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de-Windownizing and some build-fixes
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parent
33f22fd68b
commit
1e9dc4b435
5 changed files with 29 additions and 16 deletions
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@ -166,6 +166,19 @@ set(OENGINE_GUI
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${LIBDIR}/openengine/gui/manager.cpp
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)
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set(OENGINE_BULLET
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${LIBDIR}/openengine/bullet/btKinematicCharacterController.cpp
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${LIBDIR}/openengine/bullet/btKinematicCharacterController.h
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${LIBDIR}/openengine/bullet/BtOgre.cpp
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${LIBDIR}/openengine/bullet/BtOgreExtras.h
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${LIBDIR}/openengine/bullet/BtOgreGP.h
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${LIBDIR}/openengine/bullet/BtOgrePG.h
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${LIBDIR}/openengine/bullet/CMotionState.cpp
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${LIBDIR}/openengine/bullet/CMotionState.h
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${LIBDIR}/openengine/bullet/physic.cpp
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${LIBDIR}/openengine/bullet/physic.hpp
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)
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# Sound setup
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if (USE_AUDIERE)
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set(MANGLE_SOUND_OUTPUT
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@ -206,7 +219,7 @@ set(OENGINE_SOUND
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${LIBDIR}/mangle/sound/outputs/openal_out.cpp
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${MANGLE_SOUND_OUTPUT}
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)
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set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND})
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set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND} ${OENGINE_BULLET})
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source_group(libs\\openengine FILES ${OENGINE_ALL})
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set(OPENMW_LIBS ${MANGLE_ALL} ${OENGINE_ALL})
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@ -3,7 +3,7 @@
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#include <utility>
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#include <openengine/ogre/renderer.hpp>
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#include <openengine\bullet\physic.hpp>
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#include <openengine/bullet/physic.hpp>
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#include <vector>
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#include <string>
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@ -14,7 +14,7 @@
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#include "ptr.hpp"
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#include "globals.hpp"
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#include "openengine\bullet\physic.hpp"
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#include <openengine/bullet/physic.hpp>
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namespace Ogre
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{
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@ -29,8 +29,8 @@
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#include <OgreMesh.h>
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#include <assert.h>
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#include <string>
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#include <BulletCollision\CollisionShapes\btBvhTriangleMeshShape.h>
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#include <BulletCollision\CollisionShapes\btConvexTriangleMeshShape.h>
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#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
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#include <BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h>
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#include <btBulletDynamicsCommon.h>
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#include <btBulletCollisionCommon.h>
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@ -1 +1 @@
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Subproject commit 7185eab18c29a0a5e03e44690d6bd8ece7e3792b
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Subproject commit 6c1338821e6bf640a0d54f36effc943aa4d86c6a
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