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	Detach the thread used for frame timing
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		|  | @ -336,7 +336,7 @@ namespace MWRender | ||||||
|         //SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
 |         //SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
 | ||||||
|         //is->refresh_queue.push_back (delay);
 |         //is->refresh_queue.push_back (delay);
 | ||||||
|         boost::system_time t = boost::get_system_time() + boost::posix_time::milliseconds(delay); |         boost::system_time t = boost::get_system_time() + boost::posix_time::milliseconds(delay); | ||||||
|         boost::thread (boost::bind(&timer_callback, t, is)); |         boost::thread (boost::bind(&timer_callback, t, is)).detach(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     void video_display(VideoState *is) |     void video_display(VideoState *is) | ||||||
|  |  | ||||||
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