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	Detach the thread used for frame timing
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		|  | @ -336,7 +336,7 @@ namespace MWRender | |||
|         //SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
 | ||||
|         //is->refresh_queue.push_back (delay);
 | ||||
|         boost::system_time t = boost::get_system_time() + boost::posix_time::milliseconds(delay); | ||||
|         boost::thread (boost::bind(&timer_callback, t, is)); | ||||
|         boost::thread (boost::bind(&timer_callback, t, is)).detach(); | ||||
|     } | ||||
| 
 | ||||
|     void video_display(VideoState *is) | ||||
|  |  | |||
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