CLEANUP: Define the tooltip text as constexpr

master
Dave Corley 1 month ago
parent 1b0312dc80
commit 1e6ed3eb70

@ -60,6 +60,24 @@
#include "pagedworldspacewidget.hpp"
#include "worldspacewidget.hpp"
namespace
{
constexpr std::string_view sInstanceModeTooltip = R"(
Instance editing
<ul><li>Use {scene-select-primary} and {scene-select-secondary} to select and unselect instances</li>
<li>Use {scene-edit-primary} to manipulate instances</li>
<li>Use {scene-select-tertiary} to select a reference object and then {scene-edit-secondary} to snap
selection relative to the reference object</li>
<li>Use {scene-submode-move}, {scene-submode-rotate}, {scene-submode-scale} to change to move, rotate, and
scale modes respectively</li>
<li>Use {scene-axis-x}, {scene-axis-y}, and {scene-axis-z} to lock changes to X, Y, and Z axes
respectively</li>
<li>Use {scene-delete} to delete currently selected objects</li>
<li>Use {scene-duplicate} to duplicate instances</li>
<li>Use {scene-instance-drop} to drop instances</li></ul>
)";
}
int CSVRender::InstanceMode::getSubModeFromId(const std::string& id) const
{
return id == "move" ? 0 : (id == "rotate" ? 1 : 2);
@ -297,7 +315,7 @@ void CSVRender::InstanceMode::setDragAxis(const char axis)
CSVRender::InstanceMode::InstanceMode(
WorldspaceWidget* worldspaceWidget, osg::ref_ptr<osg::Group> parentNode, QWidget* parent)
: EditMode(worldspaceWidget, Misc::ScalableIcon::load(":scenetoolbar/editing-instance"),
Mask_Reference | Mask_Terrain, getTooltip(), parent)
Mask_Reference | Mask_Terrain, sInstanceModeTooltip.data(), parent)
, mSubMode(nullptr)
, mSubModeId("move")
, mSelectionMode(nullptr)
@ -345,23 +363,6 @@ CSVRender::InstanceMode::InstanceMode(
qOverload<>(&CSMPrefs::Shortcut::activated), this, [this, axis] { this->setDragAxis(axis); });
}
QString CSVRender::InstanceMode::getTooltip()
{
return QString(
"Instance editing"
"<ul><li>Use {scene-select-primary} and {scene-select-secondary} to select and unselect instances</li>"
"<li>Use {scene-edit-primary} to manipulate instances</li>"
"<li>Use {scene-select-tertiary} to select a reference object and then {scene-edit-secondary} to snap "
"selection relative to the reference object</li>"
"<li>Use {scene-submode-move}, {scene-submode-rotate}, {scene-submode-scale} to change to move, rotate, and "
"scale modes respectively</li>"
"<li>Use {scene-axis-x}, {scene-axis-y}, and {scene-axis-z} to lock changes to X, Y, and Z axes "
"respectively</li>"
"<li>Use {scene-delete} to delete currently selected objects</li>"
"<li>Use {scene-duplicate} to duplicate instances</li>"
"<li>Use {scene-instance-drop} to drop instances</li></ul>");
}
void CSVRender::InstanceMode::activate(CSVWidget::SceneToolbar* toolbar)
{
if (!mSubMode)

@ -74,8 +74,6 @@ namespace CSVRender
InstanceMode(
WorldspaceWidget* worldspaceWidget, osg::ref_ptr<osg::Group> parentNode, QWidget* parent = nullptr);
QString getTooltip();
void activate(CSVWidget::SceneToolbar* toolbar) override;
void deactivate(CSVWidget::SceneToolbar* toolbar) override;

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