0.9);
mSceneMgr->setShadowDirectionalLightExtrusionDistance(1000000);
mSceneMgr->setShowDebugShadows(true);
mShadowFar = split ? Settings::Manager::getInt("split shadow distance", "Shadows") : Settings::Manager::getInt("shadow distance", "Shadows");
mSceneMgr->setShadowFarDistance(mShadowFar);

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