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Use enchanted glow for pulled arrows
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2 changed files with 20 additions and 0 deletions
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@ -173,6 +173,16 @@ bool CreatureWeaponAnimation::isArrowAttached() const
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void CreatureWeaponAnimation::attachArrow()
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void CreatureWeaponAnimation::attachArrow()
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{
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{
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WeaponAnimation::attachArrow(mPtr);
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WeaponAnimation::attachArrow(mPtr);
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const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
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MWWorld::ConstContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
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if (ammo != inv.end() && !ammo->getClass().getEnchantment(*ammo).empty())
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{
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osg::Group* bone = getArrowBone();
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if (bone != nullptr && bone->getNumChildren())
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addGlow(bone->getChild(0), ammo->getClass().getEnchantmentColor(*ammo));
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}
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updateQuiver();
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updateQuiver();
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}
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}
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@ -947,6 +947,16 @@ void NpcAnimation::showCarriedLeft(bool show)
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void NpcAnimation::attachArrow()
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void NpcAnimation::attachArrow()
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{
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{
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WeaponAnimation::attachArrow(mPtr);
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WeaponAnimation::attachArrow(mPtr);
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const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
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MWWorld::ConstContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
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if (ammo != inv.end() && !ammo->getClass().getEnchantment(*ammo).empty())
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{
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osg::Group* bone = getArrowBone();
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if (bone != nullptr && bone->getNumChildren())
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addGlow(bone->getChild(0), ammo->getClass().getEnchantmentColor(*ammo));
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}
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updateQuiver();
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updateQuiver();
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}
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}
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